Doom (1993)

id Software

DOS · Linux · PC-9800 Series · Windows Mobile

4.09 from 3013 ratings

5578 members have it in their collection · 119 playing now · 670 backlogged · 408 wish listed

How long? Main story 7h · with extras 11h · 100% 12h (from 33 logged playthroughs)

In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all … Read more
In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all attempts to establish contact failing, you and your team have been dispatched to investigate. Upon arrival, you secure the perimeter as the rest of your team enters the facility. As you stand guard, your radio crackles with the sound of gunfire, cracking bones and blood-curdling screams and eventually falls silent. Alone, with no way off the planet or means to defend yourself other than your trusty pistol, there’s only one way out - into the complex of death and the horrors that await you within. If you plan to get out of here alive you must fend off the hordes of demonic imps, haunting spectres and your undead, former comrades waiting to tear you limb from limb. So, grab the nearest shotgun and blast your way out of this fragging madness! Read less
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Details

Developers
id Software
Publishers
Imagineer, id Software
Genres
Shooter
Themes
Action, Horror, Science fiction
Franchises
Doom
Series
Doom

Release dates

  • Oct 04, 1993 (Beta) (Worldwide) DOS
  • Dec 10, 1993 (North_America) DOS
  • 1993 (Australia) DOS
  • 1993 (Europe) DOS
  • Dec 09, 1994 (Japan) PC-9800 Series
  • 1994 (Worldwide) Linux
  • 2002 (North_America) Windows Mobile

Also available on

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Rating distribution

5 stars
1164
4 stars
1099
3 stars
627
2 stars
102
1 star
20
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Community All Reviews Statuses

krymsun00

Status krymsun00 Jul 6, 2025

For some reason the trophy for completing Thy Flesh Consumed popped after level 7 instead of 8. I thought I was about to walk into an impossible horde of demons lol.

krymsun00

Status krymsun00 Jul 5, 2025

Replaying on the PS5 and god damn it's hard not to appreciate the amazing level design. How is a 32 year old game still one of the best in the genre?

FiretheFlameLord

Status FiretheFlameLord Aug 5, 2023

DOOM REVIEW:(GBA)

Doom is a 2001 first-person shooter game.ID Software, the producer of the game, and Activision, the distributor, have done a great job.The story of the game is as follows.Doom is divided into three parts: " Knee-deep in the dead"," The shores of Hell "and"hell". The fourth part, "thy Flesh Consumed", was added to an expanded version of The …

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DOOM REVIEW:(GBA)

Doom is a 2001 first-person shooter game.ID Software, the producer of the game, and Activision, the distributor, have done a great job.The story of the game is as follows.Doom is divided into three parts: " Knee-deep in the dead"," The shores of Hell "and"hell". The fourth part, "thy Flesh Consumed", was added to an expanded version of The Ultimate Doom game, which was released in 1995, two years later and a year after Doom II. the campaign contains very few plot elements, with the minimum story given in the user manual and short text sections between episodes. Dec.Dec. In the future, the player character (an unnamed space marine known as the "Doom marine" or simply "Doom guy") was sent to Mars as punishment after attacking a high-ranking officer who ordered his unit to open fire on civilians. Space marines serve as security for the radioactive waste facilities of the unity Aviation Corporation, which are used by the military to conduct secret experiments with teleportation by creating gateways between the two satellites of Mars, Phobos and Decimos. Three years after the Doom guy is sent to Mars, Deimos completely disappears and "something bad" begins to pour out of the teleporter gateways, killing or possessing all the personnel on phobos. The Martian marine unit was sent to investigate, the Doom guy was left to guard the perimeter with only a pistol, and the rest of the group made their way to the base. Doom guy listens to the sound of war on the radio for hours until there is nothing left but silence. With no way out of the moon and wanting to avenge his friends, Doom guy decides to fight through the complexes of the lunar base.As the last man standing, Doom guy fights the onslaught of evil enemies to prevent them from attacking the world. In the movie "Knee deep in the Dead", the Doom guy fights high-tech military bases, power plants, computer centers and geological anomalies on Phobos. This ends with Doom guy defeating two powerful Hellish Knights guarding the Teleporter to the Deimos base, whereupon he enters the teleporter, leading to Deimos, but is overwhelmed by monsters in a seemingly unwinnable battle on the other side. In "Shores of Hell", Doom guy once again wakes up with only a pistol and fights installations on Deimos similar to those on Phobos, but distorted and distorted from the demon invasion and intertwined with monstrous architecture. After the Titanic defeats the Cyberdemon, the Doom marine crawls to the edge of Deimos, which has been flattened into a pancake shape, only to discover that the vanished Moon is floating above Hell. "Hell" begins after the sailors leave Deimos for the surface of Hell.The Doom marine fights his way through hell and eventually finds and kills the Spider-mastermind who led the invasion of Phobos and Deimos. A secret door back to Earth opens for the hero, which "hell has proven too difficult for him to contain". However, Doom marine is greeted with the terrifying sight of a burning city and the head of a rabbit (named Daisy, Doom marine's pet rabbit in The Ultimate Doom) impaled on a stake, indicating that demons have invaded Earth. In "Thy Flesh Consumed", Doom marine fights demons on earth through various disconnected high-tech bases and satanic temples, but ultimately the forces of Hell are invincible in their invasion of Earth, setting the stage for Doom II: Hell on Earth.The gameplay is as follows.in this game, which consists of 3 parts and 27 parts, you are trying to kill the creatures and finish the part.The music of the game is beautiful.If you are not too obsessed with graphics and you like retro games, this game is for you.My rating for the game: 10/10 (y) Good games to everyone 🙂

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internpepper

Status internpepper Feb 13, 2023

I see the influence on the FPS genre and I had a good time, but the puzzle elements of looking for keys got a bit repetitive. Towards the end, they upped the ante by having teleporter mazes and that was less fun. Great weapons, great music, and fun blasting demons away.

Vakil

Status Vakil Sep 2, 2022

I just discovered there’s a Doom novel series and this is like the funniest thing I’ve seen in a while.

Chapter 1: shoot gun. Gun shoot. Shoot shoot.

Endermace

Status Endermace Jul 18, 2022

First played 2022 (Age 16) 1 Playthrough (I'm too young to die 0, Hurt me Plenty 1, Ultra-Violence 0, Very Nightmare 0) All 4 chapters (Including Ultimate addition chpt) absolute classic shooter, started everything, golden age of FPS games.

Chovus

Status Chovus Feb 18, 2022

Beat the playstation version on psp, Ultra Violence. Unlike the SNES version, this ran very well with only a little slowdown in a couple late Doom 2 levels, which were big, open areas with lots of enemies. It still had a number of flaws related to being on console instead of pc. It was more awkward to move around without …

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Beat the playstation version on psp, Ultra Violence. Unlike the SNES version, this ran very well with only a little slowdown in a couple late Doom 2 levels, which were big, open areas with lots of enemies. It still had a number of flaws related to being on console instead of pc. It was more awkward to move around without a mouse + keyboard, and especially more difficult to run. It was nice that the shoulder buttons bound to strafe also acted as holding the run button, because face buttons are not meant to be held down while pressing other face buttons. I got stuck on stuff a lot, which I do not recall from the pc version. Probably needed some more work on player vector calculations. The turn speed was also a bit too slow, especially for turning around 180 degrees to get at sudden enemies behind. Since the PSP does not have R2 and L2 buttons, I had to flick the analog stick to cycle between weapons. This was awkward and made it even more difficult to swap weapons in combat. I pretty much had to always have the appropriate weapon equipped beforehand; usually the plasma rifle to deal with sudden tough ambushes. I could not find a way to zoom out and scroll the map, which made it far more annoying to figure out where to go. Looking it up online after beating it and you have to hold X. I also missed quicksaving and noclipping to deal with the annoying platforming, especially those times I fell into a pit with no way out.

The password system sucked but at least it would remember the password for the current level for easy restarting. I even used the password to carry all my stuff from Doom 1 into Doom 2, which was an interesting experience. I was impressed at how Doom 2 enemies were incorporated into the Doom 1 maps, making it a novel experience. There were also subtle changes to the maps, and the dark areas were so dark as to be a legitimate handicap. The darkness combined with the new creepy music gave it a much more Horror vibe, like Doom 3. It was too bad that a few maps were removed, but that was made up for by brand new original maps that I had never played before. A couple were intricate enough for me to look up a walkthrough to find out how to do something; like I missed 1 specific thing and did not feel like combing the entire level to figure out what it was. Challenge level was very good. As usual, Knee Deep in the Dead was the best, and always will be the best. The new enemies made it a bit more challenging, but still a little too easy. The remaining 3 episodes of Doom 1 were a good challenge, but the level got more abstract and annoying as the game progressed. I like the challenge most when I have to ration my supplies; when there is not enough health and ammo to make mistakes and I have to make use of everything the level offers. I dislike when there are cheap ambushes and damaging floors. The Doom 2 levels started off easy but ramped up in challenge, especially the new maps. I found a good amount of secrets but not everything. After the final level, I used passwords to beat the 2 secret levels that I missed.

I usually had the plasma rifle equipped for its high dps to get me out of tight situations. I only used the BFG a few times against the major bosses and huge groups of enemies. Another good thing about having the plasma rifle out was it was only 1 flick of the stick to cycle to the BGF or rocket launcher, which I used for knights, revenants, mancubi, and decent sized groups. The chaingun was my go to sniping weapon for picking off enemies at long range, and I sometimes used it at close range if ammo was plentiful. Its dps was not very good, but the stun factor target made it good for taking out any single enemy. I was never a big fan of the super shotgun, but it was great for hit and run at close range with cover to hide behind. I much preferred the regular shotgun, which was my workhorse weapon. Shotgun ammo was so plentiful that I ended up getting most kills with it; it was great vs zombies and imps, and can take out tougher enemies with some dodging. I used it to snipe too, but it was not as good as the chaingun. There is nothing more satisfying in Doom than blowing away an imp with the shotgun at close range. I used the chainsaw to kill most demons and spectres, trying to single pull them and lure them to chokepoints. It was also good for cacodemons, imps and zombies if I could get them into melee range without getting shot. Not a big fan of using berserk, so I usually saved them for healing rather than offense.

While not as good as the pc version, this was certainly a worthwhile experience.

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solcenva

Status solcenva Apr 24, 2021

Was fun to experience the game, as I never played it originally. Controls were simple and run pretty smoothly.

Fugazi57

Status Fugazi57 Oct 2, 2020

brutal doom is the first game ever to make me feel literally sick in my stomach.

or maybe was it something i ate? oh well...

GigaDeathNullGolem

Status GigaDeathNullGolem Jul 24, 2020

Completed Paranoia (Doom to HL conversion) 2.5/5. It's a lackluster mod that tries to recreate Half-Life in the ZDoom engine. (This is arguably the most well-polished of the four or so i've come across trying to do this)

talesvin

Status talesvin Jul 3, 2020

I used project brutality to finish the game and also to be able to use the mouse to control my aim.

Dallen

Status Dallen Mar 12, 2020

NGL...First episode is pretty strong but it's been fairly boring since. I think I may drop it.