Review Taffer 4/5 · May 16, 2025
Overall it felt like a more worthwhile/fulfilling expansion compared to Scourge of Armagon. The map design felt a lot more compelling and interesting than its immediate predecessor and, dare I say, the base game as well. The new enemies felt like they stuck out less than those in the first expansion, but honestly, that's probably a good sign; the …
Overall it felt like a more worthwhile/fulfilling expansion compared to Scourge of Armagon. The map design felt a lot more compelling and interesting than its immediate predecessor and, dare I say, the base game as well. The new enemies felt like they stuck out less than those in the first expansion, but honestly, that's probably a good sign; the only ones that always made their presence known were the Wraths which joined the ranks of enemies that can chuck exploding projectiles your way with reckless abandon, though theirs do very little damaged compared to the Vores. The bosses also felt like they were implemented a lot better compared to Armagon, as all of them except the Dragon come at the end of an appropriately populated level with an entourage and so aren't quite so cheeseable; the Dragon itself felt like a fairly worthy final encounter even if some of the challenge that came from the tremors causing you to stumble all over the place was a bit cheap.
The new weapons definitely take center stage here, and especially the way they come with their own special ammo, allowing you to have twice as many of your strongest attacks; like in the base game and unlike Armagon, once you've hit a certain point there's really no reason to not just use the rocket launcher and its nifty new multi-rocket rounds for everything, except for whipping the Thunderbolt out whenever a Shambler pops up. The new music also echoes that of Armagon in the sense that it honestly often feels more suited to the genre than what Nine Inch Nails did in the base game.