Final Fantasy XV (2016)

Luminous Productions, Square Enix Business Division 2

Google Stadia · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.60 from 3317 ratings

8118 members have it in their collection · 558 playing now · 2462 backlogged · 1615 wish listed

How long? Main story 39h · with extras 55h · 100% 81h (from 149 logged playthroughs)

Play as Noctis, the Crown Prince of the Kingdom of Lucis, as you seek to reclaim your homeland from the imperial army. With your closest friends along for the ride, you’ll travel through the breath-taking world of Eos, encountering larger-than-life beasts and unforgiving enemies. Face thrilling combat as you learn to master your weaponry and magic skills by channeling the power of your ancestors.
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Release dates

  • Nov 29, 2016 (Worldwide) PlayStation 4, Xbox One
  • 2017 (Cancelled) (Worldwide) Nintendo Switch
  • Mar 06, 2018 (Worldwide) PC (Microsoft Windows)
  • 2019 (Worldwide) Google Stadia

Also available on

Related

DLC

Standalone expansions

Remakes

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Featured in lists

çöp by Rerogshi · 298 games · 0
Top 10: Final Fantasy by SIGINT · 10 games · 0
2016 Favorites by SIGINT · 10 games · 0
Square Enix by NeoOdyssey · 34 games · 0
Playstation 4 by phantasy2004 · 149 games · 0

Rating distribution

5 stars
652
4 stars
1240
3 stars
982
2 stars
342
1 star
101
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Community All Reviews Statuses

runally

Review runally 5/5 · Apr 19, 2026

Look, the game had issues. It was trapped in development hell and the final results showed. Not to mention the many contents they'd scrapped in the final product and the way they even cancelled some DLCs and instead putting all those stories in a novel. The game felt unfinished. The side quests were ridiculously repetitive: fetch this, hunt that, …

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Look, the game had issues. It was trapped in development hell and the final results showed. Not to mention the many contents they'd scrapped in the final product and the way they even cancelled some DLCs and instead putting all those stories in a novel. The game felt unfinished. The side quests were ridiculously repetitive: fetch this, hunt that, upgrade this, ohmyword. Magic system was clunky. I never bothered with it, and thank the game for not pushing me to use magic.

But why the 5 stars?

FFXV was lacking, alright? I'm not blind, but heck I LOVED this game. I loved the characters (specifically the main 4). I loved their little moments, the little gestures they did, the banters, the freaking animations, the link-strikes, the blindside links, pretty much everything to do with how these characters interact. They put a lot of attention to detail regarding the interactions between the four that you'll probably miss if you rush. They felt real, genuine, and natural.

The game lacked in some department, but one thing for sure: it's got heart. And I cried a river at the end of this game. Plus, it has the best fishing game in any game I've ever played (including actual fishing games I've played).

FFXV has become my chill, cozy game. It's cozier than many actual cozy games out there.

Now if only Square could polish FFXV the way it was intended, including all DLC stories in the main game and the scrapped content, integrating the stories from the movie and anime together in the game, letting us explore the world that didn't get explored (because of cut content), giving us more space to get to know some characters that were obviously were written better than actually showed... I'm positive that it could be one of the best JRPGs ever created, because the story was actually very good, if only they didn't present it in such a messy way with too many different medias.

Prompto Argentum was (is) my favorite character, not only in the game, but pretty much across all game characters. The world needs more sunshine like him.

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HaloBlues

Review HaloBlues 3/5 · Mar 31, 2025

Could've Been More

A shorter and less serious review than usual, but I feel like this game's major sticking point to me is its potential. Even though I've long since gotten over the promise Versus XIII had, I still wonder what it would have entailed - and then there's the lost potential of what we did get, in Luna and Niflheim and Ravus …

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A shorter and less serious review than usual, but I feel like this game's major sticking point to me is its potential. Even though I've long since gotten over the promise Versus XIII had, I still wonder what it would have entailed - and then there's the lost potential of what we did get, in Luna and Niflheim and Ravus and Regis, the relationships and characters and storylines that could have been so much more than they were.

But we got Ignis. And him and his relationship with Noctis, as well as his DLC, are carrying two of these three stars on their backs for me. Love you team mom.

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Terinati

Review Terinati 2/5 · Aug 3, 2022

Honestly, I can't decide if my review of this game would be better, or worse, if it weren't for my fondness for the Final Fantasy IP.

My primary problem, the thing that made it nearly impossible to enjoy the rest of the aspects of the game on their own merits, is just how terrible the script and voice acting are. …

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Honestly, I can't decide if my review of this game would be better, or worse, if it weren't for my fondness for the Final Fantasy IP.

My primary problem, the thing that made it nearly impossible to enjoy the rest of the aspects of the game on their own merits, is just how terrible the script and voice acting are. I don't know if this is an issue of poor localization or what, but it seems to me like each line of dialogue is both written and spoken as if the writer and actor have no clue about where the line is occurring in relation to what's going on around the characters or what lines are coming before and after. Even though it's apparent that the voice actors have good emotional range, they very rarely use it appropriately. I briefly tried playing with the original Japanese voice with subtitles, and it WAS a bit better, but because the vast majority of the dialogue occurs while things are happening that require the player's attention, this caused me to miss about 50% of the dialogue and I couldn't follow what was going on.

So, aside from the storytelling being irrevocably marred by the above, what has it got going for it?
There were a few dungeons that were interesting and/or pretty to explore, but most of them (especially those not required for the main story) were overly large with repetitive visuals and uninspired encounters. The open world thing isn't too bad, if you're not pressed for time. One definitely gets the road-trip bromance feel that I assume they were going for, and it's the most solid part of the theme/story. The combat mechanics are so-so. It's exciting to figure out the one neat trick which completely obliterates any given enemy type, but on the flip side many of the enemies are so frustrating to fight if you haven't figured out the trick that it can make you wanna throw in the towel on the game. Most of the sidequests & open world activities seem like they're going to be interesting but then it quickly becomes apparent that they're there to run up your gameplay hour count without really giving you much substance. Each activity has just enough depth to require a bit of figuring out to master, but not enough depth to make it something fun enough to do on its own merit. And most of the rewards for plugging time into them are ultimately disappointing. The primary romantic relationship of the protagonist feels like an afterthought shoehorned into the story, even though it really should be more integral since she's supposedly the reason for the roadtrip in the first place. The DLC are each lying playing a whole new game with new mechanics. If the storytelling had been more inspiring, I'd probably have dove in with gusto, with new mechanics refreshing the gameplay while I devoured the expansion of the storytelling. But as it is, I quit the DLC stories shortly after starting, because the dialogue was just as stilted as the main story and I wasn't invested enough to learn all new mechanics just for the sake of completionism.

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UnTipoSerio

Review UnTipoSerio 3/5 · Feb 20, 2022

Disperso y sin rumbo

Su desarrollo imposible lleno de obstáculos se hace notar en el juego: un combate superfluo con una falsa sensación de profundidad y una historia llena de lagunas y saltos gracias a una linea narrativa horrible. Un pequeño repunte final le da buen sabor.

mjohn153

Review mjohn153 4/5 · Aug 26, 2020

A fun final fantasy game

I enjoyed the story and graphics. The game had some great vistas to look upon. My only complaint is the long loading screens and some repetitive combat.

McDoot

Review McDoot 3/5 · Aug 11, 2020

I gave up at chapter 10 and watched the rest on youtube. Thank god.

yyninja

Review yyninja 2/5 · Jun 13, 2020

A game with a lot of beautiful art and interesting ideas, all hobbled together into a complete mess

Final Fantasy XV is a game of severe contrasts, lackluster combat and poor narrative pacing. The game features an open world and yet also features a staggering long set of linear corridors. The game features a diverse and large set of interesting characters, but you barely get a chance to learn about them. The game also features action combat that …

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Final Fantasy XV is a game of severe contrasts, lackluster combat and poor narrative pacing. The game features an open world and yet also features a staggering long set of linear corridors. The game features a diverse and large set of interesting characters, but you barely get a chance to learn about them. The game also features action combat that can get remarkably complicated, but the game never challenges players. The game boots up each time by boldly claiming to be a “Final Fantasy for fans and first timers”. As a Final Fantasy fan who loved Final Fantasy VI, VII, IX and X, I completely disagree.

The game’s opening minutes already soured my experience. It shows the protagonist Noctis and his three friends fighting what looks to be a late game boss and then does a flashback to the actual beginning of this game. This whole sequence ruined any suspense the game would try to build later on because I was confident that Noctis and his three friends would all make it to the end. Aside from that odd intro sequence, the opening premise is very strong. Noctis has to marry his childhood friend Lunafreya. The marriage is purely political and is done to ease the tensions between their two kingdoms. Joining Noctis on his bachelor trip, is his best friend Prompto, his advisor Ignis and his bodyguard Gladiolus. The crew runs into trouble when their car runs out of gas and they push the car to the nearest gas station while a cover of “Stand by Me” is performed by Florence and the Machine. It’s a perfect scene that encapsulates the main theme of Final Fantasy XV about brotherhood.

My brief warm fuzzy feelings listening to “Stand by Me” dissipates once our heroes meet Cindy at the gas station, Hammerhead. Cindy is the mechanic who helps maintain and repair your car. Cindy also seems to believe that the best way to fix a car is to wear as little clothes as possible. The game could have made a dark turn, maybe Cindy has a side job because she isn’t earning enough money fixing cars. But no, everyone in this world plays it straight and accepts Cindy’s outrageous attire. Everytime I look at Cindy, all I imagine is a stripper roleplaying as a mechanic. Her character design does not make sense in this game.

In order for Noctis and friends to make it to Lunafreya, they need Gil (money in every Final Fantasy game) as their own local currency is not accepted. Cindy recommends Noctis go on side quests such as hunting for monsters or helping with people’s requests to make money. This is a great and sensible plot device to introduce the open world and give a reasonable excuse so that Noctis can take his time before meeting his bride. Unfortunately you’ll soon realize that most of these side quests are menial and repetitive. They are your typical MMO quests to kill X monsters or fetch Y items. It’s great if you want to check off some boxes, terrible if you want to learn about the world or its characters. The crazy thing is... the way you learn about what’s happening is through codex entries randomly scattered around each town and on the loading screens. There are names and terms that you only discover through these means and it is insulting that most of the world building in the game is written in those entries.

It has taken four paragraphs to talk about the gameplay and for good reason: it is lackluster. The game is an action game, a first in the core Final Fantasy series. The player only has control of Noctis while his three companions are all AI controlled. Noctis attacks by holding the attack button, dodge by holding the dodge button and can warp around as an escape mechanism or as a devastating long range attack. Noctis can also command his AI companions to do techniques when the technique gauge is filled. In a pinch, he can also use items or throw balls of charged fire/ice/thunder at his enemies. Nothing feels skillful or deliberate in the combat. You could add some finesse by switching weapons mid combat or performing warp strike aerial maneuvers but the game never requires the player to ever accomplish these feats. Holding attack and dodge is good enough and will get you through mostly everything. Unless you are severely underleveled, almost all encounters can be won through attrition by chugging very inexpensive potions. Outside of combat, you will be mostly traveling by car. Unfortunately there isn’t much freedom when driving and you are forced to stay on the road until you complete a series of side quests to upgrade your car. I quickly became bored of manually driving so I used the auto drive feature for the rest of the game. Lastly, the game has a tendency to have Noctis jump instead of interacting with an item. It’s funny at first seeing Noctis stupidly jump in front of something he was supposed to pick up, but quickly becomes old and evident that the controls could have been better.

There is more to the plot other than marrying Lunafreya and this is where there will be spoilers. I will try to keep the story beats as broad as possible. Turns out while Noctis and friends spend time hunting monsters, completing fetch quests and camping in the wilderness.The political marriage was a sham and the emperor of Niflheim used the opportunity to take over the kingdom of Lucis without Noctis or Lunafreya knowing. In order for Noctis to take back his kingdom, he needs to power up by collecting the weapons of his ancestors. How a single person collecting all these ancient weapons will somehow turn the tides against the empire is completely left to the player’s imagination.

After collecting a few of the royal arms, the game suddenly becomes indecisive about where the plot is going and changes the main objective. At the start of Chapter 4, our heroes are now focused on receiving the blessings from the Astrals, gods of the world that can grant power to the king of Lucis. Lunafreya also plays a part in this because she is the Oracle, but her role is never explained except in the loading screens. The whole objective of collecting the royal weapons becomes an afterthought. After numerous run-ins with the Astrals, things take yet another turn. Noctis and friends learn that Lunafreya is in possession of the Ring of Lucii, something the game never explains but everyone knows its significance. So in addition to receiving the blessings from the Astrals, Noctis needs to retrieve the Ring of Lucii before the empire does.

Fast forward a couple chapters later, Noctis finally has the Ring of Lucii, blessings from several Astrals and possesses the royal arms. So this means Noctis can finally reclaim his kingdom right? Nope, the game takes another turn and the new objective is to invade the kingdom of Niflheim instead. The reason is because the empire has stolen the Crystal from Insomnia (the capital of Lucis). What the Crystal is and what it does is never explained earlier in the game and now everyone says it’s important because it is used to banish the Darkness. The Darkness and its effects on the world are also never explained until this point. The constantly shifting goals in an effort to complicate the plot, feels cheap and undeserved. It doesn’t help that between most chapters there is a time skip, be it several days, months or even years. It’s a narrative device employed so often that the plot essentially resets itself.

The good news is that the open world is impressive. It is reminiscent of southwest America, full of desert and wooded landscapes. Side quests often lead you to areas with optional dungeons and caves to spelunk. When you want to take a break from exploration and combat, you can cook delicious meals, go fishing, take photos of beautiful vistas and partake in Chocobo races. The banter between Noctis and his companions feels natural and adapts to what they are doing. I admittedly spent longer than expected just exploring the world because I enjoyed the road trip with my brothers in arms. It is with great disappointment to report that the open world is only the first half of the game. The second half of the game is a series of linear corridors with very few side quests, tons of narrative exposition and limited battle mechanics.

Other than Noctis, you only get to learn surface level details about the other named characters. Some characters like Iris and Aranea are introduced only to be forgotten in later chapters. A huge revelation about one of your companions is quickly waived off as if it were nothing. Even Lunafreya, for as much importance as being the Oracle, is assigned a very minor role in the game. The only way to learn more about these characters and the world is to play the DLC, see the Kingsglaive movie and watch the Brotherhood anime. It’s disappointing that substantial character development and backstory is relegated to external content.

I can’t recommend Final Fantasy XV. The plot in the main game feels hobbled together with shifting objectives and poor character development. The open world chapters are a brief enjoyable delight followed by a horrible aftertaste in the second half of the game. The only way to truly understand this game is by spending additional hours watching and playing side content. This is not the worst Final Fantasy Square Enix has released, but there’s nothing magical or memorable about it.

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dparncutt

Status dparncutt Nov 28, 2018

What a confused mess of a game.

Loved some of the open-world elements and how pretty the game is but ultimately the world is not that big, there's little at the heart of the story (which keeps doing things to pull you out of it) and it really lacks the sense of adventure that is central to most Final Fantasy …

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What a confused mess of a game.

Loved some of the open-world elements and how pretty the game is but ultimately the world is not that big, there's little at the heart of the story (which keeps doing things to pull you out of it) and it really lacks the sense of adventure that is central to most Final Fantasy games.

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cwknight

Review cwknight 4/5 · Aug 23, 2018

I'm so not that person that gets into weird fan-fiction, but even I think the Chocobros should f***

Wow, this game is charming every which way. Everything about it is just.... not what you would expect! But exactly what you would expect at the same time! It's like Walt Disney Film's classic 2007 film, Enchanted, where every moment is simultaneously an inversion of its predecessors, but a fulfillment of them at the same time. The weird car (game, …

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Wow, this game is charming every which way. Everything about it is just.... not what you would expect! But exactly what you would expect at the same time! It's like Walt Disney Film's classic 2007 film, Enchanted, where every moment is simultaneously an inversion of its predecessors, but a fulfillment of them at the same time. The weird car (game, not character) mechanic is so bizarre, so Japanese, and yet so fitting that I almost never travel skipped. The combat is the same way, being this melange of real time and menu based combat that does, indeed, work quite well, despite how it might appear and feel at first blush. But the real standout in this game, where I give Square Enix so much credit, is how the characters are written and interact with each other. I loved these guys, you can't help but love these guys, they just embody friendship and camaraderie in a really fundamental way. The whole experience is worth it just to join the King and his Guard on their journey.

That said it does lose some points for its unevenness near the end, where it just makes some major mistakes by stripping you of your friends and forcing you down linear hallways of horror (no really there are jump scares). It's just a jarring tonal shift in all capacities. But even still it is well worth one's time and shouldn't be missed.

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Cantstopdrew

Status Cantstopdrew Jun 3, 2018

Capsule thoughts here, full review link at the end of the text.

Not going to be coy here. Final Fantasy XV is not only the worst mainline Final Fantasy game, it's one of the worst video games I've played.

An hour in and the passive-aggressive wrestling against every fiber of this damn thing started driving me mad. I'd be passing …

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Capsule thoughts here, full review link at the end of the text.

Not going to be coy here. Final Fantasy XV is not only the worst mainline Final Fantasy game, it's one of the worst video games I've played.

An hour in and the passive-aggressive wrestling against every fiber of this damn thing started driving me mad. I'd be passing through dense foliage just fine but completely unable to jump over a small bush in town. Conversations tied with the jump button tied with getting into the bland Regalia turned every pit stop into a bewildering nightmare of making the game do what I needed or wanted it to do. Wafer thin and about as durable characters were not the charming boy band advertised but instead a stoic cook, a stoic brute, a stoic prince, and that kid who takes good photos sometimes.

Combat is a barely interactive cutscene filled with janky movements more interested in wrestling control away from me than allowing a better degree of interaction. Dialogue triggers in odd and counterintuitive ways where information introduced hours earlier comes as a total surprise. Hell, FFXV seems so deadset on you -not- playing it that it invites you to listen to music from other FF games to compensate for the all encompassing void of personality at its center.

The only saving grace is Ardyn, a magical mysterious murder hobo with damn good reason to want to destroy the world and a fashion sense that's part Doctor Who and part Doctor Hannibal Lecter. Some time after I finished FFXV many friends, the same friends who praised this broken garbage, said that multiple DLC packs fleshed out the missing spots and introduced some fun.

I buy a game, I expect a complete experience on the game's terms. The wealth of behind-the-scenes problems plaguing FFXV's development do not excuse the massive INSERT SCENE AND/OR COMBAT HERE LATER holes that kept it from even providing a complete experience in and of itself.

Between this and my full review this will hopefully be the last time I ever write about this wretched experience for more than a Tweet.

http://www.cantstopthemovies.com/2017/07/final-fantasy-xv-2016/

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BMO

Status BMO Apr 22, 2018

Wow, Episode Gladiolus is short. Much shorter than I had heard, and I heard it was quite short. Took about an hour to play through. It's not a complaint but I thought I was going to get more Gladiolus quality time.

BMO

Status BMO Apr 18, 2018

I hate it when I forget to equip the Nixperience Band when camping. I lost most of my run of the Crestholm menace dungeon last night because I forgot about the band when sitting down at the second campsite to eat me some Lasagne al Forno. I had to make the decision, lose 6 million xp or re-run Crestholm. I …

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I hate it when I forget to equip the Nixperience Band when camping. I lost most of my run of the Crestholm menace dungeon last night because I forgot about the band when sitting down at the second campsite to eat me some Lasagne al Forno. I had to make the decision, lose 6 million xp or re-run Crestholm. I went with the latter because redeeming 3 million xp instead of 9 million feels like a slap in the face.

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BMO

Status BMO Apr 16, 2018

Finished the story yesterday. I love this game. Didn't think I would, but SE really did a bang up job creating a FF where character development is the core, and boy did it work. I thought the dynamic of four bros tripping around the countryside wouldn't fly, but it most certainly did (as do they, eventually). I have plenty of …

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Finished the story yesterday. I love this game. Didn't think I would, but SE really did a bang up job creating a FF where character development is the core, and boy did it work. I thought the dynamic of four bros tripping around the countryside wouldn't fly, but it most certainly did (as do they, eventually). I have plenty of thoughts about how the game skilfully achieved a story that was almost exclusively about friendship, albeit in the obligatory fantasy (sci-fi) wrapper. But I'll save those thoughts for later. Right now I'm all over these menace dungeons and everything else I have left to tie up.

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BMO

Status BMO Apr 15, 2018

Finally hit the infamous Chapter 13. I quite enjoyed it. Reminded me of the segment in Chrono Trigger where you loose all your weapons and have to sneak around the airship to recover your friends and your weapons all the while avoiding the guards. I’m aware that SE fixed some of the issues people had with Chapter 13, but …

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Finally hit the infamous Chapter 13. I quite enjoyed it. Reminded me of the segment in Chrono Trigger where you loose all your weapons and have to sneak around the airship to recover your friends and your weapons all the while avoiding the guards. I’m aware that SE fixed some of the issues people had with Chapter 13, but I’ve read that it is structurally the same. I think that everything in Chapter 13 works well, creating a bit of tension leading toward end game, and is full of some interesting backstory and revelations. I’ve heard people hate this part of FFXV, and I don’t think I can share that sentiment at all. Actually, from everything I heard and read about it I expected something different, something much longer and frustrating. I don’t find that either of those descriptors apply.

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BMO

Status BMO Apr 14, 2018

Leviathan: a gorgeous moment of pure spectacle, deeply disappointing fight.

TheMiziko

Review TheMiziko 4/5 · Apr 13, 2018

Not exactly what we expected, but still a decent JRPG

From all the trailer, and 10 year development cycle, I definitely think it was not what i expected, but it is still a good game with bad marketing.

For sake of better formatting, and score, I put link to my in-depth review

https://stielante.wordpress.com/2018/04/13/final-fantasy-xv-not-exactly-what-we-were-looking-for/

Hope that despite the swarm of mixed reviews, people will still give base game a fair chance.

BMO

Status BMO Apr 13, 2018

Some thoughts as I clock in around 60 hours so far:

  • I am quite enjoying the music. I made a quip about the FFXV lacking memorable music due to the fact that it is drowned out by every other FF soundtrack to date, playable via the Regalia’s soundsystem. I take that statement back. The music is quite good and I’ve …
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Some thoughts as I clock in around 60 hours so far:

  • I am quite enjoying the music. I made a quip about the FFXV lacking memorable music due to the fact that it is drowned out by every other FF soundtrack to date, playable via the Regalia’s soundsystem. I take that statement back. The music is quite good and I’ve caught myself humming it on more than one occasion.
  • On two seperate occasions the game has warned me that I’m about to leave the main open world space of the game and that I won’t be able to return for some time. On both occasions the game immeadiatly allowed be to return to the open world area. What are you playing at SE?
  • Why did it take me 55 hours to think to put a moogle decal on my car? Shameful
  • The game AI has no business being as good a photographer as it is
  • Prompto really likes Chocobos
  • I hate Magitech troopers, especially when they drop on top of my hunt. I once had two hunts that overlapped each other and they overlapped a third set of mobs. Half way through the fight two seperate groups of troopers dropped on top of me. There were five seperate red circles on the mini-map representing the five seperate groups I was fighting. And since this game completely threw the idea of crowd control out the window, it was not so much challenging as it was purely annoying
  • x to jump and to interact? Aaaaaahhhhh!!!!
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BMO

Status BMO Apr 10, 2018

So I hear that Chapter 7 is where is game starts to go bonkers. I am in Chapter 8 now and I don't quite see it yet. Sure, Aranea Highwind is suddenly in my party, despite the fact that our last encounter was a fight. But the game does a fair job explaining that. I suppose I'll have to keep …

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So I hear that Chapter 7 is where is game starts to go bonkers. I am in Chapter 8 now and I don't quite see it yet. Sure, Aranea Highwind is suddenly in my party, despite the fact that our last encounter was a fight. But the game does a fair job explaining that. I suppose I'll have to keep my eyes peeled for the more confusing plot points I keep hearing about.

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BMO

Status BMO Apr 10, 2018

It seems that Prompto grew tired of taking the usual photos of the boys...

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BMO

Status BMO Apr 9, 2018

Leveling up seems easier in this game than I am used to in FF games. Is it just me? I’ve already hit 50 and I’ve really only explored the opening areas up to the point where you set sail for Altissa (Chapter 6 if I recall). I know the game has quite a few more levels to go but that …

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Leveling up seems easier in this game than I am used to in FF games. Is it just me? I’ve already hit 50 and I’ve really only explored the opening areas up to the point where you set sail for Altissa (Chapter 6 if I recall). I know the game has quite a few more levels to go but that seems quick.

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BMO

Status BMO Apr 7, 2018

I feel that when I am eventually done with FFXV, none of the music will remain with me, which will be a first for a Final fantasy game. Why? Because you spend enough time driving around in your car listening to the soundtracks to the previous fourteen games, that those soundtracks utterly drown out any of the music composed for …

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I feel that when I am eventually done with FFXV, none of the music will remain with me, which will be a first for a Final fantasy game. Why? Because you spend enough time driving around in your car listening to the soundtracks to the previous fourteen games, that those soundtracks utterly drown out any of the music composed for this game.

And don’t get me started on the fact that the soundtrack to FF Tactics wasn’t included. I don’t know how you leave out the best FF music ever written, but that’s what they did.

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BMO

Status BMO Apr 7, 2018

I am enjoying this game so far but some of the side quests are maddeningly poor. Especially those where you have to find five objects within the quest area. The pixel hunt is strong with this one.

Malstrum

Review Malstrum 3/5 · Jul 6, 2017

Reverse JRPG Syndrome

FFXV has an issue that many JRPGs suffer from - except in reverse. Most JRPGs are super slow to start and require a bit of dedication to get to the good stuff.

FFXV starts out as an amazing experience. The first ~5 chapters are fantastic - you have an entire world to explore, tons of side quests, bounties, and skills …

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FFXV has an issue that many JRPGs suffer from - except in reverse. Most JRPGs are super slow to start and require a bit of dedication to get to the good stuff.

FFXV starts out as an amazing experience. The first ~5 chapters are fantastic - you have an entire world to explore, tons of side quests, bounties, and skills to level up (like Noct's fishing). If the entire game felt like this I would rate it 9/10. Unfortunately once you progress into the main story the game becomes extremely linear and strips all that freedom away.

I have yet to finish the game (put it down on Chapter 13 - and this was after the update that supposedly made this chapter better). I plan to return to the game eventually on the hopes that the endgame can rekindle the magic that the game started with.

The story is pretty weak. I watched Kingsglaive before the game launched and I feel like a lot of the material from the movie should have been cutscenes in the game, some of the plot wasn't explained very well in game.

The English voices are unbearable - switch to Japanese right away. The music is passable but I didn't hear any tracks that blew me away. You won't find anything on the same caliber as Aerith's theme from FFVII.

The game looked pretty good on XB1 - there was a lot of texture pop and the dynamic resolution is noticeable but the frame pacing is acceptable.

Now on to the good stuff - the combat. It's very fun to play. It lacks some depth but I didn't mind. The magic system is different from a traditional final fantasy game - it's almost like the draw system from FFVIII without the junction system.

The world is massive and has some impressive visuals. The banter between characters is charming at first but lacks variety. The characters themselves aren't well developed in the main story - hopefully the DLC addresses this but be aware that the main game does not.

FFXV is the perfect example of "what could have been". With just a little more love and attention give to the story and characters, and a little polish added to the later chapters to retain the freedom from the earlier segments; it could have been one of the best installments yet.

I plan to edit this review once I have beaten the game and experienced the content post-campaign. As it stands now - 6/10.

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Untuvakana

Review Untuvakana 4/5 · May 18, 2017

I’m not going to say boyband….this is boyband’s road trip..

Finally, for a long time Final Fantasy series has produced something playable. Somebody can argue with me that FFXIII was playable but let’s return this subject some other time.

This game delivers traditional Final Fantasy plot where half of the story is going to get over your head and overall …

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I’m not going to say boyband….this is boyband’s road trip..

Finally, for a long time Final Fantasy series has produced something playable. Somebody can argue with me that FFXIII was playable but let’s return this subject some other time.

This game delivers traditional Final Fantasy plot where half of the story is going to get over your head and overall experience will be scattered around until you read couple of wiki-articles. That’s why I’m not going to talk about the plot because after some wiki exploring and couple of youtube-videos. I still don’t understand all of it; I’m a prince, I’m going to marry a girl who is oracle. My father is killed. My kingdom is invaded and now I’m a runner and still going to meet my girl…and then shit happens.

Battle mechanic is going to give us “new” (oh there was a FFXII) real time wait-mode combat (if you decide to use this on setting menu), causing some annoying interruption every 30 seconds. While you can use libra in the wait mode you have to wait while bushing the button something between 10s to one minute depending enemy’s strength.

When main guest line starts getting boring you have many side guest options available. Anything for special Hunt-missions (tonberry is not suppose to run towards you while doing aerial parkour. It’s really disturbing) to errand boy running, oh and don’t forget some stranger’s car problems. When genuine boredom is starting hitting in you can always go fishing. Although is you are after level 10 skills from fishing you will hate this after a while.

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theWellRedMage

Review theWellRedMage 3/5 · Feb 24, 2017

Final Fantasy XV (2016) reviewed by the Well-Red Mage

“I admire your willingness to put artistic integrity over marketability.” -Hobbes, Calvin & Hobbes

It should probably be said that this review contains spoilers for a fairly new game. If that sort of thing bothers you, please be aware that I’ll discuss the minutiae of the storyline in the Narrative section of this post and I’ll only talk about the …

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“I admire your willingness to put artistic integrity over marketability.” -Hobbes, Calvin & Hobbes

It should probably be said that this review contains spoilers for a fairly new game. If that sort of thing bothers you, please be aware that I’ll discuss the minutiae of the storyline in the Narrative section of this post and I’ll only talk about the base premise of the game in other sections, including the body of text below.

Final Fantasy XV is the fifteenth installment in the acclaimed franchise that obviously peaked in its single digits. Anticipation reached an insane pitch for this game. Why not? It was under development for eight years. Everyone was expecting great things, more or less, but after all of the multimedia tie-ins and Platinum Demo, does Final Fantasy XV hold up as the paramount RPG we all wanted?

Everything you’ve come to love and respect about Final Fantasy is here, like patronizingly easy quick time events, a tiny storyline with missing details, billions of boring fetch quests, unending loading screens, unresponsive NPCs, zero character development, a bloated open-world setting, a stamina bar, a painstakingly linear third act, and stealth mode. I’m being sarcastic, of course. Nobody expects these things from a Final Fantasy game. Nobody asked for these things from a Final Fantasy game. But my apprehension is that this is going to increasingly define this series as it continues on into the future.

Now of course it is true that any work should be judged on its own merits and not on the basis of its peers or its franchise context. That could be argued and I can agree with that to an extent, but this is one of the longest running and most beloved RPG series of all time so it’s easy to see why this fifteenth mainline title would be so often contrasted against the hits of the past.

The game opens with four friends travelling through the desert. It seems their car, the Regalia, has broken down so they’re forced to get out and push it. There’s a bit of banter between them to give us an idea of their personalities. The screen pans up as a cover of “Stand by Me” plays through the hot air and the title of the game crystallizes the fears in my heart: Final Fantasy XV. I remember saying “Please don’t let slowly pushing a car down the road be characteristic of this entire game!”

Yet I think that’s the perfect way to explain this visually beautiful but cumbersome and disjointed game. How silly is that, anyway? Their home city was still in sight. They could’ve went back for gas. Send Prompto. He runs fast. Or better yet, they have cellphones. Why not call for AAA? Heck the very next outpost has its own resident tow service…

Click here for the full review... https://thewellredmage.wordpress.com/2017/02/24/final-fantasy-xv-2016-2/

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Scott_6464

Review Scott_6464 5/5 · Jan 15, 2017

Pros

  • Amazingly crafted world that is exciting and rewarding to explore

  • Breath-taking graphics, excellent sound and atmospheric music

  • The combat mechanics are fast-paced and simple

  • The structure of the game, from the open-world, day-to-day side-questing, to the more linear later missions had me enthralled from beginning to end.

  • There is just so much to do, from the sheer magnitude of …

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Pros

  • Amazingly crafted world that is exciting and rewarding to explore

  • Breath-taking graphics, excellent sound and atmospheric music

  • The combat mechanics are fast-paced and simple

  • The structure of the game, from the open-world, day-to-day side-questing, to the more linear later missions had me enthralled from beginning to end.

  • There is just so much to do, from the sheer magnitude of side missions to the diverse main story quests, there's never a lack of content

Cons

  • The camera can be frustrating during combat in tight areas

  • The characters and story, whilst good, are a little underwhelming.

  • People may be turned off by the on-rails nature of the driving

  • As amazing as the open world is, I felt the environments lacked some of the variety and inventiveness of previous games in the series

  • Chapter 13 - if you've played the game, you'll know what I mean

"Final Fantasy XV was a truly amazing gaming experience. Yes there are some odd design choices here and there, but they did little to dampen the overall enjoyment I had with this game. The world is a beautiful, well-structured, addictive creation, just short of a masterpiece and I can't wait until I revisit it again."

9.5 / 10

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