Incantation (1996)

Titus France

Super Nintendo Entertainment System

1.63 from 8 ratings

25 members have it in their collection · 9 backlogged · 7 wish listed

The player controls a young wizard who has to complete several levels. Enemies are defeated by using different ranged spells that can be found throughout the levels, with different firing patterns and power. Some levels require players to pick up a certain amount of items while other have a boss battle.
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Details

Developers
Titus France
Publishers
Gradiente, Playtronic, Titus France
Genres
Platform
Themes
Fantasy, Kids

Release dates

  • Dec 1996 (North_America) Super Nintendo Entertainment System
  • 1996 (Brazil) Super Nintendo Entertainment System
  • Q4 1996 (Europe) Super Nintendo Entertainment System

Related

Bundled in

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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
3
1 star
4
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Community All Reviews Statuses

Chovus

Status Chovus Mar 22, 2023

Beat. I did not like the concept of having to explore to find the 3 feathers before I could leave a stage. The gameplay was very simple without much challenge until stage 9, where I had to avoid instant death rocks and learn how to run to make longer jumps. I had to look this stage up online when I …

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Beat. I did not like the concept of having to explore to find the 3 feathers before I could leave a stage. The gameplay was very simple without much challenge until stage 9, where I had to avoid instant death rocks and learn how to run to make longer jumps. I had to look this stage up online when I got stuck. Turned out a platform did not spawn and I had to deliberately die to try again. The levels were very short and so was the entire game. It felt unfinished or more like a tech demo. I did not like the lack of audio visual feedback for hitting bosses, which led me to wonder if I was actually doing damage. Only the final boss had a life bar, and he was weird due to being the only enemy in the entire game that did not do contact damage. Also he was a chaos warrior despite the game's "ending" saying he was a dark wizard. I don't typically think of dark wizards going around in spiky full plate armor. The bosses were braindead repetitive and each returned multiple times in a row with only very slight variations. The dumbest boss was the flying leaf goblin who took a ridiculous number of hits to defeat. Yet the next 2 times he was fought he died about 10X faster, despite being more evasive and aggressive. Only 2 things in this game stood out as slightly interesting: the O2 meter for being under water, and the different projectile types. But it was nothing compared to a proper shooter. This could have been a decent game if it was fleshed out more.

4.8/10

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