Mega Man 6 (1993)

Capcom

Family Computer · Nintendo 3DS · Nintendo Entertainment System · Wii U

3.62 from 475 ratings

1114 members have it in their collection · 11 playing now · 260 backlogged · 111 wish listed

How long? Main story 3h · with extras 2h · 100% 3h (from 15 logged playthroughs)

From the United States, Canada and Japan they came. The world's premier designers and their finest robotic warriors traveled to do battle in the First Annual Robot Tournament. But what began as a game suddenly took a terrifying twist! On the eve of the Grand Championship, the sponsor of the event announced that the entire tournament was just an elaborate … Read more
From the United States, Canada and Japan they came. The world's premier designers and their finest robotic warriors traveled to do battle in the First Annual Robot Tournament. But what began as a game suddenly took a terrifying twist! On the eve of the Grand Championship, the sponsor of the event announced that the entire tournament was just an elaborate scheme to get his hands on the world's most powerful robots! Now faced with an army of metallic mercenaries, Mega Man must fight a ferocious new foe - The Mysterious Mr. X! Read less
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Details

Developers
Capcom
Publishers
Capcom, Nintendo, Playtronic
Genres
Platform, Shooter
Themes
Action, Science fiction
Franchises
Mega Man
Series
Mega Man

Release dates

  • Nov 05, 1993 (Full Release) (Japan) Family Computer
  • Mar 15, 1994 (Full Release) (North_America) Nintendo Entertainment System
  • 1994 (Full Release) (Brazil) Nintendo Entertainment System
  • Dec 12, 2012 (Full Release) (Japan) Nintendo 3DS
  • Jun 11, 2013 (Full Release) (Australia) Nintendo 3DS
  • Jun 11, 2013 (Full Release) (Europe) Nintendo 3DS
  • Jun 20, 2013 (Full Release) (North_America) Nintendo 3DS
  • May 14, 2014 (Full Release) (Japan) Wii U
  • Jul 24, 2014 (Full Release) (Australia) Wii U
  • Jul 24, 2014 (Full Release) (Europe) Wii U
  • Aug 21, 2014 (Full Release) (North_America) Wii U

Also available on

Related

Bundled in

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Featured in lists

1990's Games by Roach · 140 games · 2

Rating distribution

5 stars
67
4 stars
187
3 stars
197
2 stars
22
1 star
2
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Community All Reviews Statuses

scoopings

Status scoopings Jul 30, 2025

Preliminary: I just can't seem to get into Mega Mans. Its fans and designers seem to love the idea of enemies taking many hits as an enemy mechanic, and fully embrace frustrating enemy mechanics/level designs. The challenge is what many enjoy. I see it's the usual Mega Man jump I don't care for, but so far I am enjoying the …

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Preliminary: I just can't seem to get into Mega Mans. Its fans and designers seem to love the idea of enemies taking many hits as an enemy mechanic, and fully embrace frustrating enemy mechanics/level designs. The challenge is what many enjoy. I see it's the usual Mega Man jump I don't care for, but so far I am enjoying the gameplay a bit more. I also like the tunes a bit more than the last few Mega Mans.

I realized I was accidentally playing the 1994 North American localization, but fortunately I read there are not significant changes.

Welp I got through the Flame Man level. It was decent, but I just don't get the love for the game. This slow awkward jump he has, and there have been so many pixel-perfect jumps already with environmental insta-deaths right below. Not that it was too difficult so far, I only died once getting to know the mechanics and haven't used any savestates, but I dunno. Just blah. I'm hopinh this first powerup gives me a boost to the Feel/Joy.

Yea nah I don't enjoy this at all. The level design of the ice level is just annoying. Not necessarily hard, just un-fun in my opinion. I guess it's just not for me.

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SuperFieroStatus

Status SuperFieroStatus Jun 6, 2024

A track I don't see mentioned often is the final boss music from Mega Man 6. It rules. There are some remixes and reimaginings, so that's cool that its not just me who likes it.

Chovus

Status Chovus Jan 6, 2024

Beat in 30 frames per second mode. I started with tomahawk man and he was easy to beat with charged shots and jumping or sliding as needed. His axe weapon was a worse version of the gyro shot in that it shot horizontally then automatically curved up vertically, unlike the gyro which was commanded to go up or down. It …

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Beat in 30 frames per second mode. I started with tomahawk man and he was easy to beat with charged shots and jumping or sliding as needed. His axe weapon was a worse version of the gyro shot in that it shot horizontally then automatically curved up vertically, unlike the gyro which was commanded to go up or down. It was good for hitting higher up enemies. Then I did centaur man as I figured tomahawk might beat horse. No but he was still fairly easy. His freeze attack was the usual screen clearer, which I only used once in a stage. Next was wind man as I figured he would be the fastest and thus most vulnerable to being stopped. I got that one correct. His wind weapon fell with gravity and traveled along the floor. Next I did blizzard because I figured it would counter fire and fire would counter plant. I was wrong. It is always a toss up whether ice beats fire or fire beats ice. I figured I was wrong when I seen ice pillars blocking optional paths. The ice weapon shot 4 projectiles in a vertical line spread and could be useful for hitting above and below. Fire man was weak against wind not ice, so he was easy. The fire shot fired in a ballistic arc, so affected by gravity like wind, then made a little flame pillar. Lots of attacks for hitting lower elevation enemies in this game, but they were almost never needed. Plant turned our to be weak to ice, so I was not too wrong. His weapon was another leaf shield but without the ability to shoot it. Next was Yamato man only because I wanted to save the knight for last. Axe beat spear, and spear beat mace so it worked out well. The spear was a fast simple horizontal projectile while the mace could be aimed diagonally but had limited range before it came back like a boomerang.

The ideal order according to a guide: fire, blizzard, plant, tomahawk, yamato, knight, centaur, wind. However I found tomahawk harder with the plant shield because his attacks were easier to avoid at max range. My preferred order might be: tomahawk, yamato, knight, centaur, wind, fire, blizzard, plant. However, fire and plant gave the 2 special rush adaptions so starting with fire might be overall better. I did not find the power mode useful for combat as it did not have higher dps than spamming regular shots in standard form, and the shots had limited range. It was good for smashing blocks to open up optional paths. The jetpack was my favorite thing in the entire game, being a ton of fun to use. I used it to skip platforming, get optional loot, hit higher enemies and even skip enemies. Even better that these forms recharged energy quickly and infinitely rather than needing pick ups like the weapons and rush in previous games. I only got 1 letter for Beat.

Despite liking the alternate paths and awesome jetpack, the game was far too easy. I hardly used the boss weapons outside of boss fights and was not hard up for ammo until after the robot boss gauntlet. The robot bosses were too quickly defeated by their counter, and the castle bosses were not difficult at all. The game really needed a hard mode. One of the weaker NES Mega Man games but still among the best games on the system.

8.0/10

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internpepper

Status internpepper Aug 11, 2023

I like that the levels mostly represent a different part of the world and the Rush Muscle item is actually pretty neat. Sadly, it's a pretty generic title, but this brings a close to all of the Mega Man NES games!