Standalone Expansion/DLC of Half-Life 2
Linux · Mac · PC (Microsoft Windows) · PlayStation 3 · Xbox 360
4.36 from 3397 ratings · #75 top rated on Grouvee
9801 members have it in their collection · 73 playing now · 3740 backlogged · 552 wish listed
How long? Main story 6h · with extras 6h · 100% 9h (from 57 logged playthroughs)
Status internpepper Apr 18, 2022
Now I join the rest of the gaming world in being pissed at Valve for this cliffhanger ending.
Status killerstar Jan 19, 2022
Well, I finally killed those damn Striders.
I still maintain that that fight is poorly designed and boring. It's hard, yes, but mostly because it's annoying.
Status killerstar Jan 16, 2022
Wow, what the hell is going on with the Strider fight?
Feels like a ridiculous difficulty spike. I could forgive this if those sticky balls were fun to use, but they are not. You need to run around the map to special locations to get them, shooting them is inherently inaccurate, and hunters will shoot them down even when they …
Wow, what the hell is going on with the Strider fight?
Feels like a ridiculous difficulty spike. I could forgive this if those sticky balls were fun to use, but they are not. You need to run around the map to special locations to get them, shooting them is inherently inaccurate, and hunters will shoot them down even when they are stuck to a strider. 😤
Status Chovus Jun 21, 2020
Beat on Hard around 2008 with my initial playthrough of the entire Half Life 2 package. Beat in Hard again in 2020. I think this expansion is even better than the base game in how well crafted it is. Same wonderful core gameplay with great new challenges in the way of new enemies and puzzles. A few of the puzzles …
Beat on Hard around 2008 with my initial playthrough of the entire Half Life 2 package. Beat in Hard again in 2020. I think this expansion is even better than the base game in how well crafted it is. Same wonderful core gameplay with great new challenges in the way of new enemies and puzzles. A few of the puzzles feel more like minigames and it is amazing how they were implemented using the game's core mechanics. The wave based strider battle at the end is the pinnacle of mini game design.
It was still slightly annoying to have an AI partner getting in the way for much of the game but it was far less noticeable. As usual there were more supplies than I needed and I did use the gravity gun quite a lot. My most memorable moment was near the end of the game when I killed 2 out of 3 hunters in the same motion running them down in the car, followed by jumping out and shooting the 3rd as it was moving away from me. Blasted it with double shotgun blasts, then switched to magnum to shoot 4 or 5 shots and then finish it off with a crossbow shot at long range. Then flawlessly kill the strider with the gravity gun sticky bomb pistol shot combo. It took a bit of save scumming to get used to using the gravity gun to stick those bombs though.
Status gpkx45 Nov 19, 2015
Played through most of this campaign again this year. I come back to it every year probably. It's one of the best first-person shooter experiences that I've ever had. The Half-Life series is legendary but the level of fun Valve achieved with this episode in particular was an extraordinary surprise.