Main game
3.96 average rating based on 1112 ratings
This game has the honour of having the worst auto-aim i've ever encountered. It actually makes it harder to hit stuff! And you can't disable it in the menu, you have to edit the config file. Ugh.
Clunky level design, weirdly inaccurate weapons, enemies that just walk up to you, low-resolution environments, this game is just awful. The doors constantly opening and closing loudly drove me mad. And what kind of game replays intro cinematics when loading a save?
And this came out halfway between Deus Ex and Half-Life 2? Aside from adding Jedi-stuff this is basically the same game as Dark Forces (1995). Except worse in far too many ways.
Frankly, This is too old... I could enjoy a good old FPS but it has so many things in the first minutes that has not given me the force to continue the game. I might be missing somlething, but...
Easily one of the worst games I've ever played. Didn't play it back in the early 2000's when it came out, but doubt that would have changed my opinion much. Both the combat and platforming are god awful, and the story is mediocre at best. Can't see higher than 2 stars on this unless you're irredeemable star wars fan boy, you're blinded by nostalgia, or you're just trolling.
The lightsaber feels wonderful, the force powers are equally great, and the enemies are often the right mix of competent and vulnerable where you feel like a god mowing them down. There aren't a ton of lightsaber vs. lightsaber fights, but the encounters that are there are all wonderful - tense, chaotic, and super deadly.
There's a fairly robust FPS shooter here as well with tons of weapons, alternate firing modes, and so on, but I didn't engage with any of it after getting my lightsaber.
I also really enjoyed the suite of force powers. You get options from both sides of the force meaning you can heal, shoot lightning, choke people, and mind trick them. There are a few instances of using force powers to solve puzzles and while I appreciate their inclusion I didn't really find them all that clever... but at least they're fun in combat!
The difficulty is all over the place and feels especially uneven in the beginning and end. It's not even a per-level situation, there will just be rooms that are 100x harder than everything that came before it, while other rooms are complete snoozefests with no risk of death or even resource …
The lightsaber feels wonderful, the force powers are equally great, and the enemies are often the right mix of competent and vulnerable where you feel like a god mowing them down. There aren't a ton of lightsaber vs. lightsaber fights, but the encounters that are there are all wonderful - tense, chaotic, and super deadly.
There's a fairly robust FPS shooter here as well with tons of weapons, alternate firing modes, and so on, but I didn't engage with any of it after getting my lightsaber.
I also really enjoyed the suite of force powers. You get options from both sides of the force meaning you can heal, shoot lightning, choke people, and mind trick them. There are a few instances of using force powers to solve puzzles and while I appreciate their inclusion I didn't really find them all that clever... but at least they're fun in combat!
The difficulty is all over the place and feels especially uneven in the beginning and end. It's not even a per-level situation, there will just be rooms that are 100x harder than everything that came before it, while other rooms are complete snoozefests with no risk of death or even resource depletion. You'll want to quick save very, very frequently - sometimes in the middle of fights.
There's a similar situation going on with the level design - it's a mess. At least 25% of your playtime will be spent trying to interpret the specific series of actions the designers want you to perform. Maybe there's an out of place vent, maybe you need to use your powers in a way you haven't been asked to before, maybe you need to backtrack to trigger a cutscene for some reason. Whatever the case, far too much time is spent wandering blind than playing the game.
One last complaint - the story is bland as oatmeal. I saw a lot of praise for the story prior to playing it, but I can only assume this is because even a serviceable story in the Star Wars EU is a rarity. Do not play this game for the story.
Tercera entrega de la linea "Dark Forces", este juego fue una grata sorpresa, teniendo un buen nivel de dificultad y de puzzles. El control del sable laser ha sido de lo mejor que he visto en juegos de Star Wars. Las peleas con otros portadores de sable laser derrepente se me hacia un poco extraño pero nada terrible, es un juego altamente recomendable.
The beginning of the game is a huge slog, but once you past it, as painful as it is, you get to participate in some of the best light saber combat still available in video games. The beginning is a 2 out of 10, while the rest of the game is a 9 out of 10. 3 out of 5 total.