Main game
4.13 average rating based on 46 ratings
I wanted to mark this game off as "played" once I'd beaten Classic Mode at intensity 7.0 or higher, but I just really hate Master Core, and I don't think I'll ever be able to do it. However, I did make it to Master Core at intensity 8.0, so I'm pretty happy with that.
Anyway, Smash 4 to me is just another example of a great game that got slept on because everyone slept on the Wii U. There's a reason all the Wii U games are getting ports on the Switch--they were way too dope.
But seriously, Smash 4 is so big. With my purchase of Bayonetta, I had 59 characters available to me for play. I don't even know how many stages there are, but after 28 hours, I feel like I was still stumbling upon new ones. 55 Events, which I completed. 140 Challenges, of which I did 53 (half of them are like seriously impossible). You got your classics like the Home-run Competition and Target Blast. Endless Smash. Cruel Smash (I got 8 or 9 in this). There's so much here! It's not quite as big as Ultimate, but it should have got way more hype …
I wanted to mark this game off as "played" once I'd beaten Classic Mode at intensity 7.0 or higher, but I just really hate Master Core, and I don't think I'll ever be able to do it. However, I did make it to Master Core at intensity 8.0, so I'm pretty happy with that.
Anyway, Smash 4 to me is just another example of a great game that got slept on because everyone slept on the Wii U. There's a reason all the Wii U games are getting ports on the Switch--they were way too dope.
But seriously, Smash 4 is so big. With my purchase of Bayonetta, I had 59 characters available to me for play. I don't even know how many stages there are, but after 28 hours, I feel like I was still stumbling upon new ones. 55 Events, which I completed. 140 Challenges, of which I did 53 (half of them are like seriously impossible). You got your classics like the Home-run Competition and Target Blast. Endless Smash. Cruel Smash (I got 8 or 9 in this). There's so much here! It's not quite as big as Ultimate, but it should have got way more hype than it did.
The only downside was that I didn't feel like there was a very solid 1-player adventure mode. There are all these different events and challenges, but other than Classic Mode, which even then isn't much of an adventure, there's not much of a "one-player mode". This is why I had such a hard time figuring out what "beating" this game was going to look like for me. Still, the myriad of ways to Smash and the multitude of challenges in the game are more than enough to keep a single player occupied.
The only other thing that kinda sucked was the menu layout. It was just bad. Overall, though, this is an extremely solid game, and I'm going to be able to continue having a great time playing it.
I'm having trouble figuring out what "beating" this game will look like for me. I usually mark a game as "played" after I've beaten it, but Smash for Wii U doesn't really have one-player campaign or mode. I beat all the Events, and I've gone through Classic Mode several times. I don't really want to beat Classic Mode with every single character, and I'm not sure I'll get good enough to beat it on the hardest mode. There are the Challenges, which I think would be a pretty good indication of having "beaten" the game, but there are 140 of them, and some of them are ridiculously hard. I'm at 33 so far. Anyway, I'm working on those right now, and we'll see if I end up beating them all or just end up deciding that the game is unbeatable.
Here is a sad fact: I am not enjoying Super Smash Bros. It is the first Wii U game I feel any sort of disappointment about. Maybe it is because we are not playing with enough people. I am sure an eight player smash is a......smash! But so far we have not quite figured out the quirks and it is a struggle to work up the will to play. Maybe I am missing something, but so far Smash has been a letdown.
I can't wait to try Cloud when I get home today. I'm still totally confused why Nintendo would announce that they are stopping development on all Smash DLC though. Why not keep the door open? Just seems like a strange move to me. I'm also pretty disappointed with Bayonetta being the final character. :yawn: The game needs Simon Belmont, but maybe Konami is too stupid to even do the licensing deal.
Crossed over the halfway point in #Smash Challenges yesterday! http://miiverse.nintendo.net/posts/AYMHAAACAAADVHhpW26CRA