Earthworm Jim (1994)

Shiny Entertainment

Sega Mega Drive/Genesis · Wii

3.43 from 1153 ratings

2380 members have it in their collection · 27 playing now · 363 backlogged · 199 wish listed

How long? Main story 1h · with extras 3h (from 7 logged playthroughs)

A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth. Back on earth Jim wonders if … Read more
A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth. Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him. Luckily Jim rests in the neck ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Jim soon realizes he is in control of the suit. Jim overhears the Queen's plans for the suit and decides to meet this Princess... Read less
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Release dates

  • Oct 1994 (Full Release) (North_America) Sega Mega Drive/Genesis
  • Nov 1994 (Full Release) (Europe) Sega Mega Drive/Genesis
  • 1994 (Full Release) (Brazil) Sega Mega Drive/Genesis
  • Dec 01, 1995 (Full Release) (Japan) Sega Mega Drive/Genesis
  • Oct 03, 2008 (Full Release) (Europe) Wii
  • Oct 27, 2008 (Full Release) (North_America) Wii
  • Dec 18, 2008 (Full Release) (Japan) Wii

Also available on

Related

Remakes

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Featured in lists

Sega Genesis by KiingShady · 62 games · 0
Game Passed by Shot9292 · 163 games · 0
Childhood by tylerisrandom · 92 games · 0

Rating distribution

5 stars
162
4 stars
358
3 stars
472
2 stars
131
1 star
29
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Community All Reviews Statuses

stupac13

Status stupac13 Nov 26, 2022

I'm trying again to play Earthworm Jim. I rented it as a kid and got pretty far on the SNES version. This time I'm playing the Sega CD version. Boy, this game is obtuse, even as a kid I wanted to love it, but the level design makes it frustrating until you get the knack for it. With the crazy …

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I'm trying again to play Earthworm Jim. I rented it as a kid and got pretty far on the SNES version. This time I'm playing the Sega CD version. Boy, this game is obtuse, even as a kid I wanted to love it, but the level design makes it frustrating until you get the knack for it. With the crazy art style I have a hard time determining foreground/background, picking out hazards, or finding stuff that can be interacted with or lead to secrets. Coupled with aggressive and challenging enemies and some tough platforming, I'm not surprised why I don't have many fond memories of this game. It reminds me of Rayman if Rayman had poor level design.

The main reason I want to play it is because I love Shiny Entertainment's crazy style. And I really enjoyed Wild 9 (except for the flying levels) and MDK.

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filmbeats

Status filmbeats Aug 31, 2019

Comparisons that I've seen made between the SNES and Genesis versions seem to match them up more or less fairly evenly. SNES has better graphics in some levels (like the first level with the sun). Some levels just seem to look different rather than better like the Peter Puppy level which has different color schemes between versions, making comparisons of …

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Comparisons that I've seen made between the SNES and Genesis versions seem to match them up more or less fairly evenly. SNES has better graphics in some levels (like the first level with the sun). Some levels just seem to look different rather than better like the Peter Puppy level which has different color schemes between versions, making comparisons of graphics or styles a bit more subjective. The Genesis has an extra level but I honestly find it to be the weakest level in the entire game so SNES people weren't missing anything in my opinion.

But as someone who played the Genesis version and enjoyed it immensely, when I eventually tried to play the SNES version it immediately felt off and more difficult. It didn't take me long to realize that the SNES has a smaller screen resolution than the Genesis. Thus the field of view is smaller on the SNES and you see less of the level when compared to the Genesis version. For example you have less time to react when trying to jump over the trash can subboss in the first level. I'm amazed that the comparisons I've read have never mentioned this difference because I can barely tolerate playing the SNES version after having played the Genesis version multiple times. I guess if you played the SNES version first then this isn't really an issue.

As for the game itself, I've seen some reviews harshly criticize its levels and controls. Indeed there are flaws but nothing that you can't get used to after a bit of playing. For me the most annoying thing was the A button being used for both the helicopter head and shooting so sometimes I would land while in helicopter head mode and then start wasting some precious ammo. This is something that was fixed in the sequel when they changed up the controls and added snot to levels. I think the challenge is mostly fair and not outrageous. I've read that some people find it hard to tell which ledge you can stand or grab onto but I don't remember ever having this problem. For the most part I never found that the background graphics really obscured any things that affected gameplay much. Earthworm Jim even today still has some of the most creative level designs and hilarious details. It's a funny parody but also has its own unique flair.

I will grant that those submarine navigation sequences are annoying but with a bit of practice they are actually not that hard to pass through. What I find more annoying is the one too many repetitions of Andy's Asteroids. The racing is fun the first few times but after that it gets totally repetitive and tedious. I also find the final boss fight to be too simple and reliant on you having enough ammo to just continuously shoot the queen, quite disappointing in comparison to the other creative boss encounters.

Earthworm Jim, the special edition Sega CD version and its sequel have always been some of my favorite 2D platformers and it saddens me that is has fallen into obscurity.

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Chovus

Status Chovus Mar 18, 2019

Beat on "difficult", though I regret playing on that high difficulty because I did not like this game much. While the shooting and platforming were decent, most of the other game mechanics were annoying. I particularly hated piloting a fragile glass submarine with a time limit for air, poor controls and poor visibility in narrow areas.