Star Wars: The Force Unleashed (2008)

LucasArts

Legacy Mobile Device · N-Gage · PlayStation 3 · Xbox 360 · iOS

3.38 from 2860 ratings

7168 members have it in their collection · 85 playing now · 1962 backlogged · 421 wish listed

How long? Main story 8h · with extras 13h · 100% 23h (from 18 logged playthroughs)

Star Wars: The Force Unleashed is a Star Wars video game that takes place between the films Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. It is the centerpiece of the Star Wars: The Force Unleashed multimedia project, Star Wars: The Force Unleashed completely re-imagines the scope and scale of the Force … Read more
Star Wars: The Force Unleashed is a Star Wars video game that takes place between the films Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. It is the centerpiece of the Star Wars: The Force Unleashed multimedia project, Star Wars: The Force Unleashed completely re-imagines the scope and scale of the Force and casts players as Darth Vader’s "Secret Apprentice," unveiling new revelations about the Star Wars galaxy seen through the eyes of a mysterious new character armed with unprecedented powers. The game showcases Digital Molecular Matter (DMM), an extremely detailed and realistic material physics engine developed by Pixelux, and Euphoria, a realistic bio-mechanical A.I. engine by NaturalMotion Read less
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Release dates

  • Sep 16, 2008 (North_America) Legacy Mobile Device, N-Gage, PlayStation 3, Xbox 360
  • Sep 16, 2008 (Worldwide) iOS
  • Sep 19, 2008 (Europe) PlayStation 3, Xbox 360

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Featured in lists

çöp by Rerogshi · 298 games · 0
Finished by younoukn · 70 games · 0
PlayStation 2 by KiingShady · 213 games · 0

Rating distribution

5 stars
306
4 stars
938
3 stars
1191
2 stars
373
1 star
52
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Community All Reviews Statuses

Smashley527

Review Smashley527 3/5 · Mar 7, 2026

A Cool Unique Spin

This game tried something different with the Star Wars franchise and I completely respect it. Being the bad guy was pretty fun and the raw emotion from Star Killer is cool to witness. Plus, I feel it's accurate to the universe. The movement was sweet; the combat was pretty crazy and fun. It was like playing with action figures got …

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This game tried something different with the Star Wars franchise and I completely respect it. Being the bad guy was pretty fun and the raw emotion from Star Killer is cool to witness. Plus, I feel it's accurate to the universe. The movement was sweet; the combat was pretty crazy and fun. It was like playing with action figures got turned into a video game. "I wanna use electricity to choke out this stormtrooper then chuck him off a cliff" you can do that. Wild.

The voice acting was fantastic considering how old this game is. The graphics were fine considering I played the Nintendo Switch port. The only thing with this game was that the levels felt dragged out at times. It was a little repetitive at times so I was wondering when levels would end. Some of the knockback against larger enemies was really frustrating, too. As soon as you got hit to the ground, the character would stand up and get immediately knocked over again. Extremely annoying.

I've watched/played a lot of Star Wars over the years, and this was the one time I got to be part of the empire. It was a short story but done well overall and I'm glad I played it.

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Kenway24601

Review Kenway24601 5/5 · Nov 2, 2021

This made me a nerd

Love this game. Played through it multiple times. This game made me a Star Wars nerd and I love it. Great lore, great story, awesome voice acting, and glorious gameplay.

V1CGaming

Review V1CGaming 2/5 · Jul 3, 2020

The force is weak with this one..

The gameplay is very boring for me. Just hack through tons of enemies and kill the boss in a "dodge now, attack now" fight. The only good thing in this game is the story. Just watch the cutscenes on YouTube and you're good.

AlexKar

Review AlexKar 3/5 · Jan 26, 2020

Star Wars: The Force Unleashed was an okay game that did have some fun elements and it actually has a compelling story with well rounded characters and some believable arcs, but for as long as the gameplay counts, this is boring. I could just run from all the enemies and not defeat any of them to accomplish my goal (which …

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Star Wars: The Force Unleashed was an okay game that did have some fun elements and it actually has a compelling story with well rounded characters and some believable arcs, but for as long as the gameplay counts, this is boring. I could just run from all the enemies and not defeat any of them to accomplish my goal (which I did) and once you found out what each boss enemy's flaw/weakness was you could defeat him like that. I defeated the final boss battle on just second try, because I found a stupid trick to do it. So yeah it was boring playing it (that's why it took me like two weeks, because I wouldn't play it every day and I feel like for a whole week I didn't even touch it), but it had a nice story and while I didn't care for the characters, they had arcs and they were nicely written and expanded.

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Bounty_Hunt3r

Review Bounty_Hunt3r 5/5 · May 1, 2019

Star Wars: The Force Unleashed

One of my all time favourite Star Wars games. A memorable story about the secret padawan of Darth Vader, who unleashed the Force in ways, no one thought were possible before.

The Good:

  • Force powers are fun to use and combine
  • Lightsaber combat
  • Saber customization
  • Various enemies
  • The story
  • Starkiller's character
  • Fits really well into the Extended Universe

The Bad: …

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One of my all time favourite Star Wars games. A memorable story about the secret padawan of Darth Vader, who unleashed the Force in ways, no one thought were possible before.

The Good:

  • Force powers are fun to use and combine
  • Lightsaber combat
  • Saber customization
  • Various enemies
  • The story
  • Starkiller's character
  • Fits really well into the Extended Universe

The Bad:

  • Wish it were longer, I could play this forever
  • After you find the weakness of each boss, they can be beaten using that to your advantage only
  • Boring QTE
  • Not so spectacular lightsaber duels
  • More lightsaber styles and combat styles would be cool
  • No mind tricks, instead a useless shield
  • Short DLC stories
  • The Star Destroyer level

Playthroughs: 3x

Difficulty: Sith Master

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anarchistica

Review anarchistica 2/5 · Jan 6, 2019

Lame power fantasy

Pro:

  • Looks decent for a 2009 game.
  • You can throw things and people around.

Con:

  • Worst intro ever. You walk around at a languid pace, aiming at wookies and pressing E. Yawn.
  • The "story" is an embarrassment.
  • You're just some tool who goes around killing people, there's no character or motivation. You don't get to be 'evil'.
  • Absolutely atrocious menus. …
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Pro:

  • Looks decent for a 2009 game.
  • You can throw things and people around.

Con:

  • Worst intro ever. You walk around at a languid pace, aiming at wookies and pressing E. Yawn.
  • The "story" is an embarrassment.
  • You're just some tool who goes around killing people, there's no character or motivation. You don't get to be 'evil'.
  • Absolutely atrocious menus. You move through them using [ and ] (no joke).
  • It's too tricky to pick up a specific object.
  • It's also pretty much impossible to aim when throwing objects.
  • The light sabre feels too weak.
  • Force powers aside from throwing also feel weak.
  • If you don't search for holocrons you will level quite a bit more slowly.
  • Everything is 100% linear.
  • There's basically nothing to the game aside from combat.
  • Terrible boss battles, what is up with that static camera?

Conclusion

I really wanted to like The Force Unleashed. It gave the appearance of being a game where you can mess with people with force powers and be badass. Instead, it's a boring grindfest with dreadful combat, force powers that are interrupted as soon as you are hit and no personal input. This sits in stark constrast with Knights of the Old Republic. where you went your own path and could really mess with people (Zaalbar/Mission...). This game was the most disappointing Star Wars release since Episode 1.

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Chovus

Review Chovus 3/5 · Sep 27, 2018

Star Wars frustration unleashed

Star Wars the force unleashed, for xbox 360

Rating: 6.5/10; Above average

Hard to recommend. Fans of Star Wars and/or hack and slashers may enjoy this.

Force unleashed is a third person hack and slash game where you use a lightsaber and magical force powers to traverse linear levels and defeat enemies and bosses. As such, it suffers …

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Star Wars the force unleashed, for xbox 360

Rating: 6.5/10; Above average

Hard to recommend. Fans of Star Wars and/or hack and slashers may enjoy this.

Force unleashed is a third person hack and slash game where you use a lightsaber and magical force powers to traverse linear levels and defeat enemies and bosses. As such, it suffers from many of the same problems that such games tend to have. The camera is bad, occasionally being so close to the character that you cannot see anything and occasionally so far that you can barely make out your character. It auto adjusts to the center of the screen, making any time you are trying to do something vertical (platforming or attacking an enemy below) a pain and it does not auto adjust based on what way the character faces. So of course you will be hit by enemies you cannot even see.

Though there is a button to snap the camera to the direction your character is facing, it is not bound to the analog stick and is awkward to use when you are pressing all kinds of other buttons for combat. This problem could be largely eliminated if the camera turning speed was not obnoxiously slow. Seriously, why can’t I whip that camera around as fast I can turn my head in real life? Ridiculous. Boss fights use a camera fixed to one end of the room, as if the normal camera was not already bad enough.

Now lets talk about level design. The levels that take place inside starships are cool, though once you get out into uneven and more natural terrain the levels go downhill, literally. Some of the terrain is inexplicably slippery, preventing your character from standing on it. You would think a master Sith could adjust his legs to different lengths through bending the knee joint to stand on a slight slope, or use the force to act like magnetic boots if the terrain really is that slippery. This caused me several completely unnecessary deaths by slipping and falling to my death and caused me to be very nervous about where I went and about platforming in general. Why is falling to your death even a thing in this game? A master Sith can’t use the force to boost him back to solid ground? No instead we get the last checkpoint loaded. And speaking of checkpoints, there was one point in the third level where you fight a junk titan and then have to jump to a bridge. Well I failed that jump 4 times due to inexplicably slippery terrain, and had to fight the junk titan 4 times?! Why isn’t there a checkpoint after killing the mini boss? More importantly, why is there an option to manual save if it does not actually save your progress in a level?

Levels also feature environmental puzzles, which involve using the correct force power on an object. Most are annoying and pointless, and some serve solely as padding (do this to X amount of things). A few stood out as particularly bad. At one point in the junk level, you have to bend scrap metal to shield from dripping yellow stuff. Failure to do so results in instant death, even though you could swim around in that stuff earlier without dying instantly. In the same level was a huge glowing plate with the goal of platforming on top of a ship. I could not figure it out though managed to bypass it by building a platform out of boxes and stuff. In the final level, you have a short amount of time to align 3 spinning rings and get through. If you fail, you die, if you abort to avoid death, the rings reset. Absolutely stellar gameplay right there.

So apart from puzzles, platforming, leveling up and collecting secrets, the game revolves around combat. Using force grip to telekinetically pick up objects and enemies and throw them around is a lot of fun. The game is definitely designed around this, with plenty of moveable objects and destructible environment. It still suffers from slow camera speed though. The auto targeting system is a mixed blessing. Thankfully, shooting objects has a little bit of auto aim (though it is not reliable), but the auto targeting frequently has trouble figuring out what you want to target like “No, I want to target the enemy, not the crate right next to him!”. The game would have been better served having a crosshair/cursor, or a button to press to bring one up.

The biggest problem with the combat comes from unresponsive controls and cheap enemies, which are most noticeable when you get into lightsaber combat. The game uses button sequence combo system for melee combat (which is something I inherently dislike), and it seems like the protagonist is unable to do any action until the current combo is complete, which frequently leads to swearing at the protagonist and mashing the button saying “Why are you NOT dodging/blocking/jumping/using a power etc?!”. The developers never heard of attack/animation cancelling? I can only imagine how obnoxious this game would be if they put in the protagonist voice acting “I can’t do that right now”. I expect my game characters to perform the action corresponding to the button I press, when I press that button.

And then there are the cheap enemies; stagger, stun and knockdown. Pretty much anything other than a standard blaster bolt will do one of those 3 things. You can completely avoid getting hit by stun guns and stagger is not that bad, but knockdown is terrible. The protagonist can do nothing while knocked down, and still takes full damage. There is a reason that so many older games have invincibility frames while a character is knocked down, and the knockdown state can last several seconds if you get sent far enough. Yelling at your character to “Get the F*** up” is a failure of game design, and I really wish the character could automatically shrug off more (like the auto deflect of blaster bolts) or be able to do something to mitigate knockdown.

Lightsaber combat was weak in general. The protagonist definitely seems more like a mage type. You would think that more enemies would be insta killed by a lightsaber (like how he can cut an AT-ST in half during the cinematic finish), with that being the trade off for closing into melee range during a gun fight. Sometimes it does feel like he is using a toy plastic lightsaber. Bosses tend to be very difficult compared to regular enemies and mini bosses, largely because of how difficult it is to get past their defenses. One in particular (Kazdan) is pretty much immune to lightsaber damage, which is ridiculous. Some other bosses are immune or highly resistant to certain force powers as well. Overall, boss fights were not fun, though they were made even worse due to simon says quick time events. Mini bosses also use quick time events to finish them, but it is optional. The quick time events are not hard, but they have no place whatsoever in video games, and distract from the cinematic. There are also times where you have to mash a button, waggle the sticks back and force and press a button at the right time as a meter goes around in a circle. None of this is fun, and none of it has any place in a video game.

The game is only saved from mediocrity by its Star Wars IP/story, and the cool telekinesis system.

Pro

  • Good story and characters; just as good as the movies
  • Tutorial where you play as Vader
  • New game+
  • Optional difficulty levels, which can be changed while playing
  • Optional level objectives and collectibles are saved on new game+
  • Some replayability to complete all optional content, and get both endings
  • New costume for every level, and can freely change it
  • Progression system for upgrading powers, and passive abilities
  • Can adjust lightsaber crystal for a unique benefit, and change color
  • Force powers are fun to use (especially force grip)
  • Some destructible environment
  • Character passively deflects blaster bolts
  • Using lighting on jetpack troopers is fun
  • Boss fight vs a star destroyer is epic

Con

  • Camera turn speed is way too slow, even at max setting
  • Third person camera is sometimes awkward
  • Fixed camera angle during boss fights
  • Quick time events for finishing off bosses/mini bosses
  • Silly mini games in combat, such as button mashing, waggling stick back and forth, and rotating quick time like event
  • Menu has loading screens; very poorly optimized
  • Uses checkpoint saves despite having a manual save option. Manual save does not save progress in a level, only level ups and secrets obtained
  • Checkpoints are too infrequent in some levels
  • Platforming, inexplicably slippery surfaces, and falls to death
  • Sometimes get stuck on terrain and have to jump over when it looks like anyone could just walk past
  • Puzzles involving figuring out what force powers to use on the environment
  • Stupid timed puzzle about aligning rotating rings before the death star fires
  • Cheap combat where enemies can easily stunlock you
  • Sometimes unresponsive controls, and inability to stop what you are doing to dodge immediately
  • Some bosses are resistant or immune to certain abilities
  • Can’t skip cutscenes
  • Glitch where maris brood did not spawn, and I had to exit and fight the skull rancor all over again
  • Occasional sound glitches
  • Not apparent at the end that there is a choice to make
  • Can’t block and move at same time
  • Poor enemy AI sometimes; especially when melee and tough enemies fail to rush you to flush you into the open to be shot at, or just dick around behind cover
  • Lightsaber damage is awfully low
  • Uses fighting game style attack combos (and there are too many)
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Revan1207

Review Revan1207 4/5 · May 30, 2016

A fun Star Wars game. Great characters, story, and music, along with fun gameplay for both PC and Wii. Even though I really like both versions, I'd say Wii is better than PC. The graphics aren't as good, but the gameplay is a bit more immersive and it has a two-player lightsaber duel mode. I'd also recommend reading the book …

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A fun Star Wars game. Great characters, story, and music, along with fun gameplay for both PC and Wii. Even though I really like both versions, I'd say Wii is better than PC. The graphics aren't as good, but the gameplay is a bit more immersive and it has a two-player lightsaber duel mode. I'd also recommend reading the book if you like the story.

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ReneeSky

Review ReneeSky 2/5 · Dec 22, 2014

DNF'ed at the signature moment of the game; pulling a Star Cruiser out of orbit with the force.

Epic right? Awe-inspiring, mind-blowing, right?

HAHA

No. Because in between using your incredible power to pull a friggin' cruiser out of the stars, you're attacked by itsy bitsy tie-fighters who are just plain annoying. You get one little barrel to throw at …

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DNF'ed at the signature moment of the game; pulling a Star Cruiser out of orbit with the force.

Epic right? Awe-inspiring, mind-blowing, right?

HAHA

No. Because in between using your incredible power to pull a friggin' cruiser out of the stars, you're attacked by itsy bitsy tie-fighters who are just plain annoying. You get one little barrel to throw at them (this level also reverts to 2D, so say goodbye to depth of field) or you can use the force to grab a hold of them. I spent a good 15 minutes trying to catch the little fuckers, until getting oblivion blasted out of me when I finally caught one.

Not persisting with this train-wreck. 2 stars, one for the voice-acting and the other for game art.

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iliketoreadbro

Review iliketoreadbro 2/5 · Jun 3, 2014

This game had a ridiculous amount of hype in terms of gameplay and story. Both were sort of disappointing. Starkiller isn't very well developed, and the game feels like a much less fun and satisfying God of War game. It's primary redeeming quality is that it is a Star Wars game.