Mass Effect Andromeda broke my heart when it was released. A fresh, new galaxy to explore with untold wonders hidden within. A new start for the franchise which took a downturn during Mass Effect 3. And what do they do with it? They populated it with mean looking alien monsters with assault rifles, another new race that act 99.9% human, and a “mysterious” alien tech race which does nothing but shoot at you.
I admit that I played on launch for the first 2 hours and was so disgusted that I put it down for months. But it always bothered me that I never finished it. What if it got good at some point? What if I was missing out? The original Mass Effect is in my top 3 games of all time. I think I owed the franchise this. So I put the disc in my Xbox One and loaded it up again.
I'm here from the future to tell you that Mass Effect Andromeda is not a very good game. It's acceptable. "Good enough" for me to complete without putting much thought or care into side quests. It plays well, and adds some new spice to the combat and maneuvering with jump-jets and a new dash ability. Those were well done. I prefer the more micro-managing style of the original Mass Effect, but I know they had to divorce the game from its KotOR roots, and pull it in a more Gears of War direction. I accept that. Also, if you have played Dragon Age: Inquisition you'll notice a striking similarity with the side quests and maps. There's just too much. There's a billion side quests, it's almost MMO style. It leads to side quest overload. If you gave me 1/3 of that I'd do them all. But now I'm barely going to touch any. Weird how that works out.
Beyond these new action-centric enhancements, the game does not offer anything better (or even on par) with the other games. Characters are almost resoundingly flat and uninteresting (there are two party member characters I, quite literally, forgot I had on my ship until the end of the game). The story revolves around you trying to make Andromeda a viable habitat for your people, while fending off scary looking bad guys with guns. The scary looking bad guys with guns want to assimilate you, but I never caught why. The big bad wants to rule the galaxy. What a unique concept. I found myself skipping so much minor dialogue and actually saying out loud “I DON'T CAAARRREEE” which, as a big fan of RPGs I've never done.
Ryder, the main character, is a cardboard cutout. I'm supposed to care about his sister, who is in a coma. But beyond “she's your sister!” I was never given a reason to care. In fact I forgot she was part of the story until the game forced me to talk to her.
This next paragraph will contain a “first 2 hours” spoiler, so skip over it if you'd like.
The thing that really told me that this was a game written by people who only know Star Wars fanfiction, that they only have a cursory understanding of story structure and character development, was Ryder's father, Alec Ryder. You awake from cryo sleep and meet your father, “Pathfinder” of the Andromeda Initiative. He's a leader of the humans in Andromeda. I instantly thought “My father is a big shot? He's definitely going to die before the game is over.” Shortly after, you need to fight beside him and he's a total badass. Throwing tech and biotics and shooting dudes left and right. My next thought was “Forget what I said, he's going to die before this scene is over.” Guess what happens. Yup. He's dead, and you have to take his place. It was just so childish, so predictable. He may as well have has a target painted on his head with the words “I'M GOING TO DIE SOON.”
I wanted to much more for this game. Mass Effect deserves better. I recall a poll going out from Bioware after ME3 asking “what do you want to see in the next Mass Effect game?” It felt good that they were sort of acknowledging that we were all underwhelmed by ME3, and wanted the next game to be way better. But there's another possibility. Maybe Mass Effect, much like Dragon Age, can't be better. Bioware is only a name. The people within, writers, directors, producers shift and move. Bioware didn't make the original Mass Effect that I love so much. That specific team, in those specific years at Bioware made Mass Effect. So while it's sad to see a franchise I once loved fall from grace (for me, much like Star Wars), it's important to remember that, while Andromeda was a galaxy that flopped, there are thousands of others out there. Other worlds being developed by other teams, new characters, heroes, villians, gods, and scoundrels all exist. It's my time, as a fan, to put Bioware out to pasture and blast off into the multiverse to see what other studios have to offer.