Valkyrie no Bouken: Toki no Kagi Densetsu (1986)

Namco

Family Computer · Nintendo 3DS · Wii · Wii U

2.20 from 5 ratings

26 members have it in their collection · 10 backlogged · 6 wish listed

Once upon a time, in the world of Marvel Land, people and nature lived together in a peaceful and harmonic coexistence. All the animals were docile. Humans, Sandras, Quarkmen, Tattas, and other races mingled with one another and worked to make Marvel Land into an increasingly beautiful place to live. A large clock tower resembling a stone grandfather clock stood … Read more
Once upon a time, in the world of Marvel Land, people and nature lived together in a peaceful and harmonic coexistence. All the animals were docile. Humans, Sandras, Quarkmen, Tattas, and other races mingled with one another and worked to make Marvel Land into an increasingly beautiful place to live. A large clock tower resembling a stone grandfather clock stood watch over the countryside of Marvel Land. Long ago, an ancient evil had been sealed within the clock tower. The people needn't fret, however. For those days had long since passed, or so they had thought. The key of time that rested in the center of the face of the clock tower had long since been used to seal away the ancient evil that lies within. Until one day, the clock tower mysteriously stopped working. In an effort to rewind the clock, a villager takes it upon himself to do just that. Fumbling with the key, the villager drops the key of time, foolishly. In a frantic manner, the villager picks up the key and tries to reset it back into place before a catastrophe befalls Marvel Land. But then, it was too late for the villager to accomplish the task. The ancient evil of legend. Zouna, the Dark Wizard who manipulates time itself was unleashed upon the world once more. And to prevent anyone else from sealing him away once again, Zouna takes the key of time for himself. Finally freed after many years, Zouna wastes no time in wreaking havoc and chaos over Marvel Land. Zouna unleashes his manifested darkness over the land, and lays waste to the countryside. Feeling confident in his reign, Zouna constructs his castle in which to preside over Marvel Land from. The peaceful inhabitants of Marvel Land cried out in terror as Zouna's manifested darkness came after them one by one. Zouna's darkness corrupted the hearts of anyone it came across, and possessed them against their wills. Once thriving towns and villages fell into ruination. Family members were parted from their loved ones. Only a few scattered towns remained standing; forming a last bastion in resistance to Zouna's dark invasion. A futile effort. Even Krino Sandra (known as Whirlo in Europe) would come to meet his heroic demise, subdued by Zouna's power. Marvel Land is in dire need of a savior. The desperate call has been answered by the heavens. Valkyrie, a fledgling shield maiden descends to Marvel Land from heaven. Her first adventure, she wields a simple shield and a mace of light. Vowing to save Marvel Land from the darkness that has consumed it. Then her adventure begins. Read less
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Release dates

  • Aug 01, 1986 (Full Release) (Japan) Family Computer
  • Mar 20, 2007 (Full Release) (Japan) Wii
  • Sep 04, 2013 (Full Release) (Japan) Nintendo 3DS
  • Feb 04, 2015 (Full Release) (Japan) Wii U

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scoopings

Review scoopings 2/5 · Oct 18, 2023

One Of Those Games That's Better In Concept Than Reality

Preliminary: This seems AMAZING!!! NES controller for controls, Dragon Quest style continents and spells/leveling, Zelda style action-adventure, doesn't seem overly convoluted like a lot of CRPGs, has help online as needed... Also, can't help but notice a woman lead character who isn't undressed at the start or the end... not to mention released before Metroid. Now my worry--why is …

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Preliminary: This seems AMAZING!!! NES controller for controls, Dragon Quest style continents and spells/leveling, Zelda style action-adventure, doesn't seem overly convoluted like a lot of CRPGs, has help online as needed... Also, can't help but notice a woman lead character who isn't undressed at the start or the end... not to mention released before Metroid. Now my worry--why is it not raved about? Hopefully the controls aren't super clunky or the gameplay tedious. From what I'm gathering though, I can grind, there are hotels (inns), you can get Tents (Final Fantasy?!) and other healing items, and there's a StrategyWiki available as needed! I hope I'm not getting myself overly excited! Here goes nothing. (Oh, it is not officially translated to Japanese, but the important parts are already in English plus the point is all the citizens are terrified/controlled so it's Zelda-style lack of hints/clues from citizens)

Look: 8/10 Now that I've actually started playing, I can definitely see the Zelda influence. I like how B and A are assigned certain things, effective UI with that, and the top-down view. Certainly a bit more basic of a Look than, say, Zelda though.

So I'm training away at the first hotel, still hadn't used it yet because doing well with avoiding damage despite the clunkiness, struggling to get more enemies to appear, and suddenly it gets darker! Cool! Great Look to the dusk?-esque time. enter image description here~

(Yes, it does seem to be a day/dusk/night/dawn/repeat thing but sure does cycle fast unless I have some setting wrong loll). This easily would've gotten an 8 or higher, because of the world map vibe and RPG-esque look and the great Hydlide-derived UI and more, but uff. That first hotel was ugly lol , originally I had this as an 8 which bumped this to a 3... but alas... I gotta be honest about it even tho I really wanted to like it more enter image description here

Sound: 7/10 I like the jingle that plays throughout, but dang that low-health beeping.

Play: 6/10 Yessss, I'd been craving a Dragon Quest/JRPG style grind game, and sure enough, right off the bat, the first step is--you'd die if you went straight to the warp zone, so find the nearest healing area (Hotel in this) and grind. Yes sir! It's too bad, though, that it's Zelda-style action-adventure. With Zelda limitations like 4-directional movement and not-so-perfect collision masks for attacks. while the enemies can move diagonally and your hitbox seems larger argh. I'm trying to discern whether, like in Zelda, you can stop and your shield will protect you in that direction? So far, most the challenge in combat has been getting the right angle/lined up vertically with the enemy for attack :-p Then again, that's largely true in Zelda... that one just feels a bit more professional and solid (or I'm just more used to it... bias is a thing)

I like how it's not just a Zelda clone though. Like the Health mechanics and the way you see enemy health bars reminds me more so of the Hydlide series. And obviously, the exploration and continents are much more akin to Dragon Warrior.

Hm, not in love with the way enemies spawn in those clusters, especially since you have to grind a lot (also, tbh, still haven't figured out how I tell what level I am lol). I wish the combat was smoother. Lol that the enemies can go out onto the ocean and back, looks wild when the ocean is pink. Also, in some ways I like that when enemies and things leave a screen, they disappear--can be useful--but mostly was annoying since needed enemies to grind and also items disappeared and doors re-locked etc.

Unfortunately, yeah, the clunky combat (and the messy way enemies spawn) made what should've been delightful grinds hellish. And the lack of clarity on what level I am made me not feel motivated to push through. Hopefully the much better-acclaimed arcade sequel will be better!

Feel: 7/10 Yes to a strong woman lead character! Why is this not talked about?! Oh shoot, I just realized I hadn't known how to change the settings at the beginning. Based on your astrology? sign type or something and your blood type, it determines your starting stats and rate of growth. Not sure what I landed at, presumably whatever the default is. Darn. I wanted to go the mage route I think. And oooo I just realized there are upgrades to my weaponssss . This game is so right for me, I just hope the clunkiness and confusions I have don't get in the way! I ended my first session still not entirely sure how to tell what level I am lol, but I accumulated almost.

One of those games where I wanted to love it, with a lot of potential for concept and gameplay and a passable Look/Sound that wasn't detracting, but the sum of the parts was too tedious.

Attachment: 7/10 I do oddly have this feeling I may return to it when I better understand the level or combat system after the sequels, but most likely wont be. Too bad because I sure was excited for it! Yet another lesson in not getting my hopes up too high too early in a game heh. Still worth a playtest for people very adept at Zelda, the clunky combat wont even faze you probly, but for me... meh.

Completion: to, uh, here lol the first hotel and this much experience though not sure which sign/blood type I chose enter image description here Playtime: ~35 mins (yes that long and that was one save file... I like grinds but only when the grind is easily repeatable)

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