First things first, Final Fantasy XV is a pretty well-made game from a technical point of view (impressive considering the tumultuous development cycle this game went through & the fact that the XV that shipped only had 3 years of development, more on that later). The graphics are pretty great for an open-world game released in 2016 thanks to a mix of powerful technology provided by Square Enix’s in-house Luminous Engine & great art direction), even holding their own against some more recent open-world games with the hair rendering tech being particularly impressive for the time (so much so that it was ported to Unreal Engine 4 for use in Final Fantasy VII Remake). The audio is also all-around excellent. The sword slash & gunshot sounds help make the simplistic combat more engaging & the voice acting (at least in the English dub, which is what I played with), ranges from fine to great (with the standouts being Ray Chase as Noctis & Darin De Paul as Ardyn).
But the strongest part of the audio has to be the music. Mainly composed by Yoko Shimomura of Street Fighter 2 & Kingdom Hearts fame, FFXV’s music lives up to that high pedigree. Shimomura mostly sticks to orchestras, but there are some guitars & choirs mixed in too. If you’ve played a Kingdom Hearts game before (or at least have listened to the OST of one), you’ll know what you’re in for with FFXV. It’s not my favourite Final Fantasy OST of the games I’ve played so far (that honour goes to Masayoshi Soken & his team’s work on Final Fantasy XIV), but this franchise has pretty high standards when it comes to music & Shimomura did a great job living up to them.
But perhaps the most notable contribution to the OST doesn’t come from Shimomura (not that she is completely overshadowed, Somnus, Dawn & Omnis Lacrima were composed by her and are some of my favourite pieces of music in the entire game). Rather it is a cover of Stand by Me by Florence & the Machine that is the standout, due to how it bookends the story & the heartbreaking recontextualization of this classic song’s lyrics to fit this game’s story & exploration of brotherhood. Florence also contributed two other songs: Too Much is Never Enough (also a great song with lyrics that’ll break your heart after finishing the main story) & I Will Be (which interestingly enough never actually plays in-game, maybe it would have played at the end of that second set of DLCs that never materialized with the exception of Episode Ardyn…).
The gameplay is where Final Fantasy XV starts to stumble, however. On one hand, XV saw the Final Fantasy franchise finally drop all pretenses of having turn/menu-based combat and just putting out an action-RPG instead. Problem is that the combat is simplistic & lacks the depth of other action-RPGs like Scarlet Nexus or Nioh. The latter is particularly worth mentioning as its gameplay would be altered & utilized in the recently released Stranger of Paradise: Final Fantasy Origin (which I have also reviewed here). Also problematic is XV’s implementation of magic as throwable & consumable grenades. While I understand that magic systems are difficult to implement into a hack & slash action game like XV, the way Business Division 2 implemented it just causes me to forget it’s even in the game and mostly stick to melee combat when I’m not using Noctis’s Warp Strike.
Said melee combat is also lacklustre though. The biggest issue is that all combat is done by holding a single button when most action games make you press it instead. This is a significant difference as it can lead to the impression that the game plays itself and that the player does not need to engage with the combat beyond a surface level, even though the combat does have some depth (ex: You can use the left analog to adjust the direction of Noctis’s sword slashes, with him doing a back-flip when you push the left stick backwards), although not enough to avoid feeling simplistic compared to other action games like Devil May Cry 5 (which will undoubtedly have an impact on Final Fantasy XVI’s combat given its combat director, Ryota Suzuki, worked on that game’s combat). As for gun combat, it is highly simplistic when playing as Noctis, mostly being executed by holding down a single button. There is more depth if you are playing as Prompto, but even then it is pretty barebones for a third-person shooter & Business Division 2 made the weird choice of mapping aiming & firing to the bumpers on a controller (L1 & R1 on PS4 & Google Stadia, Left Bumper & Right Bumper on Xbox One).
As for the open-world, it very much feels like a modern open-world game. All it needs are towers that you have to climb to see everything to do in a given area and then you’ll have all the hallmarks of the Ubisoft-inspired era of open-world game design that dominates the current era of open-world games, with only Breath of the Wild & Elden Ring acting as notable exceptions that forged their own paths.
As for the story, ever an important part of JRPGs, especially a series like Final Fantasy, this is where the game’s troubled development is most evident.
Firstly, some context as to why I call XV’s development troubled, as it is important if you are to understand my issues with XV’s story:
Final Fantasy XV was first announced in 2006 as Final Fantasy Versus XIII. It was to be part of the Fabula Nova Crystallis: Final Fantasy sub-series (or FNC for short). FNC was to be a set of games that shared a core mythology that would be built upon and interpreted differently by each game’s director. Versus XIII was to be directed by Tetsuya Nomura of Kingdom Hearts, Compilation of Final Fantasy VII (a precursor to FNC focused on games & adjacent media based on Final Fantasy VII; recently revived due to the Final Fantasy VII Remake trilogy) & The World Ends With You fame and was intended to be the opposite of Final Fantasy XIII (the flagship of the FNC project that was directed by Final Fantasy X-2 director Motomu Toriyama). Where XIII is a highly linear JRPG with a blend of menu-based combat & action elements, a distinctly futuristic setting, a story about free will & defying fate and would release on PS3 & Xbox 360 (with a PC port coming in 2014); Versus XIII was going to be an open-world action-RPG with a combat system based on Nomura’s prior work on Kingdom Hearts, a setting said to be “a fantasy based on reality”, a story about people who are trapped by their fate with no viable escape & was going to be a PS3 exclusive.
Unfortunately, due to staff working on Versus XIII being shuffled to other projects like XIII, the relaunch of Final Fantasy XIV & Crystal Tools (the engine that XIII, Versus XIII & XIV were intended to run on), Crystal Tools being a disaster of an engine ill-suited to Versus XIII’s intended design (or anything besides XIII for that matter, as the XIV team would also ditch Crystal Tools for A Realm Reborn) & Nomura constantly changing his mind as to what the game was going to be (with him even briefly considering turning it into a musical), Versus XIII would never materialize beyond a few trailers & some interviews. In 2012, Square Enix would decide to move Versus XIII to the PS4 & Xbox One, turn it into Final Fantasy XV & replace Tetsuya Nomura with Final Fantasy Type-0 (another FNC game) & Crisis Core (a Compilation of FFVII game) director Hajime Tabata. The game would eventually release in 2016 after only being in full production for 2-3 years.
The story of Final Fantasy XV underwent many changes over its decade of development (including the time it spent as Final Fantasy Versus XIII), with most of the ones made during its development time as XV being to distance the game from FNC (as Final Fantasy XIII had garnered a negative reputation amongst gamers by this point in time). Whilst the final game still bears many design hallmarks of the FNC games, its mythology is unique to it with no explicit ties to FNC’s mythology. Another set of changes made to XV’s story can be tied to the biggest issue with its story: The decision to excise parts of the story from the main game to be sold separately in various trans-media tie-ins. The invasion of Insomnia that kick-starts the game’s plot & leads to the death of Noctis’s father? Got to watch the movie Kingsglaive: Final Fantasy XV to see that. Want to learn more about Noctis’s past with the rest of the party? Go watch the Brotherhood: Final Fantasy XV anime on YouTube for that. Want to know what those party members did off-screen during various points of the narrative? That’ll require you to buy the DLC (all of which except for Episode Ardyn (the game’s final DLC) is included with the Royal Edition & the PC port to be fair (the Stadia version does also include Episode Ardyn, but that service is shutting down in January 2023))! Want to know what happens after one of the endings of Episode Ardyn because Tabata left the company & Square Enix cancelled the ones intended to follow up that DLC? Go read Final Fantasy XV: The Dawn of the Future for your closure and it’s not even canon! And so on. This leads to the base game’s story feeling incomplete, even after patches that have added extra exposition & montage clips of key external media like Kingsglaive.
The shame is that when you take that external media into account (excluding Dawn of the Future because it isn’t canon and I hate what it did to some of the characters & the themes of XV’s story), XV actually has a pretty good story about brotherhood, coming of age, taking responsibility, coming to terms with a death you can’t escape & making the most of the time you have with your loved ones and can have some serious tearjerking moments (especially the base game’s ending). It’s a shame that a potentially amazing story was hampered by all these development troubles…
Conclusion
Final Fantasy XV has a great core cast, excellent OST, & a good story that are held back by half-baked & simplistic feeling combat, a rushed pre-launch production cycle that had a fixed endpoint, a lengthy stint in development hell before that & an open world that feels empty & not worth exploring after a while. Definitely my second least favourite FF out of the ones I’ve finished (only beating out XIII-2), but VII Remake & especially XIV have set the bar very high (didn’t finish XIII to be honest, just watched the story on YouTube so I could move on to XIII-2) & XV is still a decent or even good game underneath all of its shortcomings.
Ratings:
Creative score (story, gameplay, voice acting, art direction): 8.0 out of 10 (points subtracted for the mixed bag that is the English voice acting, the general pacing of the main story, & for that story feeling at times like it was chopped up to sell DLCs)
Technical score (graphics, audio, performance)): 8.0 out of 10 (some great visuals & graphical fidelity that are clearly held back by the limitations of console hardware of the time, even on Xbox One X (the most powerful console of its generation))
Business Practices score: 5 out of 10 (Lots of transmedia tie-ins & DLC that had information & character development that should have been in the game itself (and probably would have if the devs had more time))
Overall score (my thoughts on a game’s overall quality, does not consider the business practices unless they are detrimental to the experience): 7.5 out of 10