Sengoku 3 box art

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Sengoku 3

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Sengoku 3

Jan 18, 2001

Main game

3.26 average rating based on 23 ratings

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The game takes a greater departure from its predecessors in both story and presentation. The heroes are now members of a ninja clan who have to dispatch an evil emperor before he is released. Players can choose which character they want for the first time, each having their own strengths and weaknesses. Two bosses that confront the player can also be playable after a certain chapter of the game, allowing players to re-select their character if they wish.
Release Dates
Jan 18, 2001 (North_America)
Neo Geo MVS
Jan 25, 2001 (North_America)
Neo Geo AES
Nov 05, 2001 (Worldwide)
Arcade
Apr 09, 2013 (Japan)
Wii
Jun 06, 2013 (North_America)
Wii
Sep 05, 2013 (Europe)
Wii
Dec 08, 2015 Full Release (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
169
In Collection
13
Wish Listed
0
Playing
70
Backlogged
How Long Is Sengoku 3?
Main story: 1.4 hours
Total completions: 1
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Reset_Tears
Reset_Tears updated their status Apr 26, 2020
Reset_Tears updated their status Apr 26, 2020

Sengoku 3 is a beat-em-up I wanted to love, but in the end I merely like it. Which is fine. It gets the job done, and it does have some strong points worth highlighting. For starters, the actual fighting is pretty great in this. In old beat-em-ups you're often just punching and kicking your way through the stages, but in Sengoku 3 you have more variety in your combos as well as some super moves that are a bit reminiscent of 1-vs-1 fighting game moves. This is a beat-em-up with some depth to it, and you can really spend some time diving into its intricacies if you so desire.

That said, the game is kind of dull presentation-wise. The characters, the enemies, the bosses, the stages, the music -- nothing is memorable to me, nothing stands out. The pixel art certainly looks great, but there's little to it that leaves an impact. I also felt like most enemies required more hits than is standard to kill them, and screens progressed extremely slowly. You are stuck on a single screen, having to kill wave after wave of enemy, and it just takes forever to move on to anything new... most of …

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Sengoku 3 is a beat-em-up I wanted to love, but in the end I merely like it. Which is fine. It gets the job done, and it does have some strong points worth highlighting. For starters, the actual fighting is pretty great in this. In old beat-em-ups you're often just punching and kicking your way through the stages, but in Sengoku 3 you have more variety in your combos as well as some super moves that are a bit reminiscent of 1-vs-1 fighting game moves. This is a beat-em-up with some depth to it, and you can really spend some time diving into its intricacies if you so desire.

That said, the game is kind of dull presentation-wise. The characters, the enemies, the bosses, the stages, the music -- nothing is memorable to me, nothing stands out. The pixel art certainly looks great, but there's little to it that leaves an impact. I also felt like most enemies required more hits than is standard to kill them, and screens progressed extremely slowly. You are stuck on a single screen, having to kill wave after wave of enemy, and it just takes forever to move on to anything new... most of the time the next screen being extremely similar to the previous, filled with the same enemies. All in all a game that's technically very good, but in practice not as much fun as other, simpler beat-em-ups.

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