Review deepdoop 3/5 · Jun 11, 2026
It's good, not great.
Rating: 7/10
Mini review:
This is an interesting Doom game. Obviously it is not the Doom that most people want, but does it accomplish what it sets out to do? Mostly, but it's flawed. It's not one of the better horror games by any means. The visuals and atmosphere are solid, the lore's pretty good. Some good jump scares as …
Rating: 7/10
Mini review:
This is an interesting Doom game. Obviously it is not the Doom that most people want, but does it accomplish what it sets out to do? Mostly, but it's flawed. It's not one of the better horror games by any means. The visuals and atmosphere are solid, the lore's pretty good. Some good jump scares as well, but enemies constantly spawning either behind me or from closets became pretty tedious. So it's good but I wonder if I'd like this more if it wasn't called Doom.
Full review (I spend about as much time talking about me and my experience with Doom as I do the actual game, oops):
Not that anybody needs context but I want to talk about my Doom fandom. I'm not a boomer shooter fan. I played the first Doom when I was a kid and I'm pretty sure I skipped the entire franchise up until 2016, which I enjoyed a fair bit but wouldn't say I LOVED. Eternal I liked less but still enjoyed. Dark Ages hit me really hard and I absolutely adore that game. But because I skipped so many games and ignored any Doom conversation, I was also behind on lore. I didn't know until way later that he had a bunny. Yes, Doomguy would still smash demons without the death of his bunny (or his family, but let's be honest, a lot of us focus more on the rabbit). I'm a simple man who loves his own bunny so it's hard for me not to relate. So now I play through Doom with this knowledge in my head and it makes me like the games more. I'm even replaying Doom 2016 now through a different lens of being invested in the series because of Dark Ages.
So I watched the trailer for the new Dark Ages DLC and I was in the mood for a Doom I hadn't played. I could have played 64, but I thought I'd give the maligned Doom 3 a shot because I do like horror shooters where you aren't weak. Also, I didn't realize it wasn't actually Doomguy. I thought it was a reimagining of Doom 1 for some reason, though approached from a more claustrophobic, scary angle. I think that's a neat idea. But nah, you're another marine. That's fine.
So then it comes down to, does it work as a horror game? It mostly does, but it doesn't rank high up there for me. The atmosphere and level design is usually good, though sometimes frustrating. They do nail the claustrophobia, and there's always a sense that there's an imminent threat. But that's where the game loses me a bit. There are solid jump scares scattered throughout, but it relies way too heavily on the same formula to the point of tedium. Enemies will often be behind you or spawn from a closet (sometimes behind you). I get it, they want you to feel like there are threats everywhere, but it got a little boring and annoying.
And outside of some slightly off-kilter weapon balancing (the shotgun feels like crap, which is super disappointing given how many hallways you're in), those are my only real complaints. It's a pretty old game at this point but the visuals hold up. It's mostly pleasant, with some interesting lore.
This remains an interesting detour for the series, even if I'm glad they didn't stay on this path. It's worth trying out. But I will always wonder how much this being a Doom game impacted my enjoyment. Had this been unrelated, would I like it more? I don't know. Maybe a little but I think a 7/10 is a completely respectable rating.