Quake: Mission Pack 2 - Dissolution of Eternity (1997)

id Software

Expansion of Quake

DOS · PC (Microsoft Windows)

3.73 from 73 ratings

833 members have it in their collection · 2 playing now · 605 backlogged · 16 wish listed

How long? Main story 3h · with extras 3h (from 3 logged playthroughs)

Two new episodes. Sixteen new levels. One way out. Your journey has led you down a path of no return. The acrid smell of death fills the air. And you know the road ahead may lead to your grave. But Quake, with his insidious, apocalyptic plans, must be crushed. If you fail, evil will shroud the universe for all eternity.
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Details

Developers
id Software
Publishers
Activision, Rogue Entertainment
Genres
Shooter
Themes
Action, Historical, Science fiction
Series
Quake
Steam
View on Steam

Release dates

  • Mar 31, 1997 (North_America) DOS
  • Mar 31, 1997 (Europe) DOS
  • Aug 03, 2007 (Worldwide) PC (Microsoft Windows)

Related

Bundled in

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Rating distribution

5 stars
10
4 stars
35
3 stars
26
2 stars
2
1 star
0
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Community All Reviews Statuses

Taffer

Review Taffer 4/5 · May 16, 2025

Overall it felt like a more worthwhile/fulfilling expansion compared to Scourge of Armagon. The map design felt a lot more compelling and interesting than its immediate predecessor and, dare I say, the base game as well. The new enemies felt like they stuck out less than those in the first expansion, but honestly, that's probably a good sign; the …

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Overall it felt like a more worthwhile/fulfilling expansion compared to Scourge of Armagon. The map design felt a lot more compelling and interesting than its immediate predecessor and, dare I say, the base game as well. The new enemies felt like they stuck out less than those in the first expansion, but honestly, that's probably a good sign; the only ones that always made their presence known were the Wraths which joined the ranks of enemies that can chuck exploding projectiles your way with reckless abandon, though theirs do very little damaged compared to the Vores. The bosses also felt like they were implemented a lot better compared to Armagon, as all of them except the Dragon come at the end of an appropriately populated level with an entourage and so aren't quite so cheeseable; the Dragon itself felt like a fairly worthy final encounter even if some of the challenge that came from the tremors causing you to stumble all over the place was a bit cheap.

The new weapons definitely take center stage here, and especially the way they come with their own special ammo, allowing you to have twice as many of your strongest attacks; like in the base game and unlike Armagon, once you've hit a certain point there's really no reason to not just use the rocket launcher and its nifty new multi-rocket rounds for everything, except for whipping the Thunderbolt out whenever a Shambler pops up. The new music also echoes that of Armagon in the sense that it honestly often feels more suited to the genre than what Nine Inch Nails did in the base game.

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GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Nov 14, 2021

As the slipgate fog surrounds you, thoughts rage into your consciousness...

Was fun overall. This is split into two episodes (not sure why) of a total of 15 maps. The first episode is more dark fantasy style (almost hexen like) whereas the second one is something entirely different. I liked the second one far more than the first due to more challenging (And i thought interesting levels based off ancient civilizations …

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Was fun overall. This is split into two episodes (not sure why) of a total of 15 maps. The first episode is more dark fantasy style (almost hexen like) whereas the second one is something entirely different. I liked the second one far more than the first due to more challenging (And i thought interesting levels based off ancient civilizations like Egypt) It's at times challenging, however you have some very OP weapons to make up for it... such as alternate multi-warhead ammo for your grenade launcher and rocket launcher that lets you cheese enemies like shamblers and bosses.

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