Main game
3.17 average rating based on 6 ratings
The story of this game has some really interesting potential; a fallen interstellar empire has reverted to a pseudo-medieval state of technology and now must fight off the remnants of the old imperial army. And it centers around a young princess coming to grips with the responsibilities of becoming a new and young ruler of a besieged kingdom. It’s just unfortunate that the story comes out only in a few cutscenes intermingled with just plain bad and unfun combat.
The combat is isometric, tactical, and turn-based. You control a squad of allies, each a member of specific group, and each group has their own unique ability. But there’s none of the squad building customization of terrain/cover options of a game like Fell Seal or Wasteland 3. It’s just a flat grid with a few obstructions that serve no purpose but to hinder movement. And the characters in your squad might have cutscene personality but in combat they have one or two predetermined special abilities. No specific builds or anything. Just about the only good thing I can say about the combat is that, when I switched to a lower difficulty to speed things along, I found that you can simply …
The story of this game has some really interesting potential; a fallen interstellar empire has reverted to a pseudo-medieval state of technology and now must fight off the remnants of the old imperial army. And it centers around a young princess coming to grips with the responsibilities of becoming a new and young ruler of a besieged kingdom. It’s just unfortunate that the story comes out only in a few cutscenes intermingled with just plain bad and unfun combat.
The combat is isometric, tactical, and turn-based. You control a squad of allies, each a member of specific group, and each group has their own unique ability. But there’s none of the squad building customization of terrain/cover options of a game like Fell Seal or Wasteland 3. It’s just a flat grid with a few obstructions that serve no purpose but to hinder movement. And the characters in your squad might have cutscene personality but in combat they have one or two predetermined special abilities. No specific builds or anything. Just about the only good thing I can say about the combat is that, when I switched to a lower difficulty to speed things along, I found that you can simply skip combat.
All in all, just a disappointing game. I hate to speak ill of something that someone worked hard on and may have put great love into but it’s just not fun. Even the story is simply revealed to the player through scripted cutscenes where Tahira asks a set of 2 or 3 predetermined questions to NPCs. Just enough to reveal that there is lore, just no way to consume it in an enjoyable manner.