I picked this game up partly because of the love it seems to get, partly because I enjoy turn-based isometric CRPGs, and partly because I tried DOS2 on Switch and the small screen and controls made it difficult to play but left me intrigued. I decided to start a game earlier in the series and see what the hype is about.
I have to say I was underwhelmed. I get the sense that it's quite popular and beloved but it didn’t click with me. There other popular things I just don’t get. The British Baking Show. Star Wars. Going back to his SNL days, I’ve never found Norm MacDonald to be that funny.
Anyway, there were some parts I appreciated. I liked the interactive environment and the way the player can use objects in the game. There are some audio clips that will stick with me: “No one has as many friends as the man with many cheeses” “Potions to bemuscle you, scrolls to entussle you” Resurrect scrolls being easily available was nice. I liked the way that you could strategize fights to defeat more difficult enemies.
But overall it felt like RPG #11276.5-A plus interactive environment. The unique mechanic of the environment was good but no more than a schtick in light of the entire game. The difficulty in making progress is incredibly frustrating along with the necessity of unlocking new areas only through puzzle solving. There’s too many quests to not really have much direction for any of them. Each of the areas felt very small. The worst part is the game’s beginning chapter. You’re constantly told you’re not high enough level to leave the city yet you rapidly run out of ways to gain experience in the city. Eventually I just got annoyed and left anyway. But this open-world-but-you’re-too-low-level-to-explore situation was everywhere in this game. It really hems in the openness of the open world.
After each progress blocking difficulty spike, I would go through a series of trial and error quests until I found the one I could complete and managed to get strong enough to advance. But that makes it feel like a surprisingly railroad-y “open world” game. The small size of each area might have contributed to that. It also really feels like you have to do everything in a specific order to advance. Unlike a truly linear game like A Plague Tale or Witcher 2, however, you don’t necessarily know what that order is. You’re forced to explore everything but have to be careful not to explore the wrong places. And opportunities to gain experience are limited to only advancing quests and defeating the weak-enough-that-you-can-defeat, never respawning enemies. I was playing Skyrim during the same period of time that I was playing Divinity and Skyrim was much easier to explore. Divinity really feels a lot more restricted due to the dangers of below-level exploring. Eventually, I ended up using a walk-through to try and figure out what quests I’ve missed in order to reach the level necessary to advance. That is the most immersion breaking way to experience a role-playing game.
All of which is to say I appreciated some of the mechanics but not the gameplay as a whole. Which leaves only the story.
Again, here I felt ho hum about the story. It might be something where, if you played the previous games and were immersed in the lore, you had a greater appreciation for the story? I just never quite got hooked on the plot. The bad guys were clearly bad but were the good guys that good? Why is source magic bad but other magic not? Which sister is evil exactly? We have to save the world from what? Who cares? I kind of liked that it was a traditional CRPG that had the feeling of a fairytale in places but it felt like Larian wanted players to get immersed in their story of an epic battle to save the world and it just never happened for me. Possibly because it was all wrapped in the never-ending puzzle of advancing in levels enough to survive the next area. I kept playing it more out of a sense of completion than anything else. I defeated Cassandra, made it to the Source Temple door and realized I needed more bloodstones to be able to open it. That was it for me. I just couldn’t enjoy the game enough to keep trying. My save is in the cloud. Maybe I’ll come back to it but I stopped just short of completing the game.
Dungeons and Dragons is and has been the world’s best game of any kind to me since my childhood. For that reason, I am excited to eventually play Baldur’s Gate 3. I’m especially happy to see that it’s turn-based. One of the things that most annoyed me about BG1 and 2 is that they were not turn-based, which runs against the most basic of D&D mechanics. Still, having played Divinity, I really hope Larian makes BG3 a game I enjoy more than I did this. There does seem to be a problem with D&D based games (Knights of the Chalice) making it very difficult to advance the game.