“If everything seems under control, you’re not going fast enough.”
-Mario Andretti
Full disclosure, I’m not a fan of racing games. That’s why I hardly review ’em. Unless there’s some kind of gimmick, I avoid them for their perceived uniformity and blandness. So then why did I just impulse-buy Mario Kart 8 Deluxe, recently released on the Nintendo Switch? Because the game looked like it really delivers Nintendo’s favorite word: Fun. And it I can attest that it does. It is exhilarating, heart-pounding, joyous, innocent and unadulterated fun.
I cannot overstate how much that surprised me. Mario Kart is a 25-year-old Nintendo franchise and I checked out from it 20 years ago. The novelty of playing a racing game as my favorite Nintendo characters wasn’t enough to draw me into every new title they put out in the series, as with each new title that novelty wore thin. I loved the founding game on the SNES and Mario Kart 64, but most of the filler in between flew right past me.
And then comes Mario Kart 8 Deluxe. Here is a game I was never excited about back when it was merely an announcement for the Switch. I followed those announcements pretty closely and while Breath of the Wild, the Nindies, and the games by Square tickled my fancy, MK 8 Deluxe was on the same tier as Arms, that being the “I couldn’t care less” tier.
Then it launched. Then everyone was playing it. Then it started getting galactic reviews. Then I accidentally purchased it and I haven’t looked back since. I’ve been going too fast.
Touted as the best Mario Kart game, which is really saying something considering how many go-kart outings these characters have seen, Mario Kart 8 Deluxe is a port of the Wii U game Mario Kart 8. Nintendo apparently refined and balanced certain aspects of the original game while adding and expanding features for the re-release. This was undeniably a smart move on their part. With the Wii U having sold as poorly as it did, there aren’t a whole lot of people who played Mario Kart 8 and therefore this might as well be a totally brand new game. It was to me.
The goal of MK8D is the same as all racing games: complete a certain number of laps around a racetrack and reach the finish line in first place. There are generally twelve other racers on the track with you. Racetracks include underwater and anti-gravity sections testing the limits of your skills. You modify your personalized kart based on the body, the tires, and the glider. New kart parts are unlocked after collecting a certain amount of coins, 30 coins for each part until reaching 450 coins, after which the requirement changes to 50 before changing again at 1200 to 100. Coins are scattered across the racetracks.
During a race, you rely on speed, acceleration, weight, handling, and traction to succeed, as well as picking up items from item boxes to use against your opponents. Some examples of items take the form of banana peels, mushrooms that give you a burst of speed, invincibility stars, and homing red koopa shells. You can trip up your opponents with these to pull ahead, while keeping an eye out for obstacles, jumps, and boosts, braking when absolutely necessary. A mark of the series, you can make your kart take a little hop which can be used to drift around turns. Drifting longer triggers special boosts, which are essential. These core elements of items and trick turns make MK8D a very fast-paced and aggressive racing experience with tremendous placing mobility, meaning you can work your way back to first place easily most of the time or contrariwise you can find yourself in last place just as easily.
MK8D features four main modes of gameplay: single player, multiplayer, online play, and wireless play for multiple Switch users to race against each other. There are also four sub-modes: Grand Prix, Time Trials, VS Race, and Battle. Online play only features the VS Race and Battle modes.
Grand Prix is the single player go-to, essentially the campaign mode though a friend can join in on the action. Grand Prix puts you in a 4-race cup competition. There are 12 different cups and 4 unique racetracks in each cup, for a total of 48 racetracks in the game. Unfortunately, Deluxe does not introduce new racetracks for Grand Prix. Delightedly, though, some of them are returning tracks from previous Mario Kart games: the original Rainbow Road from the Super Nintendo and Toad’s Turnpike from the N64. For old fans of the series like me, this was that right touch of Nintendo nostalgia.
Click here for the full review... https://thewellredmage.wordpress.com/2017/05/05/mario-kart-8-deluxe/