Main game
3.39 average rating based on 110 ratings
Narrative
You are a new arrival at the big city Nevalis. It's also your first night as a delivery driver. In your hover car you drive/fly around to deliver packages. While you're doing this you learn more about the city, and there is an overarching mystery/drama type of thing going on.
Gameplay
It's mostly a narrative game with accidental gameplay. You fly around through the city and deliver packages. You can take side quests as well and talk to the people. There is certain places you can park and walk around. Talk to people and collect stuff. You can also buy food or items. The car can break down and require repairs, you also need to get fuel. If you don't repair or get fuel nothing happens except you get real slow.
Setting
It's in the cyberpunk city of Nevalis. Huge bright neon lights everywhere, flying cars everywhere, and depressing stuff everywhere too. It's raining all night and most people you meet are sad. The graphics are voxel, which was really well done for the city, it looks absolutely stunning. Characters, not so much, but what can you do, it's voxel. They did give them all portraits, which I think …
Narrative
You are a new arrival at the big city Nevalis. It's also your first night as a delivery driver. In your hover car you drive/fly around to deliver packages. While you're doing this you learn more about the city, and there is an overarching mystery/drama type of thing going on.
Gameplay
It's mostly a narrative game with accidental gameplay. You fly around through the city and deliver packages. You can take side quests as well and talk to the people. There is certain places you can park and walk around. Talk to people and collect stuff. You can also buy food or items. The car can break down and require repairs, you also need to get fuel. If you don't repair or get fuel nothing happens except you get real slow.
Setting
It's in the cyberpunk city of Nevalis. Huge bright neon lights everywhere, flying cars everywhere, and depressing stuff everywhere too. It's raining all night and most people you meet are sad. The graphics are voxel, which was really well done for the city, it looks absolutely stunning. Characters, not so much, but what can you do, it's voxel. They did give them all portraits, which I think were actual photo's? But I can't be sure, maybe just really good art. Music, really not my style but it fit really well with the setting so I enjoyed it nonetheless.
Other
The D-pad button on the controller hides your hud. I got really confused because in buying menu's you have to use the stick because otherwise you hide the hud. It's a really weird place to put the hide hud button haha. Minor thing I know.
Conclusion
It was not bad. I did finish it, because I liked how the city looked and liked walking around in it. You also have a dog AI in your hovercar and it's really cute. But the story just didn't make any sense. It was al very random. I hated flying the car, because I kept hitting stuff (could be me) and needing repairs. The repair/fuel stuff seemed unnecessary additions. It's mostly about the narrative anyway so why add that. Never found a purpose either for all the food and items you can buy in various places. I feel like some parts of this game were a bit unfinished.
Overall I had a good time but still would not recommend. Just because the story is weird and gameplay is meh at most. It's really pretty and the vibe is great, but that's about it.
I picked up Cloudpunk as a recommendation from a Steam curator I follow on the last winter sale. It's an interesting little title but ultimately I think it falls flat in many ways that ended up grating on me.
For starters though: flying your cyberpunk air car, called a HOVA (H to the Izzo?), feel real good and it gets better as you pick up upgrades during your deliveries. Finding efficient routes by flying between buildings and ad signs or zipping down the highways is great though sometimes the raising and lowering of your altitude can feel a little clunky.
Some of the characters are great, Rania is a fine enough main character but her trusty companion Camus is the real driving force. I would do anything to protect that precious boy. On the flip side there's characters like Huxley, an old android who speaks in a 1940s detective noir trope, who is incredibly annoying. That's a personal gripe, I'm sure there's folks who love him.
The voice acting is a little all over the map. There's characters who are really bland and annoying to listen to (a few androids especially, and one of the key characters you work to …
I picked up Cloudpunk as a recommendation from a Steam curator I follow on the last winter sale. It's an interesting little title but ultimately I think it falls flat in many ways that ended up grating on me.
For starters though: flying your cyberpunk air car, called a HOVA (H to the Izzo?), feel real good and it gets better as you pick up upgrades during your deliveries. Finding efficient routes by flying between buildings and ad signs or zipping down the highways is great though sometimes the raising and lowering of your altitude can feel a little clunky.
Some of the characters are great, Rania is a fine enough main character but her trusty companion Camus is the real driving force. I would do anything to protect that precious boy. On the flip side there's characters like Huxley, an old android who speaks in a 1940s detective noir trope, who is incredibly annoying. That's a personal gripe, I'm sure there's folks who love him.
The voice acting is a little all over the map. There's characters who are really bland and annoying to listen to (a few androids especially, and one of the key characters you work to save later on), I ended up skipping a lot of dialogue, and there's characters like Control and Lomo are done fairly well.
The thing that really became too much for me, though, was the overwritten dialogue. I get that this game is basically a glorified walking simulator. There's nothing much more than listening to dialogue and traveling from point A to point B. I found that, on more than a handful of occasions, I'd reach my destination and just stand around waiting for people to stop talking to me so I can progress. Or, when getting your next mission, just floating in the air or driving aimlessly with nothing else to do until your waypoint finally activates.
Sometimes dialogue is skippable, other times it isn't, and when it isn't you can find yourself just standing beside the character you need to talk to next or the door you need to enter, just standing around listening. And the writing, while good at times, is not good enough to justify that.
All that aside, it's totally worth checking out and people looking for something to hang out and have a mellow experience might appreciate it. I would rate this a 2.5 but given that I need to go for whole stars only it's closer, to me, to a 2 than a 3.
Still a fun little project to check out, especially if you can get it for cheap.
Gameplay: 7 Graphics: 6.5 longevity: 7 Personal Impression: 7 Final vote: 6.5 Un gioco davvero intrigante che purtroppo però sconsiglio nel suo porting su Switch
Had better potential, but I felt like I was approaching end game and wasn’t that compelled yet. Stepped away from it and haven’t been moved to finish it yet, but it’s still on my list.
Game is finished. I liked the vignette style storytelling.
Grouvee challenge Tier 1: Group 3: Cyberpunk = Completed

Oh no, my Hova got stolen just when I had it upgraded, sigh.
Playing for the Grouvee challenge Tier 1: Group 3: Cyberpunk
I spotted this beautiful game in a sale on PS4. Really glad I bought it. Until towards the end I found out that the steam version of this game is a much more complete and less buggy game (I'll cover that later).
In Cloudpunk you play Rania, a delivery driver in a world that looks heavily inspired by Bladerunner and Fifth Element. You drive, or rather fly, a vehicle called a HOVA. It's your first night on the job and you meet all sorts of people who each have their own idea about the city. Through talking to NPCs and completing various missions for the Cloudpunk delivery company, you build up a bigger picture of what the city is really like. About all the strange goings on and it's up to you to get to the bottom of it.
The game itself is very charming and stylized. The pixel style really lends itself well to the futuristic neon look. And for the most part it controls well (except for the weird sweeping camera angles when parking and leaving your HOVA. What's that all about?)
As I said earlier though the PS4 version isn't as complete as the Steam version. This …
I spotted this beautiful game in a sale on PS4. Really glad I bought it. Until towards the end I found out that the steam version of this game is a much more complete and less buggy game (I'll cover that later).
In Cloudpunk you play Rania, a delivery driver in a world that looks heavily inspired by Bladerunner and Fifth Element. You drive, or rather fly, a vehicle called a HOVA. It's your first night on the job and you meet all sorts of people who each have their own idea about the city. Through talking to NPCs and completing various missions for the Cloudpunk delivery company, you build up a bigger picture of what the city is really like. About all the strange goings on and it's up to you to get to the bottom of it.
The game itself is very charming and stylized. The pixel style really lends itself well to the futuristic neon look. And for the most part it controls well (except for the weird sweeping camera angles when parking and leaving your HOVA. What's that all about?)
As I said earlier though the PS4 version isn't as complete as the Steam version. This is in part due to it being a port. To give you an idea of just how much more complete the steam version is; the PS4 version of Cloudpunk has 31 trophies (including platinum) while the Steam version of Cloudpunk has 79 achievements! That's over half more achievements than the PS4 version!!
This lead me to believe that I was also missing over half of the dialogue and NPC interactions within the game. After a little bit of searching I found out that the PS4 version was actually a VERY buggy port and although it had had a few significant updates, I myself was still experiencing lag every time I loaded the next map. When moving to the next part of town in your HOVA the entire screen kind of sticks for a moment. Very frustrating. If I had known this was a half finished port I definitely wouldn't have bought it on PS4.
If you are interested in playing this game and have the ability to play PC games, I would HIGHLY recommend buying this on Steam instead. Aside from that, it's a great game, with a good sense of humor and self awareness.
EDIT: I don't know how I managed to miss commenting on the sound! Voice overs weren't the greatest but In some ways it's what gives the game it's charm. However, the soundtrack for this game is awesome!! It's another thing that drew me in to buying this game. It's definitely befitting of the futuristic pixel vibe. Just wish the music would play more often. Perhaps this is another bug for the console versions?
This trailer looks interesting. Curious what the gameplay is like.