Remake of Day of Defeat
3.43 average rating based on 225 ratings
Esta es la versión de DoD que posee una población suficiente como para poder experimentar y jugar. De hecho tiene múltiples servidores activos, incluso algunos de ellos ubicados en brasil lo cual es una excelente noticia para los jugadores de latinoamérica.
En cuanto a controles y jugabilidad es prácticamente idéntica a la de CS pero incluye mecánicas adicionales interesantes como varias clases, bien balanceadas y con un número limitado por equipo, mayor variedad de armas y un enfoque más fuerte en la captura de bases.
Otra caracteristica supremamente importante a la hora de jugar es que al menos a 2020 el número de hackers es muy reducido o incluso cero, lo cual dota al juego de una comunidad sana, aunque la diferencia en el nivel de habilidad con el nicho de jugadores los cuales perfectamente llevan más de 10 años de experiencia puede ser desalentadora para iniciarse.

I liked Day of Defeat on its own. It is a Deathmatch Classic or Half-Life Deathmatch reskin, set in a World War II setting. It is fast paced, responds well and can be fun to play.
You connect to a server, choose your side and join the action. You can play two game modes: Detonation and Territorial control. With Detonation, you need to plant explosives on the enemy structures and blow them up. With Territorial Control, you need to capture strategic points, dominating the map eventually. You can choose various classes, each with their own loadouts, abilities and purpose. This way, a team can consists of various specialists which gives the game a more realistic feel when playing.
The action can be intense and the overall multiplayer feeling is stronger than ever with this game. It can be compared to games like Counterstrike and Half-Life.
The graphics are upgraded in the Source version, and although nice, it feels a little pointless when you keep the rest of the game in mind. This upgrade mainly served as some sort of tech demo, in which the developers wanted to show of the capabilities of their upgraded engine. This is fine of course, …
I liked Day of Defeat on its own. It is a Deathmatch Classic or Half-Life Deathmatch reskin, set in a World War II setting. It is fast paced, responds well and can be fun to play.
You connect to a server, choose your side and join the action. You can play two game modes: Detonation and Territorial control. With Detonation, you need to plant explosives on the enemy structures and blow them up. With Territorial Control, you need to capture strategic points, dominating the map eventually. You can choose various classes, each with their own loadouts, abilities and purpose. This way, a team can consists of various specialists which gives the game a more realistic feel when playing.
The action can be intense and the overall multiplayer feeling is stronger than ever with this game. It can be compared to games like Counterstrike and Half-Life.
The graphics are upgraded in the Source version, and although nice, it feels a little pointless when you keep the rest of the game in mind. This upgrade mainly served as some sort of tech demo, in which the developers wanted to show of the capabilities of their upgraded engine. This is fine of course, but it does not make the game any better because of the lack of content, that is still present here.
Sound effects are really nice. Gunfire from Kar98 rifles and machine guns feel on point and give a nice feedback in your ears. For me, sound is important when playing WWII themed games to get me into the action.
Control wise, Day of Defeat plays smooth, easy and fast paced. Aiming, shooting, running around, it all feels natural and responsive. Nothing to complain here.
The only problem I had with Day of Defeat, and with this Source upgrade, is that it is simply not unique or innovative enough. There are hundreds of games out there in the WWII genre, with larger player bases, more content and more replay ability. It also does not help that this Source remake did add nothing to the game, except some fancy graphics.
So although Day of Defeat: Source was fun, and there is nothing wrong with it, it just is not memorable and special enough for me to play for longer periods of time. And besides that, I certainly did not need a remake or upgrade of any kind.
If this game were your only option for some reason however, I would definitely recommend it.