Main game
3.18 average rating based on 1765 ratings
It's a free to play third person shooter with action similar to a Mass Effect game. It looks great especially on the PC, and is quite challenging in places.
It's a never ending grind to get better weapons, items and new characters (called warframes). You can join guilds, make friends and do special 'void' missions which need a key to be made and have difficult enemies to fight - with perks and rewards to match. At first you will have little, using your rubbish rifle and some pathetic mods on your equipment. The Next thing you know you've played for 100 hours and you're playing the same void mission to get that one single mod that completes you. It's addictive like crack and never worth it.
But it's so good.
This is actually one cool looking game. Everything is utterly alien in it. The gameplay is also quite good and fast paced. Its fun to blitz these maps and do runs and repeat runs over and over. However what isn't fun is grinding so you can unlock new equipment by 'mastering' weapons you don't like. This game likes to railroad you into grinding by using ALL weapons unless you pay 2 win and not have to play with them. Were it not f or this gimmicky gate that becomes more punishing after putting a dozen or so hours into, it would have actually been a very docent game, with a unique world and setting. Instead its something i lost interest in once my friend also got tired of it.
Even being hamstrung by lack of explanation or a decent guide for stuck players, Warframe rewards those Tennos that put in the time to dive into its beautiful universe filled with impressive art and extremely tight shooting.
Really great game. It has large updates that are put out each month. It keeps getting better. Very polished gameplay. One of the best free to play games I've played. I would highly recommend experiencing it with your friends as it was meant to be played cooperatively and it's a far more fun than when played solo.
I love this game. The farming, crafting, and frequent updates are tuned to keep you constantly invested. There are times I may hit a wall and take a break for a while, though I never uninstall the game and always end up coming back for more. The freedom of movement via parkour and acrobatics and the accompanying sense of power is something I just haven't come across in any other game. I do have many small complaints regarding progression and balance issues but it all seems small in comparison to how simply satisfying the core gameplay is.
4000 hours in the warframe basement and I regret NOTHING
I got the Warframe bug and wanted to get back into it after several years of not playing. The last time I had played, Plains of Eidolon was new.
Over the last several days of just finding something to fill in a few play sessions, I have picked this back up and have been having a blast. Ground out a few new Warframes but I have stuck with Octavia Prime as my main one, just cause I like her playstyle. I have since built a Nataruk and Ocucor, as well as the War sword to be slaying machines. It's getting me through a lot, so thats what I am sticking with for now til I build out something better.
I finished all the way up to The Old Peace, the current patch, and am taking it a bit easy before jumping into it. The Hex quest was great, and I enjoyed The Whispers in the Walls. I wasn't much of a fan of Duviri, but I do like The Circuit that came with it. A good way to unlock some extra frames and fun experimentation with the roguelike mode it has.
I'm going to grind out some reputation and get …
I got the Warframe bug and wanted to get back into it after several years of not playing. The last time I had played, Plains of Eidolon was new.
Over the last several days of just finding something to fill in a few play sessions, I have picked this back up and have been having a blast. Ground out a few new Warframes but I have stuck with Octavia Prime as my main one, just cause I like her playstyle. I have since built a Nataruk and Ocucor, as well as the War sword to be slaying machines. It's getting me through a lot, so thats what I am sticking with for now til I build out something better.
I finished all the way up to The Old Peace, the current patch, and am taking it a bit easy before jumping into it. The Hex quest was great, and I enjoyed The Whispers in the Walls. I wasn't much of a fan of Duviri, but I do like The Circuit that came with it. A good way to unlock some extra frames and fun experimentation with the roguelike mode it has.
I'm going to grind out some reputation and get some mods/arcanes from older content before moving on to The Old Peace, it's been a good way to unwind after long days of tailoring my resume and cover letters.
Warframe has been the only thing I've played for the last month or so, and I'm really still quite impressed with it. We talk about live service games quite often, and where games like Suicide Squad and Concord do it completely wrong. Warframe is exactly the gold standard for how to do it right.
The cool thing about Warframe's monetization is that you literally never HAVE to spend money. You can get every frame, weapon, and every single piece of story content and game mode 100% free. There's a bit of a caveat to that, of course, but the game never puts a paywall between you and the game.
So how does the game make money? A few ways, and none of them are insidious. Cosmetics, of course, seem to be the big one. The premium skins are fairly expensive, usually around $25CDN, but they are really there just for bling value. You can still completely customize your own Warframe with colour customization, and they honestly look great. The default colours available are quite diverse, but you can also unlock additional palettes for a very low price - usually about $1. Equipment in this game is crafted - frames, …
Warframe has been the only thing I've played for the last month or so, and I'm really still quite impressed with it. We talk about live service games quite often, and where games like Suicide Squad and Concord do it completely wrong. Warframe is exactly the gold standard for how to do it right.
The cool thing about Warframe's monetization is that you literally never HAVE to spend money. You can get every frame, weapon, and every single piece of story content and game mode 100% free. There's a bit of a caveat to that, of course, but the game never puts a paywall between you and the game.
So how does the game make money? A few ways, and none of them are insidious. Cosmetics, of course, seem to be the big one. The premium skins are fairly expensive, usually around $25CDN, but they are really there just for bling value. You can still completely customize your own Warframe with colour customization, and they honestly look great. The default colours available are quite diverse, but you can also unlock additional palettes for a very low price - usually about $1. Equipment in this game is crafted - frames, weapons, companions, even a lot of crafting materials. And that crafting often comes with a wait period while the item is made; usually 12 hours for weapons or 72 hours for frames. If you absolutely must, you can rush crafting for about $0.50. I have honestly never done this, because the time it takes me to get a frame or weapon fully leveled up is usually more than the actual crafting time.
Once your item is actually crafted, you encounter the first barrier I actually feel is something I want to consistently pay for - equipment slots. You have a cap on how many frames and weapons you can own in your inventory at any given time. It's not a hard barrier though - you can leave crafted items in your 3D printer for as long as you want, you just can't use them until they are in your inventory. Additional slots usually cost around $0.50. Again, a very small fee. But you never actually NEED these - I want the luxury of eventually owning all 52 frames, but you can absolutely sell your maxed-out frames for in-game currency and swap them out for the new hotness.
You can also skip crafting completely and buy a lot of weapons and frames directly from the marketplace, but honestly, I feel doing so eliminates a lot of the fun of looking for the parts to build a thing to begin with. This is where the heaviest monetization comes into play, but it really feels like like this spending is designed solely for the sweaties who don't actually want to play the game and just want to be OP without engaging in any of the RPG systems.
And that's... Kind of about it for the in-game spending, honestly. A very common video series for Warframe YouTubers is the so-called "free-to-playthrough"; a start-to-finish run through the campaign and major add-on content without spending a single penny. It's not only doable, but very easy to do. Warframe is the complete antithesis to predatory fee-to-pay live service games, and it continues to see an extremely strong player base 12 years after launch. I can completely understand why. But a lot of publishers see the game's success and think only where they can insert more monetization, not why the lack of aggressive monetization is why the game is so beloved.
I personally don't mind spending roughly $5 a month in small transactions to support the work of these devs. It's a fair trade for me. But if you want an extremely strong action RPG with actually-good crafting and a great story with diverse mission types... Warframe is the best in the business.
I had always meant to give this game a fair try and uh... Wow. Wound up spending 6 hours playing with my best friend today.
I'd always wanted to see what this game was all about, since I thought Dark Sector was a really great action game and the developer, Digital Extremes, is in the same city I live in - London, ON. I had seen Tennocon in the news, so it kinda popped into my mind, and my friend just finished a work contract, so we gave 'er a go.
I understand why people say this game is amazing now. It's just fun, and very obviously built with co-op in mind. I love the MMO-like structure, and I see now what Anthem was trying to be. But if you want a game that just let's you loose to hack up a bunch of dudes or shoot them in the face so hard they ragdoll a mile down the hallway, this is a great choice.
Movement in this game is sooo fun. Haven't played in years so any updates it that im not aware of are not being accounted for. But the movement system feels smooth on both pc and console.
this is one of the unintentional funniest games ever made. i have about 600 hours in it which is pretty low compared to a lot of people. warframe is an ever-shifting piece of software, always adding new content every few months. entire gamemodes are either abandoned or replaced outright with no warning. every few months you discover a piece of content that hasn't been updated in two years but you have to play it a few times to get resources for a quest they added four years ago. the game is always in "open beta" to justify this.
progress in warframe is never linear, there's always a goal to work towards but it might not always be useful. new systems get added that make you start from scratch all over again. every character you play as in warframe is some incomprehensible bundle of rubber that looks like shit. most of the npcs look like this too.
this is one of the unintentional funniest games ever made. i have about 600 hours in it which is pretty low compared to a lot of people. warframe is an ever-shifting piece of software, always adding new content every few months. entire gamemodes are either abandoned or replaced outright with no warning. every few months you discover a piece of content that hasn't been updated in two years but you have to play it a few times to get resources for a quest they added four years ago. the game is always in "open beta" to justify this.
progress in warframe is never linear, there's always a goal to work towards but it might not always be useful. new systems get added that make you start from scratch all over again. every character you play as in warframe is some incomprehensible bundle of rubber that looks like shit. most of the npcs look like this too.
Continuing my quest through Warframe. Slowly understanding how mods work amd how to leverage them appropriately.
Hit a wall on Venus with Jackel solo. Success path located!
I just came back to Warframe for the... 4th? time this last month. I had a lot of fun at first as always, then got tired of feeling stressed about all of the limited time FOMO junk in the game and decided to mostly give it a rest again. I hit the "feels like work" point trying to get caught up on the weekly objective system, but I really didn't want to skip the rewards. Bad place to be, so I'm calling it for this run. Got too much to be stressed about IRL now to be stressed about a game.
Early levels. Enjoying the quick grind. Approx 10 hours in.
Decided, hey why not start Warframe - it's free! Games like this usually give me motion sickness (it's zippy as hell) but I'm actually feeling this game quite a bit. The acrobatic elements are so fun - gives me Max Payne flashbacks with that dive-shoot mechanic. Having fun here for now, not sure how in-depth I'll go but it's something to pick away at here and there.
Played a bit more tonight and in co-op. It can be pretty fun. Feels so incredible smooth.
The music in this game is something horrible. It's like the devs went to a free music source and grabbed a couple of tracks to repeatedly use throughout the game. I know the history of the game and all, but by now they should have had someone compose a real score instead of the simplistic, repetitive shit currently being used.
Hard to believe this game is free, it feels incredibly well polished.