Quake II (1997)

Hammerhead, id Software

Amiga · Linux · Mac · PC (Microsoft Windows) · PlayStation · Xbox 360 · Zeebo

3.75 from 863 ratings

2954 members have it in their collection · 32 playing now · 1160 backlogged · 157 wish listed

How long? Main story 8h · with extras 9h · 100% 5h (from 18 logged playthroughs)

Quake II is a first-person shooter video game developed by id Software and published by Activision. It is not a direct sequel to Quake, id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.
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Release dates

  • Dec 09, 1997 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Sep 30, 1999 (Full Release) (Worldwide) PlayStation
  • Oct 09, 2002 (Full Release) (Europe) Amiga
  • May 25, 2009 (Full Release) (Brazil) Zeebo

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Featured in lists

God tier OST by Pinapplo · 62 games · 0
Nintendo 64 by KiingShady · 76 games · 0

Rating distribution

5 stars
196
4 stars
334
3 stars
264
2 stars
60
1 star
9
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Community All Reviews Statuses

Krauzer

Review Krauzer 5/5 · Sep 5, 2025

Quake II Remaster by Nightdive Studios is the definitive way to experience id Software’s 1997 classic. It bundles the full base campaign with enhanced visuals, improved AI, modern lighting, and accessibility options, while also including every major piece of additional content ever released. Alongside the base game, the package comes with The Reckoning and Ground Zero, two classic expansion packs, …

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Quake II Remaster by Nightdive Studios is the definitive way to experience id Software’s 1997 classic. It bundles the full base campaign with enhanced visuals, improved AI, modern lighting, and accessibility options, while also including every major piece of additional content ever released. Alongside the base game, the package comes with The Reckoning and Ground Zero, two classic expansion packs, the Nintendo 64 port, and a brand-new campaign called Call of the Machine developed by MachineGames.

One of it's biggest standouts in my opinion, when it comes to QOL improvements, is the Compass usable item, which will help you find your way to the next objective. This is one of the biggest problems of the original game, it's levels are very hard to navigate, and I can see a lot of people dropping the game mid-way through because of this. The Reckoning and Ground Zero are faithful to their original forms, offering new levels, weapons, and enemies. While they extend the Quake II experience, they are often regarded as less inventive than the main campaign, providing solid but conventional expansions that are more appealing to completionists and fans than newcomers.

Even though this was my first time playing this title (my first ever Quake was Quake 4) I absolutely loved it, not just the base game, but the expansions are amazing, especially Call of The Machine. The other two expansions are not bad, but they just feel like more content for the base game, no complaints here. But call of The Machine is the best in my opinion because you play different levels, starting from scratch on each one, and this shifts the game's dynamic enough to make it more interesting, especially when it comes to it's level design.

MachineGames expansion reimagines Quake II with more varied environments, creative encounters, and relentless pacing. Many people and critics consider it stronger and more exciting than the base game itself, with its large-scale battles and inventive map design capturing the essence of old-school shooters while still feeling fresh. So I'm absolutely not alone on this opinion, and I highly recommend not skipping this content if you are deciding which one you should play after finishing the base game.

Overall, Nightdive’s remaster is both a preservation project and a revitalization, the package is content-rich, affordable, and accessible, making it the best way to revisit Quake II or experience it for the first time. The classic expansions add historical value, but Call of the Machine stands out as the crown jewel of the collection, proving that Quake II’s formula can still shine with the right creative push. This is no doubt one of the best shooters of all time, and I'm glad I got to experience all of it's contents in one sitting, and I took a while since there are enough levels to play on this package that it can even tire you sometimes. This is one of the utmost "must-play" shooters of all time, if you like shooters to any extent, this is an obligatory title you should experience.

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ZaborFigasse

Review ZaborFigasse 5/5 · Jan 11, 2024

Вечная классика.

Перепрошёл ремастер для Xbox. Ощущения как в первый раз. Все такое - вау! Нестареющая с годами игра. Абсолютно. Единственное, что вроде в былые времена излазил все вдоль и поперек, а тут местами локации подзабылись. Нововведенный компас кстати весьма помогал. Спорное тем не менее решение игрока за ручку вести, хотя в целом не напрягает. Если читаете и ни сном не духом, …

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Перепрошёл ремастер для Xbox. Ощущения как в первый раз. Все такое - вау! Нестареющая с годами игра. Абсолютно. Единственное, что вроде в былые времена излазил все вдоль и поперек, а тут местами локации подзабылись. Нововведенный компас кстати весьма помогал. Спорное тем не менее решение игрока за ручку вести, хотя в целом не напрягает. Если читаете и ни сном не духом, то бегом покупать и играть. Такого сейчас уже не делают:-) Хотя о чем это я? Любой любитель видеоигр мимо этого проходить не должен.

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HunterZ

Review HunterZ 2/5 · May 9, 2022

A not very ambitious sequel

Full thoughts here: https://mastodon.sdf.org/@HunterZ/108241593495929166

Summary: Quake 2 single-player doesn't have many new ideas to offer over Quake 1, and to make things worse, it feels a lot more generic and awkward. Its design and gameplay are overshadowed/outclassed by contemporaries Jedi Knight (released just before) and Unreal 1 (released soon after), and then completely blown out of the water by …

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Full thoughts here: https://mastodon.sdf.org/@HunterZ/108241593495929166

Summary: Quake 2 single-player doesn't have many new ideas to offer over Quake 1, and to make things worse, it feels a lot more generic and awkward. Its design and gameplay are overshadowed/outclassed by contemporaries Jedi Knight (released just before) and Unreal 1 (released soon after), and then completely blown out of the water by Half-Life 1.

Boss fights and cinematics are underwhelming. Cutscenes, inventory, music, etc. feel tacked-on. Architecture is interesting for the time, but everything is still oppressively brown and dark. Weapons are just okay, except some are completely obsoleted by others, and none feel very powerful.

If you have no nostalgia for it but are interested in history, I can safely recommend playing only the first level or watching a let's play and then skipping the rest of the game.

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benrr101

Review benrr101 2/5 · Sep 29, 2021

Not Great

I was always a big fan of the original Quake. It was a unique theme and a new kind of gameplay that went beyond what I was used to at the time. Back in 2010 or so, I played Quake 4 and was disappointed it wasn't anything like Quake 1. Not only that, but the gameplay in Quake 4 was …

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I was always a big fan of the original Quake. It was a unique theme and a new kind of gameplay that went beyond what I was used to at the time. Back in 2010 or so, I played Quake 4 and was disappointed it wasn't anything like Quake 1. Not only that, but the gameplay in Quake 4 was infuriating at points. I knew Quake 3 was multiplayer only so I never really had any interest in it. So now in 2021, I finally decide to pick up Quake 2 and give it a shot. Can't say I'm a fan.

The game throws you into a space marines shooter with no discernible plot. I'm still not really sure who the Strogg are other than "the bad guys." Different areas of each level are somewhat maze-like and interconnected. You'll have to backtrack quite a bit in order to complete the objectives, which resulted in getting lost and having to reference video playthroughs at least three times. By the end I was starting to enjoy the variety of weapons and variety of things to shoot, but still annoyed it was totally unclear what I had to do with the "data spinner."

If you look at it as a sequel to the original Quake, it is awful. If you look at it independent of the original Quake (and with Quake 4 as a sequel), you might find some enjoyment in it. But, you really need to recognize it's a product of its time and in no way connected to the original Quake.

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XanderCat

Review XanderCat 1/5 · Jun 5, 2021

I managed to beat it.

I dunno, it really just wasn't anywhere near as good as Quake 1. Ironically the big change the devs made for this game, the "dynamic" level design is what killed this game for me. The levels are often all connected together which does make the world feel more realistic but it's also terrible for backtracking and trying to figure out …

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I dunno, it really just wasn't anywhere near as good as Quake 1. Ironically the big change the devs made for this game, the "dynamic" level design is what killed this game for me. The levels are often all connected together which does make the world feel more realistic but it's also terrible for backtracking and trying to figure out where to go next. The game still has classic FPS barriers such as needing certain keycards, turning off barriers, etc. and when you can explore the previous 4 levels this quickly becomes a nightmare because most of the time I had absolutely no idea where to go. Even guides weren't very helpful because you can only describe so much. I am ashamed to admit at the very very end I got stuck and used the cheat system to skip to the boss battle. I read the DLC isn't any better so I will be skipping it. (I loved the DLC for Quake 1 and the mods for it). I also read Quake IV is kind of terrible too, boy it really went downhill from the very awesome first game!

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