Divinity: Original Sin II box art

See more on IGDB

Divinity: Original Sin II

Remove Ads with Grouvee Gold

Divinity: Original Sin II

Sep 14, 2017

Main game

4.32 average rating based on 1628 ratings

5
888
4
475
3
188
2
56
1
21
Divinity: Original Sin II is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
Release Dates
Sep 14, 2017 (North_America)
Mac
Sep 14, 2017 (Worldwide)
PC (Microsoft Windows)
Jan 31, 2019 (Worldwide)
Mac
Remove Ads with Grouvee Gold
User Stats
5861
In Collection
932
Wish Listed
410
Playing
2427
Backlogged
How Long Is Divinity: Original Sin II?
Main story: 95.6 hours
Main + extras: 117.6 hours
100% completion: 146.1 hours
Total completions: 66
skinnyapples
skinnyapples gave Jan 16, 2020
skinnyapples gave Jan 16, 2020
Great but very long RPG

I love the style of Divinity Games. It is quite strategic and allows the player multiple paths for combat. Not only that but the game truly feels like it is built by the user's decision. The player's diverse set of choices is a standout feature, but the world is so detailed and well designed that it makes searching every corner rewardable. However, like the first game, I am unable to finish this one. After 75 hours and feeling like there is still a long way to go, I had to dip out. Long RPG games are great, but they are not my thing anymore. This game, however, is great and I loved it, hoping I can play a part 3 in the future, maybe on a handheld so I don't have to sit in front of the computer all day.

enter image description here

PenetratorGod
PenetratorGod gave Oct 30, 2023
PenetratorGod gave Oct 30, 2023
Flawless RPG experience

Divinity: Original Sin II is the fifth game in the Divinity series, featuring high difficulty and a turn-based combat system. Similar to the first game in the series, the second game was re-developed by the Belgian development studio Larian. It's also worth noting that the development process was partially funded by a crowdfunding campaign on Kickstarter. At the time, over 2 million dollars was raised.

Although the story takes place about a thousand years after the events described immediately after Beyond Divinity, the player is again transported to a fantasy world known as Rivellon. This time, however, the player takes on the role of a character who wields the power of the Source. The previous game put the player in control of two hunters who were after the masters of this forbidden magic.

The conflict between these two factions is still ongoing and the character controlled by the player is on the run from the representatives of the Order who are trying to pursue them. At the same time, the protagonist struggles to put an end to the crisis caused by the invasion of monsters from the Void that resulted from the death of the Divine. This entire setting also …

Read More

Divinity: Original Sin II is the fifth game in the Divinity series, featuring high difficulty and a turn-based combat system. Similar to the first game in the series, the second game was re-developed by the Belgian development studio Larian. It's also worth noting that the development process was partially funded by a crowdfunding campaign on Kickstarter. At the time, over 2 million dollars was raised.

Although the story takes place about a thousand years after the events described immediately after Beyond Divinity, the player is again transported to a fantasy world known as Rivellon. This time, however, the player takes on the role of a character who wields the power of the Source. The previous game put the player in control of two hunters who were after the masters of this forbidden magic.

The conflict between these two factions is still ongoing and the character controlled by the player is on the run from the representatives of the Order who are trying to pursue them. At the same time, the protagonist struggles to put an end to the crisis caused by the invasion of monsters from the Void that resulted from the death of the Divine. This entire setting also brings a different atmosphere than the first Original Sin offered, as it's noticeably heavier and more serious here.

This time the player begins to create a character representing one of the several races available. Another important innovation in the character creation process is that the player can add a background to their character's picture. They can also be male or female, depending on the hero's background, the inhabitants of the game world react to their presence in various ways and can even give them different tasks. As a result, the role-playing layer of the game is deeper than in the previous game and the problems put before the protagonist can be solved in more ways.

The second game further develops the mechanics from the previous games. The biggest changes are in the combat system, as the ability to climb platforms or towers has been added and the effect of heights on the characters' fighting abilities has been taken into account. Action points are calculated in a somewhat simplified way here, with most actions costing between 1 and 3 points to perform.

Also, the developers have added new skills and item combinations. A good use of these can tip the balance in favor of the player's victory in battle. The powers of the resource are another novelty worth mentioning. Although the player needs to find and refill special resource points to use these powers, the time invested in this is worth it as it gives you access to extremely powerful and dangerous abilities.

As with the previous game, the adventure can be experienced by up to four players. The relationship between groups of players can easily turn into individual rivalries as well. Apart from that, Larian Studios includes a separate online mode that places groups of four players against each other in creatively designed arenas. Participants take on the roles of predetermined characters and compete against each other in different variations of classic modes with names like capture the flag or king of the hill.

The second game uses an improved version of the engine used to make the first game, namely the Divinity Engine 3.0. This technology provides significantly better graphics than the previous Divinity game, apart from more advanced physics and DirectX 12 support. The game offers over 100 hours of gameplay with all side content. It also has different endings depending on the choices made by the player, so there's a good chance you'll play it again to see it all.

Read Less
Etrail
Etrail gave May 24, 2023
Etrail gave May 24, 2023
One of the best RPGs of all Time

(This review copied over from Steam, initially written June 7, 2021)

I started this game during some of the initial months of COVID in August 2020, when a couple friends suggested that it’s like a tabletop RPG (“TTRPG”) and might be fun to play together weekly. Admittedly, I couldn’t get into it at first, mostly due to distraction, but once we got a good third of the way through the first act, I was intrigued. I then became more hooked each session and by the fifth or so, I was loving the game and actively looking forward to our game nights. Once we were roughly halfway through, I started a solo save to catch up to where we were, more thoroughly following the story on my own. It took us about 6 months to finish the game, but we never missed a week of playing in all that time and I completed my solo game soon after. While it was partially the social aspect of hanging out with friends online, it’s not an exaggeration to say that this game helped me stay sane during one of the craziest times of my life thus far and it will always hold a …

Read More

(This review copied over from Steam, initially written June 7, 2021)

I started this game during some of the initial months of COVID in August 2020, when a couple friends suggested that it’s like a tabletop RPG (“TTRPG”) and might be fun to play together weekly. Admittedly, I couldn’t get into it at first, mostly due to distraction, but once we got a good third of the way through the first act, I was intrigued. I then became more hooked each session and by the fifth or so, I was loving the game and actively looking forward to our game nights. Once we were roughly halfway through, I started a solo save to catch up to where we were, more thoroughly following the story on my own. It took us about 6 months to finish the game, but we never missed a week of playing in all that time and I completed my solo game soon after. While it was partially the social aspect of hanging out with friends online, it’s not an exaggeration to say that this game helped me stay sane during one of the craziest times of my life thus far and it will always hold a special place for me because of that. But that was also in large part because this game is simply awesome. It’s probably the only game that I ended up loving despite not enjoying the first solid 8 hours or so of gameplay.

OS2 is essentially a TTRPG adapted to a fully realized digital world. While it has mechanics you might expect for a game going for that feel such as dialogue options, it does several other unique things to achieve that feel. For instance, one of the appeals of a TTRPG is that you can do whatever you want within the logic of the game, not just narratively, but with how you maneuver in combat. Considering the limitations of a finite game, OS2 allows for a multitude of combat options that never feels limited, even though obviously it is to some extent. The environment is highly interactable and can be used to your advantage with dynamic and creative environmental conditions. Skills like teleport and various battlefield-warping abilities also do much more clever things beyond just dealing damage. There’s also the system of physical and magic armor that prevents conditions, adding a layer of complexity that encourages strategic play, even though it’s deceptively simple on the surface. I still felt like I had the variety of options available in a TTRPG, even if it was limited to a finite combination of options. It says a lot when being stuck on a given fight could be solved by a better approach rather than simply trying to level up.

Other TTRPG elements deal with the world-building, story, and tone. There’s a rich world with lots of peoples with their own rich histories and varied proclivities, interacting with internal and external factions and nations with their own agendas. I like that the different peoples and factions aren’t the usual monoliths common to fantasy and demonstrate internal diversity. There’s plenty of lore to be explored in Rivellon that makes the stories and locations you encounter come to life.

The tone achieved by the narrative is also on point. One commonality to a lot of TTRPGs is a serious story that inevitably has some silliness as the players get up to some mischief or another. This leads to dramatic and intriguing storylines that are willing to step back for a moment of humor that (ideally) doesn’t break you out of the story. This is exactly how I’d describe OS2. The story is fairly serious and involves some dark themes at times, but at numerous points, especially side quests, there are amusing NPCs and conversations galore that never quite break the narrative but add a good deal of clever humor and even some laugh-out-loud moments without straying into the just plain goofy territory that pulls you from the narrative.

This isn’t the prettiest game I’ve played for its time, but still looks great and I think it’s balanced very well with the playstyle, offering vivid, immersive, appealing scenery that isn’t too confusing to navigate. The audio design is amazing. Sound effects are fine, but the soundtrack is superb. I generally dislike the sort of generic DnD folksy tavern style music that this soundtrack mostly fits into. But for whatever reason, these songs just click with me and never blend together like much of that kind of music usually does to me. If I hear a song from this game, I’ll recognize it immediately. Some tracks are better than others, but overall, they all work quite well. The vast majority of the massive script is also competently voiced, which is incredible.

I found the story pretty strong. There is a main quest full of twists and turns, personal to your character that you must progress to move on with the game. There are a number of side quests as well, a staple of RPGs that can be really hit or miss. While not quite as good as some of the best side quests like Witcher 3, I think the side quests are generally very good. OS2 dodges dull fetch quests and “please kill the rats in my cellar” quests. Even the simplest quests often are made more interesting in some way, such as an early quest in which you have to fight a trio of saltwater crocodiles who have swallowed a pair of teleportation gloves that will be super useful once you get them. The quests are almost always engaging in some way given the strong writing of NPCs and the worldbuilding features that makes these quests entertaining in their own right even aside from the consequent exploration and challenge. None of the quests did I feel like was just some random bullshit I was doing solely to get experience.

There are 6 pre-made characters to choose from. I’ll call these “canon PCs.” Each canon PC has a continuing personal quest such as Lohse’s quest to rid herself of demonic possession or Sebille’s quest for revenge. These quests are a great way to flesh out the main characters, even if they’re not super long and only come up intermittently. Through several playthroughs, I played through the story quests of every canon PC. While my favorites are Lohse, Fane, and Sebille, none of the personal stories fell flat and I can’t imagine playing through the game with one of them in your party without doing their personal quests. Beware, if you make a custom character, you don’t get a personal story.

The gameplay is great. This is almost definitely my favorite combat system for a pure turn-based RPG. The combat is in a lot of ways closer to “turn-based strategy” than purely “RPG,” but this fits the TTRPG style with line of sight, distance, range, positioning, area of effect, enemy weaknesses, and build diversity all being important to your success in a given battle. There’s a wealth of options for each of your four party members to invest in and combine. Even after three playthroughs, there are still styles and skill combinations I’m interested in trying out some time.

This game can be played in a group or solo. In a solo game, you get one main character and fill your party with up to three of the other canon PCs. As a group, each of you plays their own main character, filling any other slots with side characters. It was really fun experiencing, commentating, and poking fun at the story’s events as a group of three. I enjoyed my group game a bit more on balance, but that will depend on your group. If you have a hard time following the story when communicating with your group, it may not be as enjoyable but we mostly were able to follow it despite talking the whole time on voice chat. The gameplay is solid, but you’re really missing out if you can’t pay attention to the narrative this game has to offer so I’d prioritize that. I found solo play easier as it gives you more control over party synergy and coordination and I was better able to engage with the story and learn the basics of gameplay and strategy. The other major difference is in a group, you have to make sure to listen in on conversations with NPCs or you simply miss story, so you have to coordinate.

Ultimately, this game rocks. On the whole, I loved it and would have to look for things to complain about, the majority of them very minor.

Read Less
grok
grok gave Nov 15, 2022
grok gave Nov 15, 2022
Great RPG, Perfect Multiplayer

My group and I finally did it, we beat Divinity Original Sin 2!

I want to start with what really worked with the game.

This game takes a very open approach to building your character. You can dip and choose from different styles of play, some things work well with just a splash, but you get rewarded with better damage and abilities by investing deeper. What works particularly well with this system is after act 1 you have access to free respeccing for your character. So if you don't like how it works at higher level, boom go visit the mirror and change it. You still need to buy new equipment, but this is much better then just being stuck in a 100+ hour campaign with a bad build.

The combat is amazing here, with great interactions between elements, status, and armor. Combat is challenging, and you will fail if you don't take time to have a plan. What is nice is there isn't just one way to do things, you could focus on bruising in melee, blasting at range and with magic, summoning and stunning foes, or a mix of the above. It really shines once you start to …

Read More

My group and I finally did it, we beat Divinity Original Sin 2!

I want to start with what really worked with the game.

This game takes a very open approach to building your character. You can dip and choose from different styles of play, some things work well with just a splash, but you get rewarded with better damage and abilities by investing deeper. What works particularly well with this system is after act 1 you have access to free respeccing for your character. So if you don't like how it works at higher level, boom go visit the mirror and change it. You still need to buy new equipment, but this is much better then just being stuck in a 100+ hour campaign with a bad build.

The combat is amazing here, with great interactions between elements, status, and armor. Combat is challenging, and you will fail if you don't take time to have a plan. What is nice is there isn't just one way to do things, you could focus on bruising in melee, blasting at range and with magic, summoning and stunning foes, or a mix of the above. It really shines once you start to get more abilities to work together, and planning for the entire team is essential.

The balance of character builds is solid, but not completely the same. I found Summoning to be particularly overpowered. So if you are struggling, just pivot a character into a summoner.

Exploration is really neat in Divinity, there is a lot to see, with puzzles, interesting NPC interactions, and rewards (or traps) around every corner. It isn't quite open world, because you are stuck in a region based on the part of the game you are in, but within that region you can freely explore, but be warned, areas levels are pre-set, so you can stumble into areas too challenging for you (and frequently will).

Divinity doesn't hold your hand with guiding the party, if you aren't paying attention to NPC and quest dialogue, it is very easy to lose the thread of where to go next. This is both a strength and weakness, it rewards players who want to put a bit more thought into their progression, but if you have a gap between playing it can be tough to figure out where to go next.

The cast of characters you can pick from all have great backstories, and since you can only have 4/6 it does give great replayability to the game. (More on NPCs/ Story in a bit)

All of these things make the game a great single player experience, however, it really shines in multiplayer. Managing the team of characters can be a lot, not so bad during combat, but when interacting with NPCs, exploring, trying to use skills, it can be overwhelming. Letting each player control one or a few characters helps this a lot. Even better, people don't need to be at every play session for the game to work!

My group and I had a lot of fun exploring and creating our own situations and stories. The game is so free form that we got in a TON of hilarious moments, based on bumbling social encounters, very similar to a D&D play session.

I highly recommend playing this with friends, it makes it that much more exciting.

The game isn't perfect, I think the story is a little convoluted, some players will have a hard time following it. I don't think it is the strongest core story, which is odd since at its root it is about people fighting for divinity. But, each of the players characters have really amazing backstories and unique interactions with NPCs that I think helps balance this. Sebille and Red Prince were two I really liked.

NPCs have an impressive amount of personality and amazing voice work, even the animals! However, I don't think the flow of quests and interactions always rewards these relationships as well as some RPGs I play. With a few exceptions a lot of NPCs sort of disappear into the background as just Merchant X, or guy who does blank. I think this could be due to some of the gaps in play sessions I had, as well as the wide variety of choices that could be made. It does have the benefit of putting players and a few key NPCs at the core of the game.

Overall, I'm really happy to have played this game, and am eyeing up a second playthrough already!

Read Less
SoulboundFlame
SoulboundFlame gave Jan 21, 2022
SoulboundFlame gave Jan 21, 2022
Great game to play with friends - quit as soon as you stop having fun

This game is a fun time, but is long and the combat instances don't seem to get weaker as you go along. The kowledge of how to enjoy this game will be important:

We got halfway into the second area. In standard RPG's you have a gruelling first few levels, but as you get stronger less of the world is a threat to you. In this game, the encounters are long and arduous in each major area you head into (especially at the start). This can burn people out, and if you play with friends, the first friend burnt out will end your campaign.

Loot is also a massive problem as a group. You have a few choices, arduously communicate what you find and share, or play first come first served. Both will be annoying. My recommendation is to all pick separate weapons (1) and Armor types (2), and attribute (3) that you will have priority in obtaining, meaning that you won't get blocked from progressing because your friends sold key items for your characters build.

Playing with friends also means that your understanding of the story may be limited. And thus, long term enjoyment inhibited.

You will also have …

Read More

This game is a fun time, but is long and the combat instances don't seem to get weaker as you go along. The kowledge of how to enjoy this game will be important:

We got halfway into the second area. In standard RPG's you have a gruelling first few levels, but as you get stronger less of the world is a threat to you. In this game, the encounters are long and arduous in each major area you head into (especially at the start). This can burn people out, and if you play with friends, the first friend burnt out will end your campaign.

Loot is also a massive problem as a group. You have a few choices, arduously communicate what you find and share, or play first come first served. Both will be annoying. My recommendation is to all pick separate weapons (1) and Armor types (2), and attribute (3) that you will have priority in obtaining, meaning that you won't get blocked from progressing because your friends sold key items for your characters build.

Playing with friends also means that your understanding of the story may be limited. And thus, long term enjoyment inhibited.

You will also have a bad time if you don't understand effective RPG character building. You will need to specialise each character so that when they do a thing it is done well. Jack of all traits master of none is a bad idea. Alternatively, look up broken builds if you want to have fun moreso than a challenge.

Side quests will get easier the further into each area you get, as you unlock more fast travel points. Just exploring and talking to everyone will complete you a large portion of side quest and main quest activities.

Read Less
NikoIlayan
NikoIlayan gave Jun 9, 2021
NikoIlayan gave Jun 9, 2021
Experience Cut Short and Faced a Wall so I guess it's GAME OVER.
This review is for the PC (Microsoft Windows) version

It's a nice game if it's taken in context that a wall or game-over means an end to the adventures. Oh well, time to move-on.

The AI knows who is undead even though veiled and heals them, supposed melee characters are magic users, they know how to evade burning environments so it could end up a waiting game for the AI, not move, then finally move when the fire is out.

aokay
aokay gave Mar 23, 2023
aokay gave Mar 23, 2023
bigballseus's big adventure

this game looks and plays pretty great, is super fun with friends, and is an easy 5/5 with mods.

pro tip: whenever someone dies from electric damage, don't forget to say "FAIRY! GOD! PARENTS!" as it's happening

Epenning1
Epenning1 gave Aug 15, 2025
Epenning1 gave Aug 15, 2025
Super hard but would play again
This review is for the PlayStation 4 version

For some reason I am not good at these games even though I’m an avid RPGer. Lots of moments of frustration, lots of starting over, a full 30 hours of my game was me having to do fights over and over. But the stories, characters, and environment were compelling. Pushed me to at least get to the end.

Vakil
Vakil gave Mar 24, 2024
Vakil gave Mar 24, 2024
Finished 6 months ago, just reviewing now
This review is for the PC (Microsoft Windows) version

This game suffers from the same annoying problem that made me not like D:OS1 very much; it’s an open world game that punishes exploration. I actually started it on Switch years ago and gave up on it pretty early because every fight even as early as Fort Joy was way too difficult. Then I came back to it on GOG and went much further this time.

However, much as I did with D:OS1, I gave up before finishing. In the first game, it was because I simply could not get myself to try and collect the items needed to access the final level when I discovered that my normal playthrough meant I hadn’t acquired enough. This time with #2, my saves got corrupted and I didn’t care enough to go back to a much earlier save and replay significant portions of the game.

I did enjoy it a bit more than 1. I’m not sure why. I’m single now and have more time to devote to gaming; important for a game that’s difficult to play casually. I was more willing to turn to walkthroughs due to the lessons I learned in the first game; namely, that the game ultimately punishes …

Read More

This game suffers from the same annoying problem that made me not like D:OS1 very much; it’s an open world game that punishes exploration. I actually started it on Switch years ago and gave up on it pretty early because every fight even as early as Fort Joy was way too difficult. Then I came back to it on GOG and went much further this time.

However, much as I did with D:OS1, I gave up before finishing. In the first game, it was because I simply could not get myself to try and collect the items needed to access the final level when I discovered that my normal playthrough meant I hadn’t acquired enough. This time with #2, my saves got corrupted and I didn’t care enough to go back to a much earlier save and replay significant portions of the game.

I did enjoy it a bit more than 1. I’m not sure why. I’m single now and have more time to devote to gaming; important for a game that’s difficult to play casually. I was more willing to turn to walkthroughs due to the lessons I learned in the first game; namely, that the game ultimately punishes you for skipping optional quests or completing quests in the wrong way.

Still, this definitely wouldn’t make my recommendation list. I’m glad to say that BG3 turned out to be an amazing game. Playing these two games first gave me some concern.

Read Less
wingkon
wingkon gave Aug 4, 2023
wingkon gave Aug 4, 2023
wingkon's review of Divinity: Original Sin II
This review is for the Nintendo Switch version

Honestly, a good game but I'm putting it in the Did Not Finish pile because:

  1. I'm stuck and can't get past this one area without dying.

  2. This game is really long.

  3. This game was clearly meant for PC and not Switch

  4. Baldur's Gate III just dropped

whoopee6982
whoopee6982 gave Apr 18, 2023
whoopee6982 gave Apr 18, 2023
whoopee6982's review of Divinity: Original Sin II

The graphic is adequate. But too much dialogue for a person who read lots of difficult text in life already. And it has turn-based battle.

starfleetjames
starfleetjames gave Jan 22, 2022
starfleetjames gave Jan 22, 2022
Really excellent

This is the first game of this style I've ever finished. I'm usually not a fan of isometric games and it still did detract from my enjoyment of the overall game in this case too. It was a bit longer than I had time for so I ended up quitting just before the ending then coming back a year later to finish. Since I did enjoy this one so much, I've since tried giving other isometric CRPGs a chance and to a one, I have quit them all within an hour or two. There really is something special about this one. Great characters, interesting overall story, pleasant music, pretty graphics (despite being isometric), a crazy amount of variation depending on how you play, and most critically for me -- just the right amount of tabletop style RPG mechanics. Most other games go too far overboard. This game is more detailed than a lot of 3rd person RPGs in terms of mechanics, but not overwhelmingly so. Saw someone else's review on the front page and that I'd forgotten to write my own. Writing this has made me really want to dive back in and play a bit more. Maybe I will.

dparncutt
dparncutt gave Feb 2, 2020
dparncutt gave Feb 2, 2020
dparncutt's review of Divinity: Original Sin II
This review is for the PlayStation 4 version

Bloody well made game and unashamedly old school. A deep story and an immersive, rich world.

There were a couple of technical issues with multiplayer but on the whole it was a wonderful way to play an 80 hour game.

Luitenant_Gruber
Luitenant_Gruber gave Feb 11, 2023
Luitenant_Gruber gave Feb 11, 2023
*Warning: spoilers* One of the best games I have ever played in my life
This review is for the PC (Microsoft Windows) version

Divinity: Original Sin II is a masterpiece in every way. It has been a long time that I played a game so unbelievably beautiful, well made and fun as this one.

In Divinity: Original Sin II, you are pulled in into a massive story, full of lore, past events and former rules. The story is huge and detailed, but if to sum it up, you play as a Sourcerer who has been captured by the Magisters, an order that wants to rid the world of source. Sourcerers command divine like powers that make them really powerful, something that the Divine Order wants to wipe out or contain where possible. You escape the ship in which you are transported to a prison island, called Fort Joy, because a Kraken attacks the ship and you fall into the water. A mysterious voice, calling you “Godwoken” apparently saves you. You wash up at Fort Joy, in which your journey begins.

The world is being infested with Void Woken, monstrous creatures from another dimension. You learn of your Godwoken status and what it means and your destiny to become the next divine. You need to travel through different continents to reach Arx, where Lucian …

Read More

Divinity: Original Sin II is a masterpiece in every way. It has been a long time that I played a game so unbelievably beautiful, well made and fun as this one.

In Divinity: Original Sin II, you are pulled in into a massive story, full of lore, past events and former rules. The story is huge and detailed, but if to sum it up, you play as a Sourcerer who has been captured by the Magisters, an order that wants to rid the world of source. Sourcerers command divine like powers that make them really powerful, something that the Divine Order wants to wipe out or contain where possible. You escape the ship in which you are transported to a prison island, called Fort Joy, because a Kraken attacks the ship and you fall into the water. A mysterious voice, calling you “Godwoken” apparently saves you. You wash up at Fort Joy, in which your journey begins.

The world is being infested with Void Woken, monstrous creatures from another dimension. You learn of your Godwoken status and what it means and your destiny to become the next divine. You need to travel through different continents to reach Arx, where Lucian the Divine is buried. On your journey, you meet various characters, complete many different quests, increase your Source powers and defeat numerous foes. Lucian’s tomb is the key to reach divinity and restore balance to the world, all while stopping the Void Woken from consuming everything and everyone. When you finally reach it, a massive plot twist unfolds that is too good to spoil. This is something that one has to experience for themselves.

Divinity: Original Sin II is the ultimate definition of an RPG. The combat is turn based, you earn XP and gold, can invest in many different skills that help you on your adventure and you can have a party of four characters. Combining different tactics and skills is essential and you are free to fill this in however you want. Each character is not bound to be a fighter or mage, and with the right skills and attributes, you can create whatever party you like.

You are free to roam the current island/map in every way you like. However, multiple quests, enemies and scenarios on different skill levels are present and there might be a situation in which your level 7 sorry ass is trying to take on a level 10 boss for a side quest, that outright destroys you. But complete some other quests first, level up and try again afterwards, and you will note that it becomes much easier this time around. What you do and how you approach it, is all up to you.

You can craft your own stuff, like potions, food items for healing, arrows and many others. Just collect enough garbage and stuff in the world around you and experiment with the items by combining them. Alternatively, you can find many recipe books that teaches you new crafting recipes. Although most of the times you are better off with just finding items instead of crafting them, combining shoes with nails for example, grants you immunity to slipping over ice, a crucial and very helpful feat.

I like the fact that you can interact with everything in the world. You can pick up everything, drop barrels and crates on your enemies, use the terrain, and talk to animals. You want to fill your inventory with buckets or dirty dishes? No problem, you can do that. The only limit is your creativity. The game also lets you take different approaches to certain situations. If you are not skilled enough to pick locks, and you really want to enter that nice looking room or open that wooden chest, you can always just bash your way through it. Does a vendor not want to corporate? Just murder his ass and take all the shiny goodies (or a certain key item that he refuses to give you) off him.

When you talk to NPC’s, everything is possible. You can convince them to give you something or to do something for you, they can hate you, love you or outright attack you. Nothing is scripted and whole side quests and later parts of the story can be dismissed or failed because you decided to plant a sword between Gareth’s eyes on Reapers Coast. That is the beauty of this game. It adapts to every situation, no matter what you choose or did in the earlier levels. You got full control of the story and how it will unfold and there are four different endings, depending on how you played and who you left alive. The most XP can be earned by completing all the side quests, assuming you let NPC’s live.

The best thing about Divinity: Original Sin II is the way combat is played out. A higher level enemy does not necessarily need to be invincible. There is always a way or tactic to beat the situation. Use the terrain, use teleporting powers, telekinesis, healing and buffs to get the upper hand. There were so many battles that I won by being creative, and one time, one character stayed behind, resurrected my fallen teammates, teleported them to safety, geared up again and then rejoined the battle, winning it in the end. You can experiment endlessly with this game and that makes it so great.

Divinity: Orignal Sin II is hard, really hard. The difficulty is legendary. It is kind of unforgiving to new players and requires some serious strategy and planning. If you made some all-round characters and just “go with the flow”, you are going to have a bad time later on in the game. However, it can be stupid easy when you know what skills and attributes match up pretty well. If you create “the perfect party” in which everything is exactly balanced, you will have no issue blazing through this game.

The graphics and music are beautiful in this game. It looks stunning, alive and detailed, and combined with the excellent fight tracks and the calming ambient music, you really feel like living in a fantasy land, far away from the troubles of everyday life. It is just glorious.

There are just so many things you can do, try, or experiment with in this game, the possibilities are almost endless. You never get bored and there is always something new to discover. The battles are amazing, the humor is spot on, the story is solid and I can do nothing else than praise it.

Divinity: Original Sin II is just perfection in every way and there has yet to be a game that matches it.

Absolutely recommend this work of art to everyone.

Read Less
BadBoyBule
BadBoyBule gave Nov 14, 2022
BadBoyBule gave Nov 14, 2022
Erittäin vaikeasti arvosteltava pläjäys
This review is for the PC (Microsoft Windows) version

Divinity: Original Sin 2 otti aikansa ja kätki sisälleen korkeita huippuja ja matalia alankoja.

Pelin vuoropohjainen taistelusysteemi on pääosin erittäin johdonmukainen, nokkela ja hyvin toimiva. Hahmojen statsit, perkit ja iskut tuovat parhaimmillaan erittäin paljon syvyyttä ja kiinnostavuutta taisteluihin. Toisinaan pelin taistelut ovat melko pahaa kakofoniaa ja millintarkkaa collision detectionia vastaan taistelua. Lisäksi jotkut tappelut ovat puuduttavan pitkiä.

Ylipäätään puuduttava pituus oli itselle yksi iso piikki lihassa Divinity: Original Sin 2:ssa. Peli ei tuntunut loppuvan millään, ja etenkin pelin loppupuolella yllättävät käänteet ja äkkiväärästi hypänneen vaikeustason tuomat seisakit ja väsytystaistelut alkoivat korpeamaan kunnolla. Läpipeluu venui aika lailla satatuntiseksi, ja loppuratkaisu tapahtui omalla pelikerralla aika antiklimaattisesti.

Peli ei ole laaja vain pituussuunnassa vaan myös vaakasuunnassa. Divinity: Original Sin 2:ssa on tolkuton määrä dialogia, sivutehtäviä ja lorea. Tälle on pakko nostaa hattua, mutta omaan makuuni tämäkään ei aina istunut, kun monasti kiinnosti päästä eteenpäin. Kärsimättömän ihmisen ongelmia.

Ulosantinsa puolesta peli on ihan pätevää tavaraa. Grafiikat ovat hyvinkin länsimaisen roolipelin näköiset ja pääosin miellyttävät. Yksi ärsytyksen aihe näissä on kyllä se, että pelin kamera on ärsyttävän lähelle zoomattu ilman mahdollisuutta siirtää sitä kauemmas. Äänien puolesta peli myöskään petä. Ääninäyteltyä dialogia on paljon ja se on eittämättä laadukasta. Musiikkien puolestakin peli tekee mielenkiintoisia jippoja, kuten …

Read More

Divinity: Original Sin 2 otti aikansa ja kätki sisälleen korkeita huippuja ja matalia alankoja.

Pelin vuoropohjainen taistelusysteemi on pääosin erittäin johdonmukainen, nokkela ja hyvin toimiva. Hahmojen statsit, perkit ja iskut tuovat parhaimmillaan erittäin paljon syvyyttä ja kiinnostavuutta taisteluihin. Toisinaan pelin taistelut ovat melko pahaa kakofoniaa ja millintarkkaa collision detectionia vastaan taistelua. Lisäksi jotkut tappelut ovat puuduttavan pitkiä.

Ylipäätään puuduttava pituus oli itselle yksi iso piikki lihassa Divinity: Original Sin 2:ssa. Peli ei tuntunut loppuvan millään, ja etenkin pelin loppupuolella yllättävät käänteet ja äkkiväärästi hypänneen vaikeustason tuomat seisakit ja väsytystaistelut alkoivat korpeamaan kunnolla. Läpipeluu venui aika lailla satatuntiseksi, ja loppuratkaisu tapahtui omalla pelikerralla aika antiklimaattisesti.

Peli ei ole laaja vain pituussuunnassa vaan myös vaakasuunnassa. Divinity: Original Sin 2:ssa on tolkuton määrä dialogia, sivutehtäviä ja lorea. Tälle on pakko nostaa hattua, mutta omaan makuuni tämäkään ei aina istunut, kun monasti kiinnosti päästä eteenpäin. Kärsimättömän ihmisen ongelmia.

Ulosantinsa puolesta peli on ihan pätevää tavaraa. Grafiikat ovat hyvinkin länsimaisen roolipelin näköiset ja pääosin miellyttävät. Yksi ärsytyksen aihe näissä on kyllä se, että pelin kamera on ärsyttävän lähelle zoomattu ilman mahdollisuutta siirtää sitä kauemmas. Äänien puolesta peli myöskään petä. Ääninäyteltyä dialogia on paljon ja se on eittämättä laadukasta. Musiikkien puolestakin peli tekee mielenkiintoisia jippoja, kuten esim. sen, että jokaiselle hahmolle valitaan hahmonluonnissa oma soitin, jota tämän taisteluvuoron kuluessa kuullaan taustamusiikissa. Myönnettävä tosin on, että pelin loppupuolella musiikit menivät mutelle ja taustalle pärähtivät omat bängerit, jotta pelin parissa jaksaisi istua paremmin.

Koko peli tuli pelattua parin kaverin kanssa co-oppina, joka oli varmasti myös sekä siunaus, että kirous. Moninpelinä Divinity: Original Sin 2 tarjosi etenkin aluksi erittäin koukuttavaa meininkiä. Discordin välityksellä pelissä riitti ihmeteltävää, pohdittavaa ja keskusteltavaa. Loppupuolella pelin puuduttavuus toimi myös eräänlaisena jaettuna kokemuksena, joka kaikkien tuli kokea loppuun asti. Kirouksen moninpelistä teki se, että koska peliä pelattiin vain porukalla ja yhdessä sovittuina pelisessioina, läpipeluu venui ajallisesti liki vuoden mittaiseksi. Tämä ei pelin riippakivimäistä statusta ymmärrettävästi vähentänyt, mutta eipä tästä voi peliä syyttääkään, kun syy oli omien pelijärjestelyjen.

Monelle CRPG-fanille Divinity: Original Sin 2 tuntuu olevan ehta messiasteos. Itse en genrestä paljoa oikeastaan tiedä, joten en ehkä ole oikeaa kohderyhmää, mutta paikoitellen näin kyllä pelin loiston. Ja paikoitellen turhautuminen taas tummensi mielen. Kenties eri olosuhteissa arvosana olisi voinut kohota korkeammallekin.

Read Less
grok
grok updated their status Jul 21, 2025
grok updated their status Jul 21, 2025

Playing through this again with a group of friends. This game hits different after playing BG3, in many ways, I think Divinity Original Sin 2 is the better game in terms of gameplay.

Character building is more nuanced and flexible, combat more dynamic, and the skill system is really cool. I think this is because it isn't restricted by the D&D system. This of course also means the game is more complex, and less beginner friendly.

I do think BG3 has the superior story, but Divinity plays with concepts and themes in extremely satisfying and unique ways.

I am excited to be in Act 2 with my group and can't wait to see what differences we get based on the pretty drastic changes in choices we are making.

SIGINT
SIGINT updated their status Dec 24, 2024
SIGINT updated their status Dec 24, 2024

Tried this again for the first time in several years, this time in local co-op on the Xbox for a few hours. Not really a great experience, definitely awkward to control and generally deal with on a controller. The splitscreen working in a game of this scale is admirable, but it’s jarring when it splits and unsplits, and we found it hard to keep up what the other was doing or where they were going. Story stuff and quest info was pretty easy to miss if you didn’t initiate it. The story presentation definitely makes me feel the simple but important leap made in Baldur’s Gate 3 to present the dialogue in a way more similar to something like Dragon Age. There was some fun to be had with the combat and a couple moments of unexpected ways to progress the game, but generally we weren’t having a ton of fun with the game or its story in general and found the early game pretty difficult. The first one was a bit easier for me to get into, but I was also on PC and playing alone so it’s hard to compare - neither really captured my attention all that …

Read More

Tried this again for the first time in several years, this time in local co-op on the Xbox for a few hours. Not really a great experience, definitely awkward to control and generally deal with on a controller. The splitscreen working in a game of this scale is admirable, but it’s jarring when it splits and unsplits, and we found it hard to keep up what the other was doing or where they were going. Story stuff and quest info was pretty easy to miss if you didn’t initiate it. The story presentation definitely makes me feel the simple but important leap made in Baldur’s Gate 3 to present the dialogue in a way more similar to something like Dragon Age. There was some fun to be had with the combat and a couple moments of unexpected ways to progress the game, but generally we weren’t having a ton of fun with the game or its story in general and found the early game pretty difficult. The first one was a bit easier for me to get into, but I was also on PC and playing alone so it’s hard to compare - neither really captured my attention all that much though, particularly compared to BG3.

Read Less
ArthasFordragon
ArthasFordragon updated their status Nov 23, 2024
ArthasFordragon updated their status Nov 23, 2024

Looking forward to picking this back up after a long break. I'm on the second act (boarded the ship and now it's dead in the water and have to find a way to get it started up).

But it'll have to wait until after Thanksgiving week because family is visiting, so Divinity Original Sin 2 will be my final game of 2024, and that will make it only my 9th beaten game of the year.

I wanted to reach my goal of 12 games but a couple online games took a lot of my time.

raik199x
raik199x updated their status Jul 12, 2024
raik199x updated their status Jul 12, 2024

Please, divinity, let me finish you, i have a life to live...

(Still on second chapter)

Divinity play time

Tendopain
Tendopain updated their status Jan 8, 2024
Tendopain updated their status Jan 8, 2024

Best rpg game i ever played. This game needs to play with someone. This way you enjoy it more.

Vakil
Vakil updated their status Dec 5, 2023
Vakil updated their status Dec 5, 2023

GOG keeps screwing up my cloud saves and forcing me to refight difficult battles I already won.

BMO
BMO updated their status Aug 28, 2023
BMO updated their status Aug 28, 2023

It's a shame this isn't part of the Steam Strategy Fest under the turn based category. It's listed, but not discounted 😥

TitusCrowe
TitusCrowe updated their status Aug 24, 2023
TitusCrowe updated their status Aug 24, 2023

One of the best games I've played on the PC. I had a blast developing my characters and exploring everything their world had to offer. The combat mechanics really standout in this title. I'm taking a breather before diving into their Baldurs Gate because I know I'll be sucked into that for months.

thebigmack
thebigmack updated their status Jul 25, 2023
thebigmack updated their status Jul 25, 2023

Last night, after only playing once a week for 2 hours, a friend and I completed Divinity: OS2.

Its tenure and tactical grip on my cerebral hemisphere will stay imprinted for decades to come. I count myself extremely lucky to have been able to see a co-op experience through, in a time where distraction and hype for new releases is insurmountable at times. Speaking of which, completing D:OS2 just in time to dive into Baulders Gate 3 feels like planetary alignment.

My only regret is that with most co-op games, there was an undertow of hurry that pushed my attention away from the story. A sin of itself when playing rpgs.

My standout feature is the skill system and the spectacular effects throughout. I'll have a difficult time deciding where to place D:OS2 on my top 10 shelves. That means I'll have to choose what I love less, because something now is.

Thank you for the gem, Larian Studios

GenericUserName000
GenericUserName000 updated their status Apr 2, 2022
GenericUserName000 updated their status Apr 2, 2022

The story is not that appealing but the combat system is. Just like with every CRPG, one needs to master the system because sufficient knowledge about how the game works rewards players and opens up possibilities not possible with ordinary gameplay.

The most common combo mastery in this game in my case is the ability to cycle skills that ultimately ends with a successful: Mass Corpse Explosion, Deploy Mass Traps or Master of Sparks. My experience dictates that as a player, I have to set-up the playing field to gain advantage over the enemies.

The only thing I do not like about this game are the initiative mechanics and armor. No matter how high my character's initiatives are, the game forces a sequence of black(my chars) then white(enemies) then black again. Armor is divided into two. This complicates the builds but thankfully respec is available at no cost.

grok
grok updated their status Mar 23, 2022
grok updated their status Mar 23, 2022

After several start and failed campaigns, I have a group that has managed to maintain momentum and I feel like we are drawing near the end of the game (We are nearly finished with the second to last island/map).

This has been such a fun gaming experience, the multiplayer aspect elevates it significantly, allowing really fun exploring and interactions, as well as some of the amazing mess ups that make pen and paper D&D sessions memorable (town guards challenging my character, me not backing down, drawing the whole party into a fight with the bulk of the town).

The character classes are fun and varied, though a few seem a tad weak. I like the tactical nature of the game play and choices. Freely being able to change abilities and class stuff after Fort Joy is also amazing.

I like the story, I feel like my friends are getting slightly better stories then me, I picked Ifan, they have Sebille and Red Prince. But overall really enjoying this play experience.

Vakil
Vakil updated their status Mar 27, 2021
Vakil updated their status Mar 27, 2021

I don’t know if I’m doing something wrong but I just could not progress in this game. I got to Fort Joy and I just keep getting in fights I can’t come close to winning. Maybe the interface is wrong for an undocked Switch but I had to put it down.

albcorp
albcorp updated their status Feb 19, 2021
albcorp updated their status Feb 19, 2021

After 40 hours: this game is meticulous. The system is complex, yet intelligible and satisfying to master. The art work and setting are superb, and the story plays a measured role in serving up the environments and encounters without intruding.

I found the start very challenging. I replayed the first 5 hours. There were many parts to learn the use of, and the AI has a mechanical efficiency that feels inhuman. It relentlessly targets the weak, and clearly calculates visibility to place its pieces to advantage. However, it has never wasted my time, and the first 40 hours have been a steady difficulty progression

Lygodesma
Lygodesma updated their status Dec 30, 2020
Lygodesma updated their status Dec 30, 2020

The pace is way too slow for me. I am not a typical RPG-player anymore, but to me, this game even deepens the weaknesses of the genre.

mcshame
mcshame updated their status Dec 11, 2020
mcshame updated their status Dec 11, 2020

Would like to play it and complete Divinity Original Sin prior to playing Baldur's gate III