Team Fortress 2 (2007)

Valve

Linux · Mac · PC (Microsoft Windows) · PlayStation 3 · Xbox 360

3.69 from 3583 ratings

7421 members have it in their collection · 244 playing now · 558 backlogged · 121 wish listed

How long? Main story 200h · 100% 2000h (from 6 logged playthroughs)

One of the most popular online action games of all time, Team Fortress 2 delivers constant free updates—new game modes, maps, equipment and, most importantly, hats. Nine distinct classes provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.
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Details

Developers
Valve
Publishers
Electronic Arts, Valve
Genres
Shooter
Themes
Action, Comedy
Franchises
Team Fortress
Series
Team Fortress
Steam
View on Steam

Release dates

  • Oct 10, 2007 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Oct 10, 2007 (Full Release) (North_America) Xbox 360
  • Oct 19, 2007 (Europe) Xbox 360
  • Oct 25, 2007 (Australia) Xbox 360
  • Dec 11, 2007 (Full Release) (North_America) PlayStation 3
  • Dec 11, 2007 (Europe) PlayStation 3
  • Dec 20, 2007 (Australia) PlayStation 3
  • Jun 10, 2010 (Full Release) (Worldwide) Mac
  • Feb 14, 2013 (Full Release) (Worldwide) Linux

Related

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Updates

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Featured in lists

Rating distribution

5 stars
936
4 stars
1133
3 stars
1064
2 stars
361
1 star
89
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Community All Reviews Statuses

pombo

Status pombo Feb 2, 2018

It's the game that I have the most hours playing logged on steam. I got in when it became Free to play. But eventually I got tired of it. Those competitive games aren't as fun as they could be when you're not playing with your friends/people you know on public servers.

peter

Status peter Sep 21, 2016

I'm having to rewrite the Steam import code completely now. The new way I tried to do it didn't work as we're still getting rate limited using the Community Data XML API. There is a Steam Web API that has a much higher rate limit that should work, I just have to rework the code to use it. Thankfully that's …

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I'm having to rewrite the Steam import code completely now. The new way I tried to do it didn't work as we're still getting rate limited using the Community Data XML API. There is a Steam Web API that has a much higher rate limit that should work, I just have to rework the code to use it. Thankfully that's one of the better written parts of Grouvee, so it shouldn't be too hard as long as I can find the right documentation to use. Hang in there if your library isn't being updated 100% accurately right now, I'll get it fixed.

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