Review falithes 4/5 · Oct 21, 2025
Let me tell you about this flashlight
The most interesting thing about Doom 3 is its gaming engine. People were blown away at the time by the real time lighting and Id doubled down on it. Doom 3 is about atmosphere first and foremost, then action and horror followed closely behind. This is what resulted in the infamous flashlight mechanic. While I'm not gonna defend the silliness …
The most interesting thing about Doom 3 is its gaming engine. People were blown away at the time by the real time lighting and Id doubled down on it. Doom 3 is about atmosphere first and foremost, then action and horror followed closely behind. This is what resulted in the infamous flashlight mechanic. While I'm not gonna defend the silliness of marines on Mars not being able to attach a flashlight to their hi-tech laser guns, what I will say is the game was designed around this mechanic. So for better or for worse, it is the intended experience. And I think it works.
Doom 3 is certainly a horror game, but I found most of the horror to be on the cheap side. It relies heavily on spawning enemies behind you to sucker punch you over and over again. This does create an atmosphere of paranoia, where I found myself constantly turning around in case a new enemy spawned or popped out of a closet... again. But it can still manage horror on a more creative level. Such as entering a room, to see a pentagram scrawled in blood and lit by candles to have demons spawn in. Or fleshly tendrils growing and subsuming the Mars space. Creating a fusion of machine and flesh.
Doom 3 is very linear. There is some exploration, but when compared to Doom 1 and 2, the secrets are far fewer and exploration is more limited. While technically Doom 1 and 2 were linear in the sense of progressing from stage 1 to 2, the levels themselves were often more non-linear and encouraged exploration, or you running around pressing the interact button along every square inch of wall in the off chance of a secret wall... so it's different, but not necessarily inferior. The upside to this more linear focused experience is there wasn't ever a time I had to think about where to go. It does manage to maintain a consistent pacing as a result.
The nature of combat is also quite different compared to Doom 1 and 2. Doom 3 is still firmly an action game, but the scale and speed are significantly scaled back. Where in Doom 1 and 2 you could enter a large room with 50 demons, run around like you were on crack circle strafing and blasting away, in Doom 3, you typically only contend with 2-3 demons at a time. Enemies are still threatening, and a part of me thinks this was more a limitation of hardware and the game engine. Doom 3 pushed limits of graphical fidelity for its time. To run Doom 3 required a super computer at the time. Which I didn't have. I remember going to my friend's house after school, where his Dad had this sweet set up of 8 good computers all LANed up. We would often go here after school, play Diablo 2 or Warcraft 3 via LAN, take breaks by jumping on his big trampoline. Rinse and repeat. This is where I played Doom 3. I never beat it though, so it was nice to finally go back and complete it. So tangent aside, basically I think the engine and hardware couldn't handle rendering more than a few enemies at a time, otherwise it would completely brick your PC. Just my speculation. Also it is a shame that enemies would evaporate into dust after dying, unlike in Doom 1 and 2, but again I think this was hardware/game engine adjustments. So the game would actually run reasonably well.
I'd say where Doom 3 peaks is with Resurrection of Evil (RoE). This feels more classic Doom in comparison. Funny enough it also introduces a gravity gun, totally not because Half-life 2 came out the same year as Doom 3! No way! But most importantly introduces the Super Shotgun which was sorely missing from the base game. The shotgun in the base game was just bad... the spread of the gun and damage were all RNG, making it very unreliable. Using it, you basically had to treat it like a melee weapon, pressing it against an imp and even then it sometimes didn't one shot the imp. The other weapons in the game are good (well except the pistol of course). With the Plasma Rifle and Chain gun both being great with lots of utility.
Overall, this was a fun replay. It's a pity that big budget studios don't take risks anymore. While Doom 3 is flawed, I respect the boldness and departure it made. The game engine was very unique and has a great aesthetic and atmosphere to it. Not my favorite bold sequel (Majora's Mask), but still a fun one. Also play it properly, with that stupid flashlight!