“Chernobyl is like the war of all wars. There’s nowhere to hide. Not
underground, not underwater, not in the air.”
-Svetlana Alexievich, Voices from Chernobyl
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Half-Life 2 is one of the best games of all time. If you’ve not yet stumbled across Valve’s masterpiece then waste no time in picking it up – I first played it in 2015 and immediately cursed the 11 years I’d lost in the interim. It’s available on Steam, Xbox 360, and the PS3 – you’ll find it, almost ridiculously, available at bargain bin price.
Now [steeling oneself]… whilst I, and some of other gamers, baulk at the relentlessly excessive reliance on first-person shooters by so many modern AAA developers, this one is different. It’s getting older now but, my word, it hardly shows. It’s a near-perfect gaming experience.
What exactly, then, does Half-Life 2 do so compellingly compared to hundreds of other FPSs available? Why should you enter a so intelligently constructed, dark, and twisted world of physics-based, radiation crackling lunacy which will so immerse you into the experience you’ll be left emotionally drained, yet elated, by the closing sequence? Read on, Macbeth, for the answers.
Lofty Beginnings
In the late 1990s, the Valve Corporation was rather busy riding on a wave of success, as well as working away on two projects which would shape (if not entirely revolutionise) the future of gaming. Half-Life had hit the shelves in 1998 and was immediately hailed as one of the greatest games of all time – it was radical and, whilst GoldenEye 007 had arrived on the N64 in 1997 and shaken things up a bit, this was something altogether different and exciting.
Valve was also developing its Steam software which most of us now know and love, but Half-Life 2 was also a central project continuing in earnest. It wasn’t without problems – although the company had some $40 million to spend (a piffling $40 million?! LOL!) it had to contend with intense media speculation and relentless fan interest. This peaked when a large chunk of Half-Life 2 was leaked to the internet, frustrating the development team enormously. Additionally, with immeasurable hype following the first game, Valve was up against severe adversity. It had to deliver something special – failure was not an option!
The hard work paid off as, when Half-Life 2 landed in 2004, its impact was immediate. The reviews poured in and it was a near unanimous 10/10 across the globe – this was a landmark moment in gaming and, all these years on, it’s still got what it takes to take on the latest AAA blockbusters. Why? Genius is a rare commodity, but it was very much at work here. The graphics may not rival the upcoming Call of Duty WWII, for instance, but its core gameplay and innovative nature mean it will remain effortlessly ahead of the rest for some time yet.
Click here for the full review... https://thewellredmage.com/2017/10/07/half-life-2/