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Utopia: The Creation of a Nation

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Utopia: The Creation of a Nation

Dec 31, 1991

Main game

4.08 average rating based on 12 ratings

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Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile … More
Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat. Less
Release Dates
1991 (Europe)
Amiga, Atari ST/STE
1992 (North_America)
Amiga, DOS
Sep 1993 (North_America)
Super Nintendo Entertainment System
Oct 29, 1993 (Japan)
Super Famicom
1994 (Europe)
Super Nintendo Entertainment System
1995 (Europe)
DOS
TBD (Korea)
Super Nintendo Entertainment System
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User Stats
38
In Collection
6
Wish Listed
0
Playing
13
Backlogged
How Long Is Utopia: The Creation of a Nation?
No playthrough data yet
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Chovus
Chovus updated their status Jul 1, 2019
Chovus updated their status Jul 1, 2019

I first tried playing without having any idea how to play and ended up being attacked by enemies without any defenses whatsoever. I then read a guide to find out how to play and tried again. My base was going along well and I built a bunch of missiles thinking they were anti-air defense (they were not). When the enemies started attacking again they kept destroying stuff. As I focused on trying to make more defenses and find out how to properly defend my base, public order plummeted due to crime and terrorism. I tried to fix the problem by making more police but I was assassinated. Game over.

I like the concept of this game; being a kind of combination of Outpost, Sim City and Command and Conquer, but the implementation is not good. The most annoying aspect is that you are not informed when and how buildings are destroyed and there is no way (other than memory) to find out what a pile of rubble used to be. This is a huge pain in the ass and really turns me off from this game because it makes the game unnecessarily tedious. I also disliked the obtuse nature of …

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I first tried playing without having any idea how to play and ended up being attacked by enemies without any defenses whatsoever. I then read a guide to find out how to play and tried again. My base was going along well and I built a bunch of missiles thinking they were anti-air defense (they were not). When the enemies started attacking again they kept destroying stuff. As I focused on trying to make more defenses and find out how to properly defend my base, public order plummeted due to crime and terrorism. I tried to fix the problem by making more police but I was assassinated. Game over.

I like the concept of this game; being a kind of combination of Outpost, Sim City and Command and Conquer, but the implementation is not good. The most annoying aspect is that you are not informed when and how buildings are destroyed and there is no way (other than memory) to find out what a pile of rubble used to be. This is a huge pain in the ass and really turns me off from this game because it makes the game unnecessarily tedious. I also disliked the obtuse nature of some of the gameplay mechanics, especially the one that got me killed. While I was diligent in checking the advisors and stats to see what I needed, there was no such thing for police/crime; I only found out I needed new police when it was already too late. Not good design. Other than that, the way the game view is set up and the lack of a mini map makes it feel like I am playing with one eye looking through a tube; very disorienting.

I would have liked to play this game to completion but I just can't bring myself to put up with the flaws. Maybe I will watch a video and try again.

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