DOOM is the best modern take on the retro FPS genre. Bunny hopping around levels carrying an entire armoury on my back and shooting a lot of demons never gets boring. Other great features stolen from games of yore are maze like levels with lots of secrets and a intense heavy metal soundtrack. All of this put into a game that looks great and runs superbly makes for one of the best FPS in modern years.
Story
There’s some demons, plenty of guns and a lot of blood.
Gameplay
At the start DOOM feels a little generic, your standard modern single-player FPS where you break out of a situation armed only with a pistol. Luckily the game diverts from other modern FPS systems and goes back to the roots of what makes an FPS so great. You’ll be bunny hopping around levels faster than the speed of light shooting rockets, point blank shotgun slugs, miniguns and other incredibly satisfying weapons. Weapon variety is a key feature of DOOM, and your ammunition supply is small so get used to swapping your weapons a lot. Luckily outside of the base pistol all the weapons are great to use, my go to was the shotgun (with a grenade launcher function) and the obvious rocket launcher. The only thing I’m not entirely convinced on is the executions, which are a crucial part of the gameplay as they restore health, armour and ammunition. There is quite a lot of variety in the canned animations and they’re very quick but I often found myself just shooting them instead. Overall however the gunplay and weapon variety is incredible.
Speed and maneuverability are back, which is amazing. Get used to tapping that spacebar if you want to win, as keeping on your toes and bouncing around the maze like levels and arenas will keep the demons from blowing you up, crushing you or ripping you to pieces. There’s plenty of jump pads especially later on in the game and there is also a haste powerup if you didn’t think it was fast enough already. I cannot express how great it was to be playing a triple-A FPS where movement and jumping is so important.
Map design is generally pretty good here, sure there are levels (especially at the start) that are quite linear but from about the midway point the level design seems to improve greatly with lots of secrets, backtracking, security keys and all the other things we as an industry seemingly left behind. Secrets are important for character upgrades, which there was a surprising amount of. “Red ball things” increase your health, armour or ammo capacity. “Upgrade chips” increase functionality of your character such as ability to detect secrets, powering up your power ups or improving your secondary equipment (grenades etc.) and finally weapon upgrades for alternate fire modes or general upgrades. For the most part these upgrades don’t get in the way much and unlocking new functionality for weapons is actually pretty great, I think it’s a good thing to keep from modern game design.
Presentation
The game looks and sounds incredible, however more importantly it runs great. I was running the game at 1440p on pretty much max graphics and kept a solid >150fps. The fps is crucial here in how fast the game feels and the input latency, the option of really high FOV is also amazing. The graphics are incredible with very detailed textures, models and animations. An equally important aspect of the presentation is the music which is a suite of brilliant heavy metal guitar riffs that works so so well in the feeling of action and speed in the game, there’s probably no better soundtrack to kill demons to. Finally the sound effects are also very good here, particularly the explosions which combined with the great visuals were a lot of fun.