Standalone Expansion for Half-Life
3.85 average rating based on 1024 ratings
I don't know what it is about the Half-Life series that I find so interesting. I guess, sort of like the G Man, it seems so mysterious. It was the first game of the company that developed it, and it's been basically the software equivalent of Bigfoot afterwards. Occasionally spotted, but always hiding, and we're never sure when it will pop up again. A new Half-Life game is a legitimate wonder, and I wasn't even really aware of Opposing Force until I saw Yahtzee Croshaw play it on the Second Wind stream a few weeks ago. Maybe that's how I got on this Half-Life kick in the first place?
Basically, I liked Opposing Force quite a bit. About as much as the OG Half-Life. I think playing through Half-Life prior really helped me enjoy Opposing Force. I understood better that Half-Life isn't so much a shooter, as it is a survival game where you have lots of weapons. I said in my recent review for Half-Life that the combat is much more interesting to me than the usual "retro shooters" because of the obvious care that is put into "encounter design." That is, this fight is hard because …
I don't know what it is about the Half-Life series that I find so interesting. I guess, sort of like the G Man, it seems so mysterious. It was the first game of the company that developed it, and it's been basically the software equivalent of Bigfoot afterwards. Occasionally spotted, but always hiding, and we're never sure when it will pop up again. A new Half-Life game is a legitimate wonder, and I wasn't even really aware of Opposing Force until I saw Yahtzee Croshaw play it on the Second Wind stream a few weeks ago. Maybe that's how I got on this Half-Life kick in the first place?
Basically, I liked Opposing Force quite a bit. About as much as the OG Half-Life. I think playing through Half-Life prior really helped me enjoy Opposing Force. I understood better that Half-Life isn't so much a shooter, as it is a survival game where you have lots of weapons. I said in my recent review for Half-Life that the combat is much more interesting to me than the usual "retro shooters" because of the obvious care that is put into "encounter design." That is, this fight is hard because the enemies have cover and line of sight to me, rather than "this fight is hard because there are 50 enemies instead of 40 enemies." I'm looking at you Warhammer 40K Boltgun. I died a lot, though. But then I used some weapons that I never bothered to use much in the original. I think I used proximity bombs about 3 times in Opposing Force which is a 300% improvement from Half-Life!
If I had to think of which I prefer, I think Opposing Force might slightly edge out HL. Mainly because it's a bit tighter. There's no real slog like On a Rail in this game, and the Xen section is very short.
But, like the main game, the final boss sucks. At least it isn't as hard, though.
Corporal Shephard has more than just a story of his own. It's a Different experience and one that is as Important as Gordon Freeman's.
It's filled with small and high pieces to make Shephard a very Different protagonist than Freeman.
The way Shephard shots and Deals with Weapons are too Pro compared to Gordon. His Interactions with his fellow soldiers have more weight into them and they're Actually more useful than the scientists and barney who can barely kill a headcrap.
The Combat and Action are way better here than with Gordon, and what adds more to it is that Shephard has access to more weapon arsenal to keep the Action going.
More places to go, more puzzles to solve, more Xen Monsters, Makes this probably the BEST Expansion pack for a video game I've Ever played.
Thanks for the great expansion, Gearbox.
The concept of this expansion pack is clever. During the Black Mesa incident, a shadow organization swoops in to try to clean up the mess. It's the reason why there are human enemies in the game. You play as one of the clean up soldiers. It's a fun way to revisit Black Mesa with a new perspective.
It has great pacing, a few new guns (a machine gun and sniper rifle) and memorable characters. There's nothing deep about these soldiers, they basically regurgitate war movie tropes but it works. If you liked Halflife, there's no reason not to play this. It's only half the run time as the original and will keep your attention.
Half-Life: Opposing Force is a great expansion for the main game. It changes the perspective of the events going on in the Half-Life story and offers a nice piece of extra story.
In this game, you play as Adrian Shephard, a US marine from the HECU force, one of the main enemies from the original Half-Life. You and your buddies are sent to murder everything and everyone that has involvement with the Black Mesa facility. You fly in a helicopter with your squad mates on your way to the Black Mesa facility, but your ride is attacked by flying alien forces and the helicopter crashes, killing a lot of your team mates. You make your way to the extraction point, only to receive the middle finger from G-Man, who forces the extraction craft to leave without you.
You quickly discover that the aliens outnumber you and your fellow soldiers a thousand times to one. To make matters worse, a second alien race hits the scene, called Race X, causing even more trouble and struggles. To top it off, because the battle is going bad against the invaders, a new military force, called Black Operations, is trying to contain the situation …
Half-Life: Opposing Force is a great expansion for the main game. It changes the perspective of the events going on in the Half-Life story and offers a nice piece of extra story.
In this game, you play as Adrian Shephard, a US marine from the HECU force, one of the main enemies from the original Half-Life. You and your buddies are sent to murder everything and everyone that has involvement with the Black Mesa facility. You fly in a helicopter with your squad mates on your way to the Black Mesa facility, but your ride is attacked by flying alien forces and the helicopter crashes, killing a lot of your team mates. You make your way to the extraction point, only to receive the middle finger from G-Man, who forces the extraction craft to leave without you.
You quickly discover that the aliens outnumber you and your fellow soldiers a thousand times to one. To make matters worse, a second alien race hits the scene, called Race X, causing even more trouble and struggles. To top it off, because the battle is going bad against the invaders, a new military force, called Black Operations, is trying to contain the situation by eliminating everyone and everything involved in the Black Mesa project. This also includes the HECU force, which was sent to contain the situation in the first place.
You battle your way through Race X aliens, Black Operations forces and try to disarm the nuclear bomb that the Black Operations are trying to launch to wipe out everything and everyone. You eventually reach the launch device and disable it, but good old G-Man reactivates it again. The final battle is, again, a giant mix between Race X aliens, Black Operations forces and in the end, some unholy abomination that is guarding and blocking off the new portal that spawns the Racer X aliens. You murder the hell out of the beast and are immediately teleported to G-man, who congratulates you, sets of the nuclear device and transports you to “a place safe, where you can tell no one what happened and where he cannot be harmed.
It is as shady as ever and I loved it. You even see a moment where Gordon goes into the original portal to confront the Nihilanth, tying the game and this expansion together. The moral here is also excellent. You are sent to kill everyone that has something to do with the Black Mesa Project but are ultimately kind of forced to team up with the security personnel and scientists to increase your chances of survival against the aliens.
Half-Life: Opposing Force plays in the same style as the original Half-Life. The only exception is that you do not have a fancy suit this time and are left with your good old military wits and weapons. You are aided frequently in the many battles in the game by fellow soldiers, scientists and security personnel, giving you the feeling that you do this together (until they are all killed off). There are new weapons in the game like the sniper rifle and the combat knife, which were a nice addition to the game. I loved the sniper rifle, it felt accurate and brutal to use.
In terms of graphics, sound and controls, it is all just as good as the original Half-Life. After playing Half-Life Source, I needed a moment to adjust again to the blend water detail and the stiffer physics, but I adapted soon enough again.
Besides the excellent new campaign, Half-life: Opposing Force also introduced new multiplayer elements. The new weapons in the expansion are now usable in deathmatch games and there are new maps available. It also features a new game mode, capture the flag and a power up system.
My only “issue” with the game was that it was a little on the short side. This is however not that much of a deal because it is an expansion and not a sequel.
In the end, Half-Life: Opposing Force is an excellent expansion for the main game, and I can only praise it.

Opposing Force is a great expansion to the original Half Life, showing an alternate path of the Black Mesa events, this time from the view of an enemy Marine named Adrian Shephard. It's very ambitious in terms of fleshing out the story, level design, available weaponry, enemies and more. If you played and loved HL, this was a very awesome addition to your collection with similar puzzles and gameplay to the original - just more of it! It almost stands on its own two as a great FPS sci-fi action adventure game for the ages!
Half life opposing force is a 1999 first-person shooter game.Valve, the producer of the game, and Sierra Studios, who have taken over the distribution of the game, have done a great job.The story of the game is as follows.While events are taking place at the Black Mesa research center, a group of soldiers go to Black Mesa.One of these soldiers is Adrian Shephard.The gameplay is as follows.in this game consisting of 11 episodes, you are trying to kill the creatures and pass the episode.There are new creatures and weapons in the game.The music of the game is beautiful.The graphics of the game are not bad.My rating for the game: 10/10 (y) Good games to everyone 🙂
It's a short expansion pack where you play from the perspective of the Marines during the Black Mesa incident. It's cool to see how some events cross over from the original Half-Life. New weapons such as the sniper or the machine gun was a nice touch, other than that, it's an okay expansion pack.

STORY-DRIVEN FPS - The events of Black Mesa viewed from the perspective of a U.S. marine, Corporal Adrian Shepard.
PROS:
++ New perspective. Views the events of Half-Life from a different perspective (Marines)
++ New weapons. The new guns were great, especially the LMG and sniper.
++ New enemies. New enemy types were welcome additions.
++ No platforming. Very little platforming sections, mostly action and shooting.
CONS:
-- Wonky AI. AI is still quite poor, especially friendly NPCs who often walk into their deaths or block the doorway.
-- Boring level design. Level design wasn't as interesting
-- Weak atmosphere. Atmosphere wasn't as strong as the original Half-Life
-- Lack of usage for Barnacle hook. Wish the barnacle (grapple hook) was implemented more throughout.
Check out my playthrough on twitch to see my thoughts on it!
I really enjoyed Opposing Force. There's not a ton to say about it other than it's more Half Life, but it is done exceptionally well. They take the basics of Half Life and expand upon it in interesting ways. I really enjoyed the new weapons like the M249 machine gun and the sniper rifle. I also loved how they basically made a hook-shot out of a barnacle.
Opposing Force takes Half life and makes a new enjoyable story with some extra goodies added in to keep things interesting.
This title is an expansion to Valve’s groundbreaking Half-Life and serves as one of the best examples of how to build upon an established classic. Instead of continuing Gordon Freeman’s journey, the MC now is called Adrian Shephard, a U.S. Marine tasked with suppressing the Black Mesa incident. This change of viewpoint not only provides fresh narrative insight but also deepens the world-building of the original story, showing the chaos from another side of the conflict. I'm particularly a fan of these kinds of additional contents, telling more about the story, happening at the same time, ever since I first experienced it back in the RE era during PlayStation 1 and 2.
Gameplay-wise, Opposing Force keeps the foundation that made Half-Life so engaging, tight combat, immersive environments, and smart level design, while expanding it with new weapons, enemy types, and even squad-based mechanics, where you can command fellow soldiers for support. The new arsenal and foes keep encounters dynamic, and the pacing feels both challenging and rewarding.
Visually and technically, it retains the Gold Source engine’s strengths, offering atmospheric environments and clever scripted sequences that were impressive for their time. Although shorter and less revolutionary than Half-Life itself, this game …
This title is an expansion to Valve’s groundbreaking Half-Life and serves as one of the best examples of how to build upon an established classic. Instead of continuing Gordon Freeman’s journey, the MC now is called Adrian Shephard, a U.S. Marine tasked with suppressing the Black Mesa incident. This change of viewpoint not only provides fresh narrative insight but also deepens the world-building of the original story, showing the chaos from another side of the conflict. I'm particularly a fan of these kinds of additional contents, telling more about the story, happening at the same time, ever since I first experienced it back in the RE era during PlayStation 1 and 2.
Gameplay-wise, Opposing Force keeps the foundation that made Half-Life so engaging, tight combat, immersive environments, and smart level design, while expanding it with new weapons, enemy types, and even squad-based mechanics, where you can command fellow soldiers for support. The new arsenal and foes keep encounters dynamic, and the pacing feels both challenging and rewarding.
Visually and technically, it retains the Gold Source engine’s strengths, offering atmospheric environments and clever scripted sequences that were impressive for their time. Although shorter and less revolutionary than Half-Life itself, this game succeeds by being a well-crafted, thoughtful, and action-packed expansion that adds real value to the Half-Life universe. It stands as a must-play for fans who want more context and intensity from one of gaming’s most iconic sci-fi worlds.
Great expansion, unique weapon and characters. Adrian Shephard is cool.
Beat on Hard. This expansion was much better than Blue Shift, and in fact better than the base campaign. It was even more action packed than Blue Shift and the platforming/puzzles not as annoying as Half Life. I liked the new weapons and enemies. Except for the pipe wrench and knife. Why have both? Just makes it more of a pain in the ass to use the weapon swap system. The knife is better but I am not going to press the button an extra time to switch to it. The m249 and sniper rifle were excellent weapons and I found the combat situations too difficult to rely much on the weak smg. I only used the teleport gun once to kill one of those fish monsters; otherwise I used it to go into the other dimension for goodies, especially healing. The spore grenade launcher was awesome, and I made sure to backtrack to keep farming ammo for it. The infinite ammo lightning gun was good for weak enemies and if there is cover to hide behind for recharge. I even used it to shoot down the attack chopper boss. I do wish there were some unique special effects for …
Read MoreBeat on Hard. This expansion was much better than Blue Shift, and in fact better than the base campaign. It was even more action packed than Blue Shift and the platforming/puzzles not as annoying as Half Life. I liked the new weapons and enemies. Except for the pipe wrench and knife. Why have both? Just makes it more of a pain in the ass to use the weapon swap system. The knife is better but I am not going to press the button an extra time to switch to it. The m249 and sniper rifle were excellent weapons and I found the combat situations too difficult to rely much on the weak smg. I only used the teleport gun once to kill one of those fish monsters; otherwise I used it to go into the other dimension for goodies, especially healing. The spore grenade launcher was awesome, and I made sure to backtrack to keep farming ammo for it. The infinite ammo lightning gun was good for weak enemies and if there is cover to hide behind for recharge. I even used it to shoot down the attack chopper boss. I do wish there were some unique special effects for the new weapons, like if the lightning gun had alternate fire to stun instead of damage, allowing for combos with other weapons (like the freeze gun in Duke 3D).
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