Doom 3 (2004)

Aspyr Media, id Software

Linux · Mac · PC (Microsoft Windows) · Xbox

3.37 from 1662 ratings

4991 members have it in their collection · 90 playing now · 1855 backlogged · 339 wish listed

How long? Main story 11h · with extras 13h · 100% 16h (from 19 logged playthroughs)

A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters. The path is dark and dangerous, but you'll have an array of weapons--including a pistol, a chainsaw, grenades, and more--to use for protection.
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Release dates

  • Aug 03, 2004 (Worldwide) PC (Microsoft Windows)
  • Oct 04, 2004 (Worldwide) Linux
  • Mar 14, 2005 (Worldwide) Mac
  • Mar 14, 2005 (Europe) Mac
  • Mar 15, 2005 (Europe) Mac
  • Apr 03, 2005 (Worldwide) Xbox

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Rating distribution

5 stars
183
4 stars
545
3 stars
668
2 stars
233
1 star
33
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Community All Reviews Statuses

Daninokuni

Status Daninokuni Nov 15, 2024

I was thinking about playing this game on VR, but I'm a little scared, since my heart doesn't endure fear very well. Has it jumpscares or horror things to be worried about?

SuperFieroStatus

Status SuperFieroStatus Aug 20, 2024

Just finished "The Making of Doom 3" book. Didn't love the book, since it tells the games entire story in poorly written narrative (plus the story was a snoozer to begin with), and then the rest of the book feels like marketing material. But there is an interview with John Carmack in the back that is so impenetrable as to …

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Just finished "The Making of Doom 3" book. Didn't love the book, since it tells the games entire story in poorly written narrative (plus the story was a snoozer to begin with), and then the rest of the book feels like marketing material. But there is an interview with John Carmack in the back that is so impenetrable as to be actually funny. The author had to add a 2-page lexicon of terms at the end. Oh, and if you're wondering why I read a book about a game I didn't like, it's the other way around. I had bought that book years ago, because I like game dev stuff. So I played Doom 3 so I could read the book so I could continue on a "clear the shelf" project I have with books at home.

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SuperFieroStatus

Status SuperFieroStatus Jul 14, 2024

Settling on a 2 here, for me. I believe this is a "you had to be there" game, which I respect. I bet it was awesome. But I felt the core loop of the game to be mundane, the atmosphere not up to par, and with too many things that I consider annoying. The flashlight isn't top of the list, …

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Settling on a 2 here, for me. I believe this is a "you had to be there" game, which I respect. I bet it was awesome. But I felt the core loop of the game to be mundane, the atmosphere not up to par, and with too many things that I consider annoying. The flashlight isn't top of the list, either. It's mostly the encounter design. (And after all that, I don't think I got hit once by the final boss. Bizarrely easy).

I am, however, fascinated by the talk surrounding this game. I'm reading the Making of Doom 3 book. And the reviews at the time...hm...though I didn't like the game, I am glad I played it because now I get to go back in time and look at the conversation with hindsight. Since I can't find it digitized, I might buy Game Informer #138 on eBay where it is reviewed. Next stop, GameFAQs, who has user reviews of the day still up.

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SuperFieroStatus

Status SuperFieroStatus Jul 13, 2024

Finished. Unsure what score I want to give. I found the game annoying to play more than anything. Some OK moments. A lot of blah moments. Towards the end once you get the soul cube the combat really picks up and I enjoyed that flow much more. Too bad it comes later. I'm flipping between a 2 and a 3, …

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Finished. Unsure what score I want to give. I found the game annoying to play more than anything. Some OK moments. A lot of blah moments. Towards the end once you get the soul cube the combat really picks up and I enjoyed that flow much more. Too bad it comes later. I'm flipping between a 2 and a 3, because I was having more fun towards the end, but most of it I felt middling-to-negative thoughts. For what it's worth, this is why I like a 5-star system with no half stars. It makes me really think about how I felt instead of slapping 2.5 on and calling it a day. I know not everyone feels that way, but I've always liked it.

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SuperFieroStatus

Status SuperFieroStatus Jun 28, 2024

A bit over an hour in and I am...uh...not loving it. Guys spawning behind you feels like bullshit, and everything feels like a slog. The movement speed, the reloads, the rate of fire...even the sound effects of some of the guns sound very weak. And I was stubborn and decided to not play the BFG edition, so no flashlight mod, …

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A bit over an hour in and I am...uh...not loving it. Guys spawning behind you feels like bullshit, and everything feels like a slog. The movement speed, the reloads, the rate of fire...even the sound effects of some of the guns sound very weak. And I was stubborn and decided to not play the BFG edition, so no flashlight mod, which I am regretting. It feels like they were making 2 different games, here. Maybe it'll all click soon...don't know. Tbh, the guys spawning behind you is the worst shit for me. Feels so annoying.

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SuperFieroStatus

Status SuperFieroStatus Jun 25, 2024

I think I'll play this next. I'm trying to churn through all the books I own but never read in an effort to clean some shelf space. I have The Making of Doom 3, which looks really cool, but I want to play it before reading the book. Here's an archive.org link to the book if you want to take …

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I think I'll play this next. I'm trying to churn through all the books I own but never read in an effort to clean some shelf space. I have The Making of Doom 3, which looks really cool, but I want to play it before reading the book. Here's an archive.org link to the book if you want to take a look: https://archive.org/details/makingofdoomiii0000kent/page/n5/mode/2up

The question is, do I play it with or without the flashlight mod? The game has a lot of dark areas, and originally you had to put your gun away to pull out your flashlight. So, it became this other scary mechanic of not feeling prepped with your gun out and all. However, this was due to a technical limitation at the time. Supposedly, John Carmack has said that he actually intended for your guns to have flashlights attached. Anyway, it's a contentious part of the game, and one that was altered in the BFG edition. You can play the original, or a version where your gun has a flashlight on it so no need to swap. My gut wants to play it "as intended", but having just come off Dead Space remake, I could use a less scary game...hm...we'll see.

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benrr101

Status benrr101 Nov 9, 2022

Just finished the game. Really enjoyed it. It's a refreshing rethink of the Doom franchise. After playing Quake 2 not that long ago, I was very glad to find out it didn't have nearly any of the flaws Quake 2 had. By the end of it, I was starting to get a little bored at the repetition, but I think …

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Just finished the game. Really enjoyed it. It's a refreshing rethink of the Doom franchise. After playing Quake 2 not that long ago, I was very glad to find out it didn't have nearly any of the flaws Quake 2 had. By the end of it, I was starting to get a little bored at the repetition, but I think the game ended just in time. Either way, definitely one of the better games I've played.

Two other quick things to add:

  • I developed a habit of turning around whenever I heard the "castrachios" teleporty noise, because they always teleport in one in front of you, one behind.
  • My biggest gripe about the game is I got hung up on the geometry more times than I'd like
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benrr101

Status benrr101 Oct 30, 2022

Anybody else think the setup for Doom 3 is a rip off of Half Life or vise versa? Not saying that's a bad thing, just ... seems a little too similar

shoma

Status shoma May 22, 2021

Dhewm3 makes running the original Doom 3 on modern hardware as plug-n-play as possible, complete with 64-bit support, widescreen and great 3D Sound through emulated EAX 4.0. Had it running at 60fps maxed out on a very slow machine.

Great, beautiful game with wonderful shadows and real-time lighting.

The three main idTech4 games, Prey, Quake 4 and Doom 3 all …

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Dhewm3 makes running the original Doom 3 on modern hardware as plug-n-play as possible, complete with 64-bit support, widescreen and great 3D Sound through emulated EAX 4.0. Had it running at 60fps maxed out on a very slow machine.

Great, beautiful game with wonderful shadows and real-time lighting.

The three main idTech4 games, Prey, Quake 4 and Doom 3 all deserve a playthrough. Wonderfull stuff, great blend of oldschool gunplay and more modernized level design compared to the shooters of the late 90's.

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HugoPolo

Status HugoPolo Nov 13, 2020

This is my first entry into the Doom franchise, I've been told it is a whole different approch from usual Doom games. I enjoyed every bit of it, a bit repetitive though , the narrative isn't the most strongest aspect but the gameplay works like a charm. The game made me want to play out the other Doom games : …

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This is my first entry into the Doom franchise, I've been told it is a whole different approch from usual Doom games. I enjoyed every bit of it, a bit repetitive though , the narrative isn't the most strongest aspect but the gameplay works like a charm. The game made me want to play out the other Doom games : classic and reboots. Obviously the game is stuck in the early 2000 era and does not look like modern game design but who cares, it feels good knowing where some of these games come from ! Will look more into the Doom franchise that's for sure !

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