(skip to the Introduction for the actual start of my review)
Me: wandering through the fog until I suddenly stumble upon a game "Resident Evil?!"
The game turns around and faces me
Me: "No... you're not."
Game: "Do I look like your horror game?"
Me: "Yes.... my survival horror. I can't believe it... you could be her twin. Your graphics, your voice acting... just your camera and item management are different-"
Game: "My name... is Silent Hill. I don't look like a Capcom title, do I?"
Introduction

After its release, Resident Evil 1, a survival horror game released on the PlayStation 1, quickly became one of the highest selling PlayStation games of all time. Seeing its success, the pachinko company Konami wanted to capitalize on the success of the game in some way. So just 6 months after the release of the new hit Resident Evil, Silent Hill 1 began development.
There are numerous ways Silent Hill 1 could have turned out. Team Silent, the developers who created Silent Hill 1, could have played it safe. They could have just looked at the spooky mansion, monsters, and atmosphere of Resident Evil and made a tame variation. They could have just made a Resident Evil clone, but with werewolves, mummies, or vampires (actually that does sound pretty cool). But if they did, I don’t think Silent Hill would have been nearly as memorable as it is. If it hypothetically went that route, I think people would occasionally bring up the games as something that scratches that Resident Evil itch, but never quite as well as the actual games. But Team Silent didn’t make a generic Resident Evil clone. They took a risk, and in turn, were able to create an incredibly memorable and visceral experience that survival horror fans still haven’t forgotten. On February 24, 1999, Silent Hill 1 was released. Note: I’ll be abbreviating Silent Hill 1 to SH1 for brevity.
World and Map
SH1 is a survival horror game that seems similar to Resident Evil 1, at least, on a surface level. The games both have tank controls, ammo conservation, and limited health items. But other than that, SH1 offers quite a different experience. It doesn’t take place in a single building with interconnected claustrophobic hallways, but rather an entire town (with buildings that have claustrophobic hallways). SH1 takes place in 1983 in a foggy, seemingly deserted American town. The developers couldn’t render large sections of town at once, so they used fog to mask the partial rendering. It’s a classic example of how limitations can breed innovation. The dense fog not only adds to fear of the monsters, but has also now become a signature design aspect of the series.
Going back to the gameplay design, instead of the town being one interconnected map, it acts more or less as a hubworld for locations. While not every building in Silent Hill is accessible, the open hubworld allows the town to feel much more enormous, extensive, and explorable. In terms of specific locations, I feel that the game is able to make each location feel distinct and memorable. Midwich Elementary School, Alchemilla Hospital, the Town Center, Lakeside Amusement Park , Nowhere: the game is able to make each of these locations memorable and distinct from each other.
Progressing through these locations is similar to the Resident Evil games. You search through the building, collecting health items or weapons, and solving puzzles. But one unique thing Silent Hill does is that partway through exploring certain locations, the Otherworld will take over, distorting the locations into more nightmarish versions of themselves. It’s almost like remixing the levels before you can complete them.
Weapons
Normally I wouldn’t talk about weapons in a survival horror game, but I just wanted to briefly talk about them in this game. Of course you have your classic weapons such as a knife, handgun, and shotgun, but you also have access to a lot of other items as well. You have the lead pipe, the axe, the hunting rifle, and my favorite, the emergency hammer. The emergency hammer has no right to be as satisfying to use as it is. It’s a melee weapon with a decent amount of startup, but once it lands, it’ll do a lot of damage, even knocking some enemies onto the ground. I know I’m overhyping this random survival horror weapon, but it was kind of fun to use. In addition to these, there’s also secret weapons, with them being the chainsaw, rock drill, hyper blaster, katana, but they have certain conditions in order to unlock them.
Inventory
Unlike Resident Evil, SH1 has no inventory limits. While I do like the item management in the Resident Evil games, I didn’t mind the absence of it here.
Enemies
You have a variety of enemies in SH1, and I think the majority of them are great. You have your starter enemies with the skinless dogs (Groaners) and the skinless pterodactyls (Air Screamers). While not particularly difficult (you can usually run past them easily), their designs are still simple and effective. You have the Grey Children, childlike enemies that won’t hesitate to stab your ankles. Then there’s the Larval Stalker, which are shadow children. They actually don’t harm you, but they appear out of nowhere and make an abrupt squeaking sound that made me jump quite a few times. I’m sure most people have seen the iconic Silent Hill 2 nurse design, but SH1 had nurse enemies first. The Puppet Nurses are nurse corpses that are being controlled by parasites. Like the Grey Children, they wield a knife, except this time, they’ll actually make a mad dash towards you. There are some other enemies, but the last one I’d like to mention is the Rompers. I hate the Rompers (in a good way). They function similarly to the dogs, and they have an appearance similar to naked human adults. But unlike the dogs, they’re really fast. They are, in my opinion, my pick for the scariest enemy in the game.
You are notified of the location of the enemies by the radio, depending on how close you are. You can even adjust the volume of the radio if you want to, which for a PlayStation 1 game is a surprising but welcome customization option.
Bosses
In addition to the enemies, the game has some solid bosses as well. First, there’s the Split Head. It’s a simple boss, but it has a second phase where you need to shoot in its mouth to defeat it fully. However, you have to be careful as its biting attack is an instant-kill if it hits you. There’s the Twinfeeler, a caterpillar-like boss that is pretty simple, burrowing underground and popping out to shoot acid at you. Except once you defeat it, it’ll come back later as the third boss, the moth-like Floatstinger. There’s the optional boss, Parasite Cybil, which is probably my favorite. The fight itself is pretty simple, but the scenario is what’s terrifying. You’re fighting against a parasite-controlled version of a character that has been your ally since the beginning of the game. Cybil has felt like the one sane person stuck in this nightmare with you, which is why it’s all the more tragic if you have to fight her (more on this in the story section). Since the fight takes place on a merry-go-round, if you keep running away from Cybil and around the merry-go-round, eventually she’ll take a break from trying to attack you, casually sitting on one of the horses, waiting for you to confront her. It’s a small detail, but one that I’ve always really liked. Lastly, there’s the final boss. I don’t have too much to say about it gameplay wise, but I do like how you can change the boss fight (similar to Cybil) by using a special item. I’ll talk more about this in the story section.
Camera
The camera in SH1 is one I have somewhat mixed feelings on. As of the time I’m writing this review, it’s been a fair amount of time since I beat the game, so I just want to acknowledge that my opinions in this section might not be as accurate as opposed to if I just immediately finished the game. With that being said, I think the game’s camera has a big range from being very good to sometimes frustrating. SH1’s camera is sometimes fixed, and in other situations (such as exploring the outdoor sections of the town) the camera is free. At times, the camera can have a very cinematic feeling to it. The most memorable fixed camera angle for myself (and likely many others) is the shot at the beginning of the game in the alleyway. It appears like a simple from-above shot, but as you keep walking the camera angle keeps distorting, foreshadowing how your perception of reality is beginning to waver in this dreamlike experience. But there are times when I don’t consider the camera angle to be great. The main example that comes to mind are some of the classrooms in the elementary school. You enter a classroom, you hear the enemies from your radio, but the camera is put in front of you, facing towards you. In survival horror games, it is often ideal to try to maneuver around enemies instead of using ammo on them. But in this scenario, in the cramped classroom, I couldn’t see where the enemies were at, so I often just relented to using handgun ammo on them. To be fair, there is a button you can press to shift the camera around a little, but I can’t remember if I used it or if it was helpful. Conclusion, I could be right but I’m probably not.
Puzzles
I’ve spoken before about how I’ve never been great at video game puzzles, so I won’t talk much about SH1’s puzzles. That being said, I still have PTSD from the piano puzzle.
Difficulty
SH1 was the second survival horror game I’ve beaten, with the first being Silent Hill 2. I heard from the fandom that 2 was considered easier than 1, but I thought that playing 2 would at least have prepared me for the challenges of 1. I was wrong. The gameplay is very similar between the games, but the enemies in SH1 are generally much more aggressive. In addition, I found some of the bosses in this game to be somewhat harder as well. Lastly, SH1 is less philanthropic with its ammo, as I really struggled to maintain my supply in the last quarter of the game. You need to be smart, or at least smarter than you needed to be in Silent Hill 2.
Story, Themes, Endings
SH1 has a great story in my opinion. Unlike Resident Evil, the story goes for a more religious and psychological kind of horror. The premise of the game is that your character, Harry Mason, is driving to go on a vacation with his daughter Cheryl, when suddenly a figure appears in the middle of the road, causing Harry to swerve and crash the car. When he recovers, he notices Cheryl is missing. To make matters worse, he awakes in a dreamlike, abandoned version of the vacation town. Horror games are already scary when you have to protect just yourself, but knowing that your daughter is in danger really makes you a lot more scared of what could happen to her.
There is a great amount of things to be said as well. The game contains themes of religion, child abuse, and the family bond. I especially like how this game kickstarted the whole idea of the town of Silent Hill bringing aspects of your psyche into physical manifestation.
Lastly, SH1 has 4 endings (excluding the UFO Ending). There are certain discoveries in the town that will affect what ending you receive. For example, if you explore the resort side of town, you do a little side quest with the character Kaufmann, which gives you an item for the final boss. And if you get the mysterious liquid from the hospital, you can not only avoid the Cybil boss fight, but save her. Both of these affect your story ending. And I’m going to be honest, when I played SH1, I got the worst ending. That’s not an opinion, I mean I got the objectively worst ending. I try not to care about what ending I get in video games, but after looking at what the best ending was online, I feel like it was the superior experience. My reasoning is that if you don’t get the best ending, you miss out on several story beats and explanations. And it’s just a lot more narratively satisfying. So while for most games I would encourage players to not focus on what ending they would get, for SH1 I would actively recommend people to try to get the best ending.
Visuals
The game at a first glance definitely looks similar to Resident Evil, but it has a much more dreamlike atmosphere. Landscapes are bathed in a desaturated violet. Snow falls gently down from the gray sky. The in-game character models look good, but the FMV character models look fantastic as well. Cybil and Lisa’s FMV models specifically look really good. This came out only a year after Resident Evil 2 (sorry for the constant Resident Evil comparisons), but you can really see the improvements in liveliness and realism. The game’s visuals have aged great in my opinion.
Music and Sound Design
SH1 has a great soundtrack, created by the legend Akira Yamaoka. For music, I’d just like to talk about a few tracks and what I like about them. The main theme “Silent Hill”, makes you feel like you are listening to your grandmother tell an old but really dark folktale. It’s a very memorable theme for a very memorable game. The theme “Meeting Cybil” has this very light, dreamlike feeling. You’re starting to realize how strange your characters' situation in the town is, but you still only have a small piece of the picture. “Code Blue” is one of the many tracks that incorporate a very factory-like beat, making you feel like you’re eating a piece of rusty metal. “Alessa’s Gift” is one of my favorite tracks from the game. To me, the track embodies the feeling of being kind to others despite having endured so much pain. It plays at the end of the game when Alessa gives Harry a new child. Alessa has lived a life full of pain and sadness, but in her final moments, she still chooses to do an act of kindness. This track and story moment really stuck with me. The last music track I’d like to talk about is “Silent Hill Otherside”. This track plays during the credits, which interestingly feature blooper footage of all the game’s characters. In a game filled with such horror and suffering, it was insanely surreal to see all of the character’s joking around with each other playfully, almost as if suggesting the entire game was just some movie or tv show.
I won’t go too much into sound design, but I’ll just say that the radio and monster sounds really add a lot to the suspense of the game. I’ll also always have the sounds of Harry’s footsteps on metal permanently ingrained in my memory.
Horror
Is the game scary? Yes, definitely. Silent Hill games have a tendency to “get into your head”, especially after playing them for long periods of time. As much as I love the Resident Evil games (last comparison I promise), Silent Hill games are much more consistently able to keep my anxiety and fear high.
Would I Recommend?
I’m going to be honest, if you haven’t played many survival horror games, I wouldn’t recommend playing SH1 yet. I mentioned this in my Resident Evil Remake review, but horror is easily eroded by frustration and anger. Unfortunately, my lack of experience and skill with the survival horror genre led to me getting somewhat frustrated at times while playing this. That being said, while I do think it is challenging and maybe hasn’t aged as well as other survival horror games, SH1 is a great survival horror game that I would recommend playing. I think the story is interesting, the characters are enjoyable, the atmosphere is fantastic, the music is great, and that it's very scary. If you’re an experienced fan of survival horror games, I would confidently recommend playing SH1. Shoot for the best ending though!
Edit: I’ve found a spoiler-free guide for getting the best ending (along with how to get certain memos): Link