James Bond 007: The Stealth Affair box art

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James Bond 007: The Stealth Affair

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James Bond 007: The Stealth Affair

Dec 31, 1990

Main game

2.67 average rating based on 3 ratings

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007 James Bond: The Stealth Affair, also known as Operation Stealth in Europe, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound). The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA. The Stealth Affair mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an … More
007 James Bond: The Stealth Affair, also known as Operation Stealth in Europe, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound). The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA. The Stealth Affair mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen. The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time. Less
Developers
Delphine Software
Publishers
Interplay, U.S. Gold
Franchises
James Bond
Series
James Bond
Platforms
Amiga, Atari ST/STE, DOS
Genres
Adventure, Point-and-click, Puzzle
Themes
Action, Mystery, Stealth
Release Dates
1990 (North_America)
Amiga, DOS
1990 (Europe)
Amiga, Atari ST/STE, DOS
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User Stats
19
In Collection
4
Wish Listed
0
Playing
10
Backlogged
How Long Is James Bond 007: The Stealth Affair?
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scoopings
scoopings gave Jul 31, 2024
scoopings gave Jul 31, 2024
Surprisingly Solid Graphic Adventure, But Wasn't Willing To Start It Over Today
This review is for the PC (Microsoft Windows) version

Preliminary: Ugh what an annoying copyright protection. I know PC gamers try to claim their games are the best but... imo in this era, not so much. I was gonna drop it during this slow, unskippable beginning cutscene, but then a sweet jam came on and a couple cool screens too.

Hmmm okay I really like the Look of this now that I'm actually playing and I like how you right click and open up a drop down menu for the commands.

Okay this really surprised me. The Look was beautiful and the Play was one of the more enthralling of the point and click adventures, plus it moved quite quickly. However, I was playing it in a way I couldn't save (thinking it would be a brief playtest) and the reality is, I don't think I can be patient enough to get through the copyright protection again (worst part of the game so far heh, tho I wonder how the later action segments fare too), the cutscenes, and then start the game from scratch. Even with this much quicker than most its contemporary graphic adventures, it's much more sluggish than its contemporary console adventures and action-adventures. I got to …

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Preliminary: Ugh what an annoying copyright protection. I know PC gamers try to claim their games are the best but... imo in this era, not so much. I was gonna drop it during this slow, unskippable beginning cutscene, but then a sweet jam came on and a couple cool screens too.

Hmmm okay I really like the Look of this now that I'm actually playing and I like how you right click and open up a drop down menu for the commands.

Okay this really surprised me. The Look was beautiful and the Play was one of the more enthralling of the point and click adventures, plus it moved quite quickly. However, I was playing it in a way I couldn't save (thinking it would be a brief playtest) and the reality is, I don't think I can be patient enough to get through the copyright protection again (worst part of the game so far heh, tho I wonder how the later action segments fare too), the cutscenes, and then start the game from scratch. Even with this much quicker than most its contemporary graphic adventures, it's much more sluggish than its contemporary console adventures and action-adventures. I got to the Cave, screenshotted below, and moving on! But I did get a proper version of it to return to some day! enter image description here

Look: 8.5/10 This makes me excited for 90s DOS games! enter image description hereenter image description here I mean look at those stones in the front!

Sound: 8/10 Another surprising highlight since I don't expect much from computer graphic adventures in terms of Sound.

Play: 7/10 I really like the menu feature, but the reality is, graphic adventures like this are just a bit slow for me. Especially ones that aren't fantasy or humorous.

Feel: 7.5/10 Great Look and Sound, one of the best graphic adventures I've played recently, and being tied to a franchise (in US version, at least) all help the overall Feel.

Attachment: 7.5/10 The fact I didn't restart it in a way I could save says something but I for some reason do feel like I will return to this some time and finish it since I was quite enjoying it.

Overall: 7.7/10

Completion: Captured after opening the deposit box safe

Playtime: ~ 30 mins

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