Review anarchistica 3/5 · Jan 15, 2025
There won't be blood
Playtime: 9h19m (completed campaign on normal difficulty)
Intro
Turmoil is a construction game in which you build refineries and silos above ground, and a network of pipes below ground. Each turn/year you buy upgrades, bribe people in the saloon, and bid on deeds against your competitors. Then you explore this deed by yourself, hoping you got something good. The ultimate …
Playtime: 9h19m (completed campaign on normal difficulty)
Intro
Turmoil is a construction game in which you build refineries and silos above ground, and a network of pipes below ground. Each turn/year you buy upgrades, bribe people in the saloon, and bid on deeds against your competitors. Then you explore this deed by yourself, hoping you got something good. The ultimate goal is becoming major by winning enough auctions for % of stake in the town.
The Good
- Quick games.
- Easy to learn, except for the weird way gas works.
- It's relaxing and charming.
- Normal difficulty seems fairly easy.
The Bad
- Normal difficulty seems maybe a bit too easy.
- Gas works in a bizarre way - you can't sell it, it drives up the price of oil? Huh?
- The scanner automatically increasing its area is really clunky.
- You can't take actions while paused.
- You have to finish the campaign before you can pick characters with traits.
- With no manual saves i can imagine someone getting unlucky early on and never being able to recover because a bad start makes the rest of the game harder.
Conclusion
Turmoil is a nice little game that could've been better with a couple of tweaks but is overall still worth playing.
Screenshots because i always forget to add those:
The final year was rough for the AI:

I made 2 million from selling 1,7 million barrels of oil. Take that, environment!

