Divinity: Original Sin II (2017)

Elverils LLC, Larian Studios

Mac · PC (Microsoft Windows) · iOS

4.32 from 1637 ratings · #116 top rated on Grouvee

5890 members have it in their collection · 410 playing now · 2433 backlogged · 935 wish listed

How long? Main story 95h · with extras 109h · 100% 121h (from 61 logged playthroughs)

Divinity: Original Sin II is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
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Details

Developers
Elverils LLC, Larian Studios
Publishers
Larian Studios
Genres
Adventure, Role-playing (RPG), Strategy
Themes
Fantasy
Series
Divinity
Steam
View on Steam

Release dates

  • Sep 14, 2017 (North_America) Mac
  • Sep 14, 2017 (Worldwide) PC (Microsoft Windows)
  • Jan 31, 2019 (Worldwide) Mac

Also available on

Related

Bundled in

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Featured in lists

Rating distribution

5 stars
891
4 stars
481
3 stars
188
2 stars
56
1 star
21
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Community All Reviews Statuses

grok

Status grok Jul 21, 2025

Playing through this again with a group of friends. This game hits different after playing BG3, in many ways, I think Divinity Original Sin 2 is the better game in terms of gameplay.

Character building is more nuanced and flexible, combat more dynamic, and the skill system is really cool. I think this is because it isn't restricted by the …

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Playing through this again with a group of friends. This game hits different after playing BG3, in many ways, I think Divinity Original Sin 2 is the better game in terms of gameplay.

Character building is more nuanced and flexible, combat more dynamic, and the skill system is really cool. I think this is because it isn't restricted by the D&D system. This of course also means the game is more complex, and less beginner friendly.

I do think BG3 has the superior story, but Divinity plays with concepts and themes in extremely satisfying and unique ways.

I am excited to be in Act 2 with my group and can't wait to see what differences we get based on the pretty drastic changes in choices we are making.

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SIGINT

Status SIGINT Dec 24, 2024

Tried this again for the first time in several years, this time in local co-op on the Xbox for a few hours. Not really a great experience, definitely awkward to control and generally deal with on a controller. The splitscreen working in a game of this scale is admirable, but it’s jarring when it splits and unsplits, and we found …

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Tried this again for the first time in several years, this time in local co-op on the Xbox for a few hours. Not really a great experience, definitely awkward to control and generally deal with on a controller. The splitscreen working in a game of this scale is admirable, but it’s jarring when it splits and unsplits, and we found it hard to keep up what the other was doing or where they were going. Story stuff and quest info was pretty easy to miss if you didn’t initiate it. The story presentation definitely makes me feel the simple but important leap made in Baldur’s Gate 3 to present the dialogue in a way more similar to something like Dragon Age. There was some fun to be had with the combat and a couple moments of unexpected ways to progress the game, but generally we weren’t having a ton of fun with the game or its story in general and found the early game pretty difficult. The first one was a bit easier for me to get into, but I was also on PC and playing alone so it’s hard to compare - neither really captured my attention all that much though, particularly compared to BG3.

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ArthasFordragon

Status ArthasFordragon Nov 23, 2024

Looking forward to picking this back up after a long break. I'm on the second act (boarded the ship and now it's dead in the water and have to find a way to get it started up).

But it'll have to wait until after Thanksgiving week because family is visiting, so Divinity Original Sin 2 will be my final game …

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Looking forward to picking this back up after a long break. I'm on the second act (boarded the ship and now it's dead in the water and have to find a way to get it started up).

But it'll have to wait until after Thanksgiving week because family is visiting, so Divinity Original Sin 2 will be my final game of 2024, and that will make it only my 9th beaten game of the year.

I wanted to reach my goal of 12 games but a couple online games took a lot of my time.

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Tendopain

Status Tendopain Jan 8, 2024

Best rpg game i ever played. This game needs to play with someone. This way you enjoy it more.

Vakil

Status Vakil Dec 5, 2023

GOG keeps screwing up my cloud saves and forcing me to refight difficult battles I already won.

BMO

Status BMO Aug 28, 2023

It's a shame this isn't part of the Steam Strategy Fest under the turn based category. It's listed, but not discounted 😥

TitusCrowe

Status TitusCrowe Aug 24, 2023

One of the best games I've played on the PC. I had a blast developing my characters and exploring everything their world had to offer. The combat mechanics really standout in this title. I'm taking a breather before diving into their Baldurs Gate because I know I'll be sucked into that for months.

thebigmack

Status thebigmack Jul 25, 2023

Last night, after only playing once a week for 2 hours, a friend and I completed Divinity: OS2.

Its tenure and tactical grip on my cerebral hemisphere will stay imprinted for decades to come. I count myself extremely lucky to have been able to see a co-op experience through, in a time where distraction and hype for new releases is …

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Last night, after only playing once a week for 2 hours, a friend and I completed Divinity: OS2.

Its tenure and tactical grip on my cerebral hemisphere will stay imprinted for decades to come. I count myself extremely lucky to have been able to see a co-op experience through, in a time where distraction and hype for new releases is insurmountable at times. Speaking of which, completing D:OS2 just in time to dive into Baulders Gate 3 feels like planetary alignment.

My only regret is that with most co-op games, there was an undertow of hurry that pushed my attention away from the story. A sin of itself when playing rpgs.

My standout feature is the skill system and the spectacular effects throughout. I'll have a difficult time deciding where to place D:OS2 on my top 10 shelves. That means I'll have to choose what I love less, because something now is.

Thank you for the gem, Larian Studios

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GenericUserName000

Status GenericUserName000 Apr 2, 2022

The story is not that appealing but the combat system is. Just like with every CRPG, one needs to master the system because sufficient knowledge about how the game works rewards players and opens up possibilities not possible with ordinary gameplay.

The most common combo mastery in this game in my case is the ability to cycle skills that ultimately …

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The story is not that appealing but the combat system is. Just like with every CRPG, one needs to master the system because sufficient knowledge about how the game works rewards players and opens up possibilities not possible with ordinary gameplay.

The most common combo mastery in this game in my case is the ability to cycle skills that ultimately ends with a successful: Mass Corpse Explosion, Deploy Mass Traps or Master of Sparks. My experience dictates that as a player, I have to set-up the playing field to gain advantage over the enemies.

The only thing I do not like about this game are the initiative mechanics and armor. No matter how high my character's initiatives are, the game forces a sequence of black(my chars) then white(enemies) then black again. Armor is divided into two. This complicates the builds but thankfully respec is available at no cost.

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grok

Status grok Mar 23, 2022

After several start and failed campaigns, I have a group that has managed to maintain momentum and I feel like we are drawing near the end of the game (We are nearly finished with the second to last island/map).

This has been such a fun gaming experience, the multiplayer aspect elevates it significantly, allowing really fun exploring and interactions, as …

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After several start and failed campaigns, I have a group that has managed to maintain momentum and I feel like we are drawing near the end of the game (We are nearly finished with the second to last island/map).

This has been such a fun gaming experience, the multiplayer aspect elevates it significantly, allowing really fun exploring and interactions, as well as some of the amazing mess ups that make pen and paper D&D sessions memorable (town guards challenging my character, me not backing down, drawing the whole party into a fight with the bulk of the town).

The character classes are fun and varied, though a few seem a tad weak. I like the tactical nature of the game play and choices. Freely being able to change abilities and class stuff after Fort Joy is also amazing.

I like the story, I feel like my friends are getting slightly better stories then me, I picked Ifan, they have Sebille and Red Prince. But overall really enjoying this play experience.

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Vakil

Status Vakil Mar 27, 2021

I don’t know if I’m doing something wrong but I just could not progress in this game. I got to Fort Joy and I just keep getting in fights I can’t come close to winning. Maybe the interface is wrong for an undocked Switch but I had to put it down.

albcorp

Status albcorp Feb 19, 2021

After 40 hours: this game is meticulous. The system is complex, yet intelligible and satisfying to master. The art work and setting are superb, and the story plays a measured role in serving up the environments and encounters without intruding.

I found the start very challenging. I replayed the first 5 hours. There were many parts to learn the use …

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After 40 hours: this game is meticulous. The system is complex, yet intelligible and satisfying to master. The art work and setting are superb, and the story plays a measured role in serving up the environments and encounters without intruding.

I found the start very challenging. I replayed the first 5 hours. There were many parts to learn the use of, and the AI has a mechanical efficiency that feels inhuman. It relentlessly targets the weak, and clearly calculates visibility to place its pieces to advantage. However, it has never wasted my time, and the first 40 hours have been a steady difficulty progression

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Lygodesma

Status Lygodesma Dec 30, 2020

The pace is way too slow for me. I am not a typical RPG-player anymore, but to me, this game even deepens the weaknesses of the genre.

mcshame

Status mcshame Dec 11, 2020

Would like to play it and complete Divinity Original Sin prior to playing Baldur's gate III