Status OKdesuka Dec 18, 2020
i had a lot of fun with pso2 at first, but then i realized it's just monster hunter: world on baby wheels and that idea kinda sat its ass on the "play" button from then on, taunting me, forcing me to accept the fact that the fun dies down a little once you realize that (during progression, at least) every …
i had a lot of fun with pso2 at first, but then i realized it's just monster hunter: world on baby wheels and that idea kinda sat its ass on the "play" button from then on, taunting me, forcing me to accept the fact that the fun dies down a little once you realize that (during progression, at least) every quest is basically the same and provides no real challenge. most of the time you can't even get a combo in before the enemies fall over dead, regardless of difficulty chosen. in comparison, mh:w forces you to learn the enemy's behavior and habits and spend half an hour or more getting your ass kicked to even begin making a dent on a single one of them.
granted, that happens more frequently once you reach the higher ranks of mh:w, and the same could be the case for pso2. but while the grind in mh:w felt rewarding and fun due to the randomness mechanics every monster's equipped with, pso2 has no such system, and i can see that remaining a problem all the way across to endgame. truthfully, though, i don't know if that's the case. and that's why this isn't a full review.
either way, if you're not truly dedicated to the cosmetic aspects of this game (and there's a lot of cosmetics) aka actual mmo endgame, or maybe found yourself a nice community of friends to play with, but you like the combo system and fast-paced combat and want more of it without the constant diablo-like instakills, you really might just be better off playing mh:w or something like it (i can't speak for other games in that series as i haven't played them). or persevering through to endgame and finding out what goes on there. i probably won't.