Main game
1.43 average rating based on 7 ratings
Beat. I did not like the concept of having to explore to find the 3 feathers before I could leave a stage. The gameplay was very simple without much challenge until stage 9, where I had to avoid instant death rocks and learn how to run to make longer jumps. I had to look this stage up online when I got stuck. Turned out a platform did not spawn and I had to deliberately die to try again. The levels were very short and so was the entire game. It felt unfinished or more like a tech demo. I did not like the lack of audio visual feedback for hitting bosses, which led me to wonder if I was actually doing damage. Only the final boss had a life bar, and he was weird due to being the only enemy in the entire game that did not do contact damage. Also he was a chaos warrior despite the game's "ending" saying he was a dark wizard. I don't typically think of dark wizards going around in spiky full plate armor. The bosses were braindead repetitive and each returned multiple times in a row with only very slight variations. The dumbest …
Beat. I did not like the concept of having to explore to find the 3 feathers before I could leave a stage. The gameplay was very simple without much challenge until stage 9, where I had to avoid instant death rocks and learn how to run to make longer jumps. I had to look this stage up online when I got stuck. Turned out a platform did not spawn and I had to deliberately die to try again. The levels were very short and so was the entire game. It felt unfinished or more like a tech demo. I did not like the lack of audio visual feedback for hitting bosses, which led me to wonder if I was actually doing damage. Only the final boss had a life bar, and he was weird due to being the only enemy in the entire game that did not do contact damage. Also he was a chaos warrior despite the game's "ending" saying he was a dark wizard. I don't typically think of dark wizards going around in spiky full plate armor. The bosses were braindead repetitive and each returned multiple times in a row with only very slight variations. The dumbest boss was the flying leaf goblin who took a ridiculous number of hits to defeat. Yet the next 2 times he was fought he died about 10X faster, despite being more evasive and aggressive. Only 2 things in this game stood out as slightly interesting: the O2 meter for being under water, and the different projectile types. But it was nothing compared to a proper shooter. This could have been a decent game if it was fleshed out more.
4.8/10