Beat the SNES version. Apparently the PC version is vastly different and superior so I do want to play that. Didn't take long for me to find out that items respawn infinitely as I went into the smithy and swiped hammers over and over to sell at the shop next door. Even though the vendors can only hold so many …
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Beat the SNES version. Apparently the PC version is vastly different and superior so I do want to play that. Didn't take long for me to find out that items respawn infinitely as I went into the smithy and swiped hammers over and over to sell at the shop next door. Even though the vendors can only hold so many items, exiting the shop interface and going back usually freed up a few spaces. This cheapened the entire game. I used a whip and mace at the beginning until I got to Britain and purchased a bow. I also found a water sword, which I used to wreck a dragon in 2 hits when I was probably too low level to fight it. I followed the story from town to town, chasing after the 2 fellowship people and doing sidequests along the way. Near the end of the game I went to Yew to follow that quest line and got the magic bow. I was not expecting it to be a smart aimbot type weapon that can even shoot behind you and around corners! Awesome, now that's what I want to see in an epic ranged weapon. I then finished the game and never bothered with a lot of optional content. I had flame armor, caddelite helm and scale boots. I used magic mostly for light and interacting with the environment. Sometimes the healing bracelet. I had the fireball, lightning, and hail magic items but had no need to use them.
I used a walkthrough for much of the game because it was pretty tedious. I loved the proper world map and fast travel system; huge improvement from 6. The combat was a step back from Runes of Virtue 2; no attacking diagonally or holding in place, and no dual wielding 2 bows. Also, dual wielding does not allow attacking with both weapons simultaneously. I did not like how enemies would spawn from fixed points right in front of you, and respawn infinitely. The worst part of the game was the dungeons, particularly the lack of any kind of map. The dungeons were way too maze-like and tedious to navigate. The puzzles were a far cry from RoV2; mostly boring searching for keys. This is why I did not want to do any optional dungeons. The entire game looks samey as well, which does not help with the tedium.
6.5/10
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