Doom Eternal (2020)

id Software

Google Stadia · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.25 from 2264 ratings · #141 top rated on Grouvee

6579 members have it in their collection · 301 playing now · 2403 backlogged · 1289 wish listed

How long? Main story 18h · with extras 22h · 100% 31h (from 93 logged playthroughs)

Doom Eternal is a first-person shooter developed by id Software and the sequel to Doom (2016). Players control the Doom Slayer as he fights to end a demonic invasion of Earth. Combat is built around aggressive resource management, where health, armor, and ammo are gained by executing, igniting, or chainsawing enemies. The game introduces platforming segments, destructible enemy weak points, … Read more
Doom Eternal is a first-person shooter developed by id Software and the sequel to Doom (2016). Players control the Doom Slayer as he fights to end a demonic invasion of Earth. Combat is built around aggressive resource management, where health, armor, and ammo are gained by executing, igniting, or chainsawing enemies. The game introduces platforming segments, destructible enemy weak points, an expanded weapon arsenal, and a multiplayer mode called Battlemode, where one player-controlled Slayer fights two player-controlled demons. Read less
Remove Ads with Grouvee Gold

Release dates

  • Mar 19, 2020 (Worldwide) PC (Microsoft Windows)
  • Mar 20, 2020 (Worldwide) Google Stadia, PlayStation 4, Xbox One
  • Dec 08, 2020 (Worldwide) Nintendo Switch
  • Jun 15, 2021 (Europe) Nintendo Switch
  • Jun 29, 2021 (Worldwide) PlayStation 5, Xbox Series X|S

Also available on

Related

Bundled in

DLC

Remove Ads with Grouvee Gold

Featured in lists

Rating distribution

5 stars
1060
4 stars
829
3 stars
281
2 stars
73
1 star
21
Remove Ads with Grouvee Gold

Community All Reviews Statuses

CM9PT

Status CM9PT Aug 20, 2025

Probably my favorite game this year, albeit I haven't played as many as I normally do. I held off on this for a long time to enjoy it with all the DLC and its worth the wait. It scratches that itch yet its the only game that can is the best way to describe it, one of those games that's …

Read more

Probably my favorite game this year, albeit I haven't played as many as I normally do. I held off on this for a long time to enjoy it with all the DLC and its worth the wait. It scratches that itch yet its the only game that can is the best way to describe it, one of those games that's on your mind after you beat it.

Read less
RandomArc

Status RandomArc Jun 9, 2025

I'm enjoying this game, but it's impossible to take the plot seriously when a codex or recording of an NPC belts out the name "Doom Slayer" or "Doom Guy" with utmost seriousness.

BurningKirby

Status BurningKirby Jan 30, 2025

The Doom Hunter base level is insane in the best way. This is exactly the type of chaos I wanted when I fired this up. Also I'm amazed at how well this game runs. It's buttery smooth on high settings and looks fantastic. Perfect for a high energy FPS. It was also basically perfect when I tested it on the …

Read more

The Doom Hunter base level is insane in the best way. This is exactly the type of chaos I wanted when I fired this up. Also I'm amazed at how well this game runs. It's buttery smooth on high settings and looks fantastic. Perfect for a high energy FPS. It was also basically perfect when I tested it on the Steam Deck, but this is one I definitely want a mouse for if I can help it.

Read less
BurningKirby

Status BurningKirby Jan 26, 2025

I started this last week as an outlet for some frustration regarding current events and it's been pretty good for that. So far I think I'm enjoying it more than Doom (2016). I do kind of find it annoying how squishy the doomslayer is. I need to constantly be monitoring my health and armor, constantly glory killing and flamethrowering …

Read more

I started this last week as an outlet for some frustration regarding current events and it's been pretty good for that. So far I think I'm enjoying it more than Doom (2016). I do kind of find it annoying how squishy the doomslayer is. I need to constantly be monitoring my health and armor, constantly glory killing and flamethrowering enemies to fill them both. It's definitely a design choice and I appreciate the chaotic feel it lends to combat. But I want to not have to be thinking about my health 24/7 without compromising on the difficulty by turning it down, if that makes sense. Maybe that will improve as I increase my armor and hp stats. Guess we'll see. Currently only three missions deep into the campaign, so I'm sure there is still quite a lot to go.

Read less
BMO

Status BMO Jan 19, 2025

Wow, does this ever run well on Steam Deck straight out of the box with settings at default (most of which default to ultra or high). Naturally, I have ray tracing toggled off, but everything else basically dialled up and this game is a solid 60fps (even 75fps if I wanted). Impressive stuff from Id in terms of optimization.

Chovus

Status Chovus Dec 31, 2024

Beat on Ultra Violence free from game pass core. I would have rather played on PC since even with my xim4 the mouse aiming was not perfect, and weapon swap wheel was inferior to binding each gun to a specific key. I had to specifically rebind weapon swap from the scroll wheel to middle mouse button because the weapon wheel …

Read more

Beat on Ultra Violence free from game pass core. I would have rather played on PC since even with my xim4 the mouse aiming was not perfect, and weapon swap wheel was inferior to binding each gun to a specific key. I had to specifically rebind weapon swap from the scroll wheel to middle mouse button because the weapon wheel was a hold command. I was not a fan of the lore at first though it kinda grew on me by the end. The codex writing was a lot of eye glazing nonsense though. The jist of the lore was that Doom guy was a human soldier found by an alien human civilization that was at war with the demons, so probably from Doom 1 or 3. Seemed like the galaxy was like Stargate where humans were all over the place, not just on Earth. And there were highly advanced alien angels that guided the various humans though the angels strangely looked like demons with everything angelic about them being technology. The angels went in league with Hell to convert tortured human souls into energy that they used for immortality, bypassing their natural reincarnation system. I guess? It was cool to think back on Doom 1 and 1 levels with this concept in mind though I don't think Hell needed another reason. It also seemed like Doomguy was literally imbued with the power of God. I don't like everything about the lore but there were some cool concepts.

I did not really like the Doom Forttess hub as the layout was more confusing than it needed to be with pointless wastes of time moving around and waiting for doors to open, and it felt more appropriate for a different genre of game. Doom is not what I think about when I think hub world to showcase collectibles. Mission select was awesome though and I had fun going back with cheat codes on to blast through battles and collect what I had missed. I was not able to complete the 1st slayer gate and gave up after about a dozen attempts. It was easy coming back after the 2nd slayer gate with more power and weapons, and I beat every other gate as I found them. I also skipped some of the early secret encounters to easily beat them with cheats, though once I found the chaingun I was able to beat every secret fight during the level. I used chaingun with infinite ammo for cheats, and by the time I unlocked the BFG (both the gun itself and the all weapons cheat), I had no need to replay missions since I made sure to get everything. I missed the infinite lives cheat and 1 other in Nekropol part 2, and possibly a few other minor things. The map was great for showing secrets and I was a able to figure out how to get almost everything, often by staring at the map. There were a few tricky ones I had to look up. I can't believe there was not a noclip cheat, which would have been the best cheat by far. Yes it would completely break the game but it could at least allow flight to bypass platforming, no collision with enemies, and possibly some limited passing through barriers. That would have made going back for collectibles much more bearable to not have to deal with the platforming, which I generally disliked. The levels and platforming were expertly crafted in this game, and the minor health loss from failure was a massive improvement over Doom 4, but still way too much platforming in my game about killing stuff and raw violence.

The combat was excellent for the most part, building on Doom 4 with its dance that required mastering every mechanic. I don't think it is better or worse than the combat in old school Doom 1 to 3, just different. It could be a bit exhausting to play at the extreme level required for high difficulties though, and I needed to take breaks now and then. I loved how the combat encounters were not always in predictable arenas. You could be attacked anywhere, even at huge disadvantage, as it should be. I still remember that life I lost when on that narrow catwalk with electricity on 1 side and fall on the other, and bunch of demons suddenly teleported in. There were also times I could lure them to more favorable environment or snipe from afar. In the final mission I even sniped a tyrant using all of my bullets and some more from the ballista. I usually punched whenever enemies got close without paying attention to whether blood punch was charged or not, which sometimes didn't end well as a basic punch was useless. I specifically used blood punches on hunters to destroy their hover sled and on cyber mancubus, because otherwise they took forever to kill. Chainsaw was mostly used to farm ammo from weak enemies. I did not really pay attention to the fuel level to use it to kill bigger demons. The flame belch was mostly used after battle to top up armor but I tried to use it during battle on occasion. The main problem was the chainsaw and flame buttons were right next to each other and I often hit chainsaw instead. This would be easier on a proper keyboard. The combat shotgun was the worst weapon, which I mainly used to stagger the weakest enemies for glory kills. I used the full auto mod to mow down enemies at close range but this became somewhat redundant with the super shotgun. Then I switched to sticky bombs for cacodemons but never actually bothered. The super shotgun was great against everything at close range though I did not use the grappling hook much. The cannon was my favorite weapon using the precision scope to pop off headshots and weakpoints; I never even tried the micro missile mod. The basic shot was great for taking out weak enemies and not too bad against mid tier ones. I more often used bullets with the chaingun due to its amazing dps and accuracy. I used the shield mod to protect myself. Never tried the mobile turret even though I used it a lot in Doom 4. The plasma rifle was amazing against shields and an excellent general purpose weapon. At first I used the microwave beam because it stunned 1 enemy. This was excellent against a single dangerous enemy but not a good choice during a wild fight. I called it ghostbuster mode. Later I switched to the heat blast which was a great shotgun style area blast. I only occasionally used the ballista because I found the plasma rifle just too good. The shots did bonus damage against air so I sometimes used it to snipe cacodemons and pain elementals. I also used it on the makyr boss to deplete her shield. I did grind the destruction wave mod while cheating but never used it or arbelist in any battle. I often forgot about the rocket launcher until I was out of ammo for everything else. The rockets traveled too slowly when compared to Doom 1. I mostly used the lock on mod to focus on stronger targets while only occasionally dumb firing at mid or even close range. Last were the BFG and unmaker, which I tried to conserve. I killed every archvile with the BFG because fuck those bastards, and did 1 near the end with the unmaker. Otherwise I used the occasional BFG shot during ridiculously tough fights. I did not use grenades as much as I could have, preferring the ice to freeze tough targets. I could have optimised my play a lot more with grenade/mod switching and keeping better track of the other mechanics.

For suit upgrades I maxed out ice grenade, then environmental (I liked farming barrels for extra ammo), then movement, then frags, and last exploration when I really did not need it. Don't see ths point of spending upgrade points on stuff that could be looked up online. For runes I used longer stagger time, death save, and movement speed after glory kill, all to help with survival. For crystal upgrades I unlocked loot magnet, then maxed out ammo without worrying about unlocking the bonuses since I ran out of ammo more often than died. Most of my deaths were from getting stuck on enemies or otherwise trying to move in a bad direction. Then I unlocked the flame belch upgrades while ignoring the blood punch ones for last. I disliked the extra life system because it made the optimal way to play going back to farm lives in mission select. I certainly benefitted from that a bit. But even worse was how they were spent without consent and not restored upon loading checkpoint. I lost lives when I would have rather saved them for something else. I think extra lives should be only for the level in which they were found, ask the player whether to use or load, and been restored on load. I played with tutorial on, which told how to kill each enemy and boss. This info was also in the codex and I wonder if the game would have been better if the player had to figure all these weaknesses out. I died first attempt against the hunter boss but the second part against 2 was not hard as I zipped around doing hit and run while farming supplies from fodder. They were fairly engaging and took a lot of punishment, but could be quickly killed as regular enemies with a blood punch followed by some point blank super shotgun. Not sure if the regular type was the same as the boss or if blood punch was not unlocked then. I knew a bit about the maurader controversy before playing and I did not enjoy them. It was ok as a 1 off boss but not as a regular enemy, largely because it was the only enemy that could not be cheesed with power weapons. I tried to BFG and sword the bastard in the timed secret encounter to no avail. Instead I had to counter his first attack then quickly switch to the BFG to finish him. The rest I killed with the super shotgun. It was not that difficult just annoying, and I made sure to kill other demons first so I could focus. Looking up online it would seem micro missiles, explosive splash damage aimed at terrain, and quickly switching between arbelist, super shotgun and plasma heat blast were the best ways to defeat him. He should be easier in PC with specific weapon keys. His autoblock and the entire specific timing in order to damage were not fun design. In some ways it was like baiting a pinky to charge to then evade and shoot their rear, but the difference was you could still kill a pinky from the front. It was not optimal but doable. The maurader's shield should have been destructible with enough damage and he should only get to use the shotgun after the shield was destroyed. Triple wielding axe, gun and shield is ridiculous. The gladiator boss was similar to the maurader except his shield seemed more forgiving. I beat him 1st try but did some some lives. I think I spent 1 life on the Khan. She was not difficult with how the angels were like health and ammo pinatas, though avoiding the damaging floor was difficult. The final boss was tough and I died enough for the game to offer me the sentinel armor cheat. I had 0 extra lives and did not realize the sword ammo respawned so I spent way too much time killing demons. I mostly used the chaingun and plasma rifle on the boss, while using up BFG ammo. It was tough to tell whether the BFG or unmaker did better. It was a good fight reminiscent of the Doom 2 end though with way more attacks to evade. Apparently micro missiles and mobile turret work the best. Sentinel armor was more fun than normal because the guy was not such a glass cannon. I disliked how quickly armor depleted in this game and the previous, where it functioned like another hp bar. The old school Doom 1 and 2 style was better, with armor reducing the total amount of damage taken while then spreading the remainder between hp and armor.

I did not play any master levels or try out horde mode, and the expansions were not included. Will definitely buy the entire package on PC at some point. The game made some improvements over Doom 4 but I overall liked all previous Doom games more than Eternal.

8.3/10

Read less
DucksOnQuack

Status DucksOnQuack Nov 27, 2024

4 years later, this still proves at being my main comfort game that I could always go back to and play a few levels (TAG 1 especially). Just obliterate everything on Nightmare. Also love how deliberate health pools for enemies are for combos for glory kill status so they are to the point. I still really, really, REALLY, love this …

Read more

4 years later, this still proves at being my main comfort game that I could always go back to and play a few levels (TAG 1 especially). Just obliterate everything on Nightmare. Also love how deliberate health pools for enemies are for combos for glory kill status so they are to the point. I still really, really, REALLY, love this game. Still is my favorite gameplay loop out of anything ever.

Read less
plasmasnake

Status plasmasnake Nov 6, 2024

Got this for free from Amazon Prime. I liked Doom 2016, got a little tired of it in the last third or so but pushed forward (right?) and eventually finished it.

So far I'm only at the end of Cultist Base playing on ultra-violence- it's too hard for me but I enjoy playing some of the sections over and over …

Read more

Got this for free from Amazon Prime. I liked Doom 2016, got a little tired of it in the last third or so but pushed forward (right?) and eventually finished it.

So far I'm only at the end of Cultist Base playing on ultra-violence- it's too hard for me but I enjoy playing some of the sections over and over and over again until eventually getting through them- it can take up to an hour to get from one checkpoint to the next, but it's an exhilarating hour, I like the repetition and developing a sequence of steps to solve the combat puzzles: use this weapon to defeat this enemy first thing, then go over here and get the next major threat to spawn in and improvise a little to regain health or ammunition and so on.

The platforming is mostly fine though not my favorite, it's the first person equivalent of Bowser's Castle complete with rotating flame throwers, bottomless pits or pools of lava. What I really don't like is when there are multiple difficult jumps followed by combat before the next checkpoint, I really want to get back to figuring out how to win the fight but keep having to do the Mario thing first.

The heavy metal aesthetic is good but a little tiresome, the same shiny metal surfaces are everywhere.

Read less
El_Diegote

Status El_Diegote Aug 21, 2024

This is, probably alongside SMW, Mario 64, and Kirby Superstars, one of the few games I've actually started to play more than twice planning to beat it all over again. Probably Top5 games I've played this last decade.

maeday

Status maeday Jan 20, 2024

God this game SUCKS. What the actual fuck happened between this and 2016 Doom. Holy hell.

Aleosha

Status Aleosha Sep 29, 2023

"I see what you did there." Doom was technogenic. Doom 2 was more occult. Now, Doom 2016 was technogenic, and Doom Eternal is more occult. At least some of us are old enough to remember that the Doom series tried to make a game in a modern setting, but it was canceled. It's ironic that they managed to pull it …

Read more

"I see what you did there." Doom was technogenic. Doom 2 was more occult. Now, Doom 2016 was technogenic, and Doom Eternal is more occult. At least some of us are old enough to remember that the Doom series tried to make a game in a modern setting, but it was canceled. It's ironic that they managed to pull it off in the end.

You can carry very little ammo, so the game forces you to use the chainsaw all the time since enemies killed with it drop ammo of all kinds in a rainbow explosion. Similarly, you need to execute enemies to get healed and to burn them to get armor shards. While performing executions, you're invulnerable as well. So the game quickly turns into this repeating spree of animations. Then there's the power punch, the double jump, the double dash, and double dash refills. With all that, the game feels to me more and more like a trick-shooter than Doom, which makes it harder and harder to convince myself to play it. Also, they added "extra lives," which, for me, completely breaks the flow of the game. I would prefer if I were given a choice whether to use the extra life to respawn immediately or to save it for later. Instead, you get respawned from an enemy appearing nearby, and even if you reload, the extra life is lost. Infuriating.

Read less