Quake: Mission Pack 1 - Scourge of Armagon (1997)

Hipnotic Interactive

Expansion of Quake

DOS · PC (Microsoft Windows)

3.73 from 83 ratings

843 members have it in their collection · 3 playing now · 589 backlogged · 15 wish listed

How long? Main story 3h · with extras 2h (from 3 logged playthroughs)

After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any … Read more
After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any hesitation, and with more guts than common sense, you leap into a portal of unknown destination. Read less
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Details

Developers
Hipnotic Interactive
Publishers
Activision, id Software
Genres
Shooter
Themes
Action, Historical, Horror, Science fiction
Series
Quake
Steam
View on Steam

Release dates

  • Feb 28, 1997 (North_America) DOS
  • 1997 (Europe) DOS
  • Aug 03, 2007 (Worldwide) PC (Microsoft Windows)

Related

Bundled in

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Rating distribution

5 stars
16
4 stars
33
3 stars
30
2 stars
4
1 star
0
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Community All Reviews Statuses

Taffer

Review Taffer 3/5 · May 14, 2025

Didn't quite get as much out of it as the original but it was an alright expansion. Barely used any of the new weapons (Mjolnir in particular felt pretty useless) but they were generally nice; the new powerups felt like a more significant addition, particularly the Horn of Conjuring that lets you have your own pet demon doggo.The new Gremlin …

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Didn't quite get as much out of it as the original but it was an alright expansion. Barely used any of the new weapons (Mjolnir in particular felt pretty useless) but they were generally nice; the new powerups felt like a more significant addition, particularly the Horn of Conjuring that lets you have your own pet demon doggo.The new Gremlin and Centroid enemies were alright; the Spike Mines however were often implemented in a way that felt exceptionally cheap and basically tried to make you feel like an idiot for not quicksaving every 5 seconds. The addition of an actual boss at the end of the game was probably the most significant feeling change, even if it can be obliterated in seconds with the arsenal you're given. The music also felt quite a bit catchier than the often lauded soundtrack of the base game.

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GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Nov 9, 2021

A short foray back into the world of Quake

This review is for the new release on steam that came out this year (sometimes referred to as Quake "Enhanced" which includes these mission packs as well as the addition of I think a new one)

Overall I found this worthwhile. kinda neat how they nailed the aesthetic (the music is great), but a tad bit underwhelming (i completed it …

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This review is for the new release on steam that came out this year (sometimes referred to as Quake "Enhanced" which includes these mission packs as well as the addition of I think a new one)

Overall I found this worthwhile. kinda neat how they nailed the aesthetic (the music is great), but a tad bit underwhelming (i completed it in maybe 2.5 hours and on easy it was indeed very very easy) All in all it was a good time in the world of quake which blends industrial motifs with that of haunted castles full of superbeasties! But, it's nothing special (perhaps my fondness of quake is tinged with nostalgia, which is less present in a game like this i haven't played)

Maps were decent but again nothing amazing. They are all well themed though and manage to mix industrial with the dark-fantasy aesthetic fairly well.

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vodsel

Review vodsel 4/5 · Jul 7, 2018

Better variety, and higher tension than Quake.

I was pleasantly surprised by this mission pack. Compared to the maps from the original Quake, the design here feels less winding, more cinematic, implements neat tricks and interactions which weren't present in the original and that add some refreshing novelty. What I appreciated the most was how these levels maintain that id sprawling design but, somehow, cut down on …

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I was pleasantly surprised by this mission pack. Compared to the maps from the original Quake, the design here feels less winding, more cinematic, implements neat tricks and interactions which weren't present in the original and that add some refreshing novelty. What I appreciated the most was how these levels maintain that id sprawling design but, somehow, cut down on the backtracking, which pays off as consistent pacing and tension. Probably only once in the entire map pack did I have to do loops through a map, and I was more often than not flying through the levels, finding secrets on the fly, and reacting to cleverly designed tricks and traps. The weapon additions are kind of lame aside from the Laser Cannon, but the weaponized scorpion (such a 90s enemy) and the Gremlin were fun to fight with. The final boss is disappointingly simple, and has none of the clever design that the rest of this map pack shows off. Excited to play Dissolution of Eternity!

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