Review PyramidHeadcrab 2/5 · Aug 1, 2023
Missed Potential
So to begin, I played the PSP version of this game. There are five completely different games called Price of Persia: The Forgotten Sands (PSP, PS3/360/PC, DS, Wii and Mobile), and with the same box art. Outside of some loose theming common to the five games, these are all unique games with wildly different gameplay and stories.
So this game …
So to begin, I played the PSP version of this game. There are five completely different games called Price of Persia: The Forgotten Sands (PSP, PS3/360/PC, DS, Wii and Mobile), and with the same box art. Outside of some loose theming common to the five games, these are all unique games with wildly different gameplay and stories.
So this game is... Rough. It should be good. It's a 2D platformer with some combat here and there. Thing is though... This game some janky, unfinished shit. Collision is inconsistent, and the "snap" platforming lifted from the Assassin's Creed games only works when it feels like it. Dodge rolling and countering are mapped to the same button, and if you are within range of an enemy, you will always counter when you want to dodge.
It looks nice enough for a PSP game, but the characters talk too damn much. Additionally, if you die on a boss or during a section of the game where someone talks, you will have to sit there and wait for the little cutscene to play. Every. Single. Time. And you cannot skip it.
Conceptually, I want to like this game. I think with some additional polish, this could have been a hidden gem for the PSP. But as it is.. Yeah, these sands are best forgotten.