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Incantation

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Incantation

Dec 1, 1996

Main game

1.43 average rating based on 7 ratings

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The player controls a young wizard who has to complete several levels. Enemies are defeated by using different ranged spells that can be found throughout the levels, with different firing patterns and power. Some levels require players to pick up a certain amount of items while other have a boss battle.
Release Dates
Dec 1996 (North_America)
Super Nintendo Entertainment System
1996 (Brazil)
Super Nintendo Entertainment System
Q4 1996 (Europe)
Super Nintendo Entertainment System
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User Stats
23
In Collection
7
Wish Listed
0
Playing
8
Backlogged
How Long Is Incantation?
No playthrough data yet
Related Content
Chovus
Chovus updated their status Mar 22, 2023
Chovus updated their status Mar 22, 2023

Beat. I did not like the concept of having to explore to find the 3 feathers before I could leave a stage. The gameplay was very simple without much challenge until stage 9, where I had to avoid instant death rocks and learn how to run to make longer jumps. I had to look this stage up online when I got stuck. Turned out a platform did not spawn and I had to deliberately die to try again. The levels were very short and so was the entire game. It felt unfinished or more like a tech demo. I did not like the lack of audio visual feedback for hitting bosses, which led me to wonder if I was actually doing damage. Only the final boss had a life bar, and he was weird due to being the only enemy in the entire game that did not do contact damage. Also he was a chaos warrior despite the game's "ending" saying he was a dark wizard. I don't typically think of dark wizards going around in spiky full plate armor. The bosses were braindead repetitive and each returned multiple times in a row with only very slight variations. The dumbest …

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Beat. I did not like the concept of having to explore to find the 3 feathers before I could leave a stage. The gameplay was very simple without much challenge until stage 9, where I had to avoid instant death rocks and learn how to run to make longer jumps. I had to look this stage up online when I got stuck. Turned out a platform did not spawn and I had to deliberately die to try again. The levels were very short and so was the entire game. It felt unfinished or more like a tech demo. I did not like the lack of audio visual feedback for hitting bosses, which led me to wonder if I was actually doing damage. Only the final boss had a life bar, and he was weird due to being the only enemy in the entire game that did not do contact damage. Also he was a chaos warrior despite the game's "ending" saying he was a dark wizard. I don't typically think of dark wizards going around in spiky full plate armor. The bosses were braindead repetitive and each returned multiple times in a row with only very slight variations. The dumbest boss was the flying leaf goblin who took a ridiculous number of hits to defeat. Yet the next 2 times he was fought he died about 10X faster, despite being more evasive and aggressive. Only 2 things in this game stood out as slightly interesting: the O2 meter for being under water, and the different projectile types. But it was nothing compared to a proper shooter. This could have been a decent game if it was fleshed out more.

4.8/10

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