Doom II: Hell on Earth (1994)

id Software

DOS · Mac · PC (Microsoft Windows) · PC-9800 Series · Tapwave Zodiac

4.09 from 1583 ratings

4192 members have it in their collection · 67 playing now · 1399 backlogged · 268 wish listed

How long? Main story 8h · with extras 16h · 100% 1h (from 21 logged playthroughs)

Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the … Read more
Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game's challenge. Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre. Read less
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Release dates

  • Sep 30, 1994 (North_America) DOS
  • Oct 10, 1994 (Europe) DOS
  • May 1995 (Japan) DOS
  • Jun 27, 1995 (North_America) Mac
  • 1995 (North_America) PC (Microsoft Windows)
  • 1995 (Japan) PC-9800 Series
  • May 1996 (Japan) PC (Microsoft Windows)
  • May 11, 2004 (North_America) Tapwave Zodiac

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Featured in lists

çöp by Rerogshi · 298 games · 0

Rating distribution

5 stars
584
4 stars
618
3 stars
323
2 stars
49
1 star
9
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Community All Reviews Statuses

GigaDeathNullGolem

Status GigaDeathNullGolem Aug 16, 2024

Finished HACX 2.0... I had always been curious to try this one and well, from the moment i started to the very end I kept asking myself 'is this worth the slog'? This was a disappointment. The covert art and concepts sound awesome its like cyberpunk'd out system shock in doom or something, but it's really not so good. …

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Finished HACX 2.0... I had always been curious to try this one and well, from the moment i started to the very end I kept asking myself 'is this worth the slog'? This was a disappointment. The covert art and concepts sound awesome its like cyberpunk'd out system shock in doom or something, but it's really not so good. the maps are IMO terrible and some of the worst maps I've had the pleasure of slogging through. There are lots of hidden walls and hidden switches and more switches on top of that, that do open some random door or place somewhere in the map (sometimes it actually just unlocked and reveals another switch, which are often in recessed walls, which can be hard to spot.) At least the enemies and weapons are cool. I particular liked the super shotgun, chaingun, and BFG upgrades. It's too bad that this just isn't very fun... The Cyberspace levels are also just... really weird. very halllucinatory, but that is essentially true to William Gibson's vision of it. I give it 2 out of 5 frags.

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Toupaloops

Status Toupaloops Aug 3, 2023

The double barrel is OP and the QOL improvements are nice but my favorite thing about this sequel is the pumped up difficulty.

Chovus

Status Chovus Jun 29, 2020

I remember getting this back in the day; my dad traded my power wheels jeep to a computer shop owner for a few floppy disks. I played the shit out of this game and loved it. Ultra violence all the way all the time, though like the original I never liked the respawning enemies on Nightmare. I believe the last …

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I remember getting this back in the day; my dad traded my power wheels jeep to a computer shop owner for a few floppy disks. I played the shit out of this game and loved it. Ultra violence all the way all the time, though like the original I never liked the respawning enemies on Nightmare. I believe the last time I played was sometime around 2009. I still remember some of the levels, like the sewer or aqueduct early on, the city with multiple skyscrapers (I thought this was among the most fascinating of level designs as a kid) the crusher and that level with the cyberdemon in front of a hoard of barons perfectly set up for friendly fire. I remember using a Simpsons mod to replace all the enemies; that was hilarious. I have no idea how many user maps and other mods I played. I am sure there is plenty of entertainment yet to be had.

I overall like the original Doom a bit better, with the more straightforward and immersive level design.

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LordEnglish

Status LordEnglish Apr 1, 2020

Doom and Doom 2 are both fine and influential games, but playing them now without experiencing them as a child reveals some rather frustrating quirks in the design. The levels are sprawling but frequently quite linear, and too much of my playthrough was spent backtracking after I'd killed all the monsters trying to find the way forward. This wouldn't be …

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Doom and Doom 2 are both fine and influential games, but playing them now without experiencing them as a child reveals some rather frustrating quirks in the design. The levels are sprawling but frequently quite linear, and too much of my playthrough was spent backtracking after I'd killed all the monsters trying to find the way forward. This wouldn't be a problem if the levels weren't so abstract and it was clearer what the switches actually did. As it stands the maps are sprawling but not necessarily nonlinear, which becomes tiresome. The antiquated control scheme also has not aged well, and I understand why so many people mod mouse look into the games when playing them. That's probably better than playing the vanilla games, which is what I did.

Make no mistake: There are examples of good design in this game. I enjoyed the playful and creative level design. But I found that the best elements of Doom are now better represented in other first person shooters.

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QuilDewIvy

Status QuilDewIvy Nov 26, 2019

Valiant - First Impressions. Look I had to tag something for a Doom WAD ok?

I sampled the first episode of Valiant on Ultra-Violence and it was really fucking solid. I want to say it's the most fun I've had with Doom WADs before but Plutonia gets really really close. Each level in the first episode has a fantastic structure …

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Valiant - First Impressions. Look I had to tag something for a Doom WAD ok?

I sampled the first episode of Valiant on Ultra-Violence and it was really fucking solid. I want to say it's the most fun I've had with Doom WADs before but Plutonia gets really really close. Each level in the first episode has a fantastic structure built around open spaces that you can weave through all the enemies with, with solid prioritization and weapon resource management that keeps you on your toes and mindful of what you're spending. Shoutout to the new enemy that caught me completely by surprise too, basically flying spiderbrains. Absolute bastards.

Can we please get custom games Grouvee please I swear to god I'll go gold for it

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BMO

Status BMO Sep 13, 2019

Fan of Doom?

Not a fan of Doom 2016?

Wish you could play Doom 2016 the way Doom was meant to be played?

Play "Doom 2016 the way 1993 did it"

DOOM 4 VANILLA

jynextremist

Status jynextremist Aug 14, 2018

It used to be such a nice game to play as a kid. Mostly played it as a kid and i would quit because of getting too scared :D