The Banner Saga (2014)

Stoic

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.76 from 887 ratings

3561 members have it in their collection · 88 playing now · 1695 backlogged · 427 wish listed

How long? Main story 10h · with extras 13h · 100% 29h (from 38 logged playthroughs)

The Banner Saga is a Viking-themed tactical role-playing video game.
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Release dates

  • Jan 14, 2014 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Oct 02, 2014 (Worldwide) iOS
  • Nov 19, 2014 (Worldwide) Android
  • Jan 12, 2016 (Worldwide) PlayStation 4, Xbox One
  • May 17, 2018 (Worldwide) Nintendo Switch

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Rating distribution

5 stars
215
4 stars
353
3 stars
222
2 stars
81
1 star
16
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Community All Reviews Statuses

Vencel

Review Vencel 4/5 · Feb 16, 2025

The Banner Saga (PC)

Un RPG táctico de ambientación nórdica en el que tienes que gestionar una caravana mientras tomas decisiones que afectan a la trama, y a sus protagonistas. Me ha gustado mucho.

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ed.corcoran

Review ed.corcoran 3/5 · Apr 27, 2022

Incredible visual style, and the turn-based combat is fairly fun, but I didn't enjoy the overworld game at all. Bailed at the start of Chapter 3.

Hathanta

Review Hathanta 5/5 · Apr 24, 2022

Iconic

Such an iconic game. The art and music is breathtaking, and every decision in the game really matters. So satisfying and replayable.

Still_Worth_Playing

Review Still_Worth_Playing 5/5 · Aug 8, 2019

9/10

It's a great strategy rpg.

I found that strength (i.e. how hard you hit) and hp being the same thing difficult to manage at first, but it's this mechanic that makes the game so strategic and interesting. It's a little slow-paced and pretty story-heavy, so if that's not your thing you'll probably want to avoid it, but if you like …

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It's a great strategy rpg.

I found that strength (i.e. how hard you hit) and hp being the same thing difficult to manage at first, but it's this mechanic that makes the game so strategic and interesting. It's a little slow-paced and pretty story-heavy, so if that's not your thing you'll probably want to avoid it, but if you like games like Disgaea, Final Fantasy Tactics, or similar, but want something a little different, I'd recommend it highly.

I completed it on normal difficulty, as a first playthrough, and I have to say it's not easy, and as it's relatively short, you may want to try it on easy first and try the higher difficulties later on. I really wouldn't try hard difficulty on your first playthrough unless you have masochistic tendencies!

NB The game's almost completely linear, so I'm confused about how others can say they completed extra content - am I missing something?

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enragedbard

Review enragedbard 4/5 · Mar 7, 2019

I want it to be better

This game is unforgiving in the extreme. Doesn't mince words, doesn't really help you out. The story is great, the characters great, and the difficulty adds to the bleak story. I never feel like I could get strong enough to trounce anything, and near the end I'm constantly having a hard time winning or just outright losing fights. But it …

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This game is unforgiving in the extreme. Doesn't mince words, doesn't really help you out. The story is great, the characters great, and the difficulty adds to the bleak story. I never feel like I could get strong enough to trounce anything, and near the end I'm constantly having a hard time winning or just outright losing fights. But it is addictive, and now I want to play it again and be better at it.

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dparncutt

Review dparncutt 5/5 · Dec 10, 2018

Original story. Beautiful visuals and artwork. Great gameplay. The narrative is dark and brutal but ultimately rewarding.

One the more enjoyable games I've played recently.

znfs

Review znfs 3/5 · Nov 22, 2017

The Banner Saga

Good Story, Great to continue, Medium gameplay - restricted in some options of combat and choices, but the choices will intervene in main history aswell

MrSaturn21

Review MrSaturn21 5/5 · May 12, 2016

The Banner Saga [Reviewed]

Its been awhile since I've beaten a game actually. Been too busy playing Enter the Gungeon tbh. But once The Banner Saga 2 was announced I figured I better finish this one before I start on the second one. This game was also a nice change of pace comparatively to Enter the Gungeon.


So this game is pretty great. It's …

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Its been awhile since I've beaten a game actually. Been too busy playing Enter the Gungeon tbh. But once The Banner Saga 2 was announced I figured I better finish this one before I start on the second one. This game was also a nice change of pace comparatively to Enter the Gungeon.


So this game is pretty great. It's very short and tbh there is a section of characters I didn't get to spend a whole lot of time with (but I believe it is because of the choices I made, not by the design of the game). It's pretty fun, the art is this beautiful sort of early 90s disney style illustration. Think Sword in the Stone. All the animation is beautifully designed and even though most attack animations are pretty low frames, it fits pretty nicely with the heavily stylized design.


The main story line follows Rook and his daughter Alette as they try to seek refuge from stone warriors coming from the north called The Dredge. The Dredge are armored warriors who are are usually three times the size of humans. They don't speak and everywhere they show up they simply kill everything in sight. As Rook and Alette hunt for food, they come upon a caravan of large varl.


The Varl are vikings as big as the Dredge who also have horns growing out of their heads. The recent increase in Dredge coming in from the north has got the king of the humans and the king of the varls concerned for the livelihood of their people. As you continue to play you see that the two kings are attempting to arrange a defense against the Dredge before a full scale invasion happens. But there is more happening here than meets the eye. There is a reason The Dredge are moving further in from the north. Iver, a varl that you've come to know and respect has a past deeply connected with the varl king and the wars in the past when humankind and varl joined forces to push The Dredge out of their lands. But always, the most important thing at hand is finding food, keeping your caravan's morale high and protecting your clansmen from oncoming Dredge forces.


The gameplay is solid. It's sort of like a game of chess, where each side moves one piece (or in this case, unit) at a time. The field view is isometric (which I am a sucker for) and each unit has it's own special attack that costs rest points. Rest points can be used to increase the damage of your regular attacks or perform a special attack. You gain rest points by resting (skipping a turn) with the unit (who would have thought!). Varl are 3 times bigger than humans and occupy 4 squares instead of the 1 square of a human unit. Varl usually have much more hp and armor. Special attacks include a slash that attacks all adjacent units, a pushback attack that does more armor damage than usual, and some other attacks hurt all units in a line.


A really interesting mechanic is the damage/health calculation. Strength and hp are the same thing here. Units start out with full hp and their damage is based on their health. The more health you have, the more damage you can do to your target after subtracting for their armor. For instance, a unit with 10 health can deal 5 damage on a unit with 5 armor. The picture above means the attacking unit had 13 health, and the attack resulted in 6 damage because 13-7=6. The attack also did 2 armor breaking damage. There are some units with low health but can be specced to break large amounts of armor. Most large varl are strong and have a max hp of 16-20. You can specialize varl for armor breaking but it limits their attack capacity.


The game also has a real Oregon Trail mechanic to it as well. Based on the choices you make, characters will leave or join you, and that includes deaths and betrayals. You can't lose any characters in battle but its your choices that make or break your line-up. Having a character reach 0 health in battle only makes them injured for a number of days. Its a pretty great way to manage a branching storyline with multiple characters.


All in all, a very good game. Really glad this game made it out of kickstarter. Can't wait to get my hands on the second game. It's not for everyone. I probably explained the attack calculations overly complicatedly but its easier than it sounds. The art and the story, the characters, and the narrative are all A+ material. Battle wise, it can be very difficult. If you like strategy rpgs then this ought to be right down your alley.

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GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Jan 3, 2016

The Banner Saga

Fun progressive unfolding narrative. It reminds me of Oregon Trail. This almost feels like a survival horror in the sense you do not know you are going to make it out.

I like games that have no clear 'good' choices and you have to work with the consequences as you start to see them show up in the story later. …

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Fun progressive unfolding narrative. It reminds me of Oregon Trail. This almost feels like a survival horror in the sense you do not know you are going to make it out.

I like games that have no clear 'good' choices and you have to work with the consequences as you start to see them show up in the story later. Sometimes they are soon revealed, And sometimes you just don't know when there will be consequences (if any) The experience keeps you to a on your toes kind of feel. I thought the combat in this was fine. It was easy to learn difficult to master kind of approach and as you get new party members you can adapt on the fly with what you are given.

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Tarfuin

Review Tarfuin 3/5 · Feb 28, 2014


As a discount game buyer I don’t usually get to play games within the first month or two of their release, but The Banner Saga came out priced at only 25 dollars and I got a good deal on top of that. I was really excited to check this out because I’d heard good things and the art style fascinated …

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As a discount game buyer I don’t usually get to play games within the first month or two of their release, but The Banner Saga came out priced at only 25 dollars and I got a good deal on top of that. I was really excited to check this out because I’d heard good things and the art style fascinated me. To me its art style looked like an old animated film, like many past Disney movies, or that animated Lord of the Rings film that got released unfinished. It’s not a style you see very often in video games (although just saying that reminded me of the awesome and frustrating Dragon’s Lair) and I was excited to see how it turned out.

I’m glad to say that The Banner Saga delivered a very unique and engaging experience. There are many elements of the gameplay that are present in other games, but in every case it seems like there were slight tweaks made in this game to make them feel fresh. At its core The Banner Saga is a turn-based strategy game much like X-Com: Enemy Unknown. You control a group of 6 fighters as they take on enemy forces in turn-based action on a tiled battlefield. Both games also incorporate an interesting overworld meta-game that directly impacts the battles, but that’s where the similarities end.


You mean I can’t give this guy a plasma rifle? Oh Maaaan!

I found the in-battle gameplay to be pretty challenging. There are a couple key notes about how this works, especially if you were going to compare it with something like X-Com. The action order goes A,B,A,B,A,B as opposed to A,A,A,A,A,B,B,B,B. In other words, once you move one of your characters, it’s the other team’s turn. It doesn’t matter if you have six fighters and they only have two, they still get a move every other turn. The exception to this is when either you or the enemy has just one fighter left. In this case the game enters Pillage mode, in which you get to move all your characters on your turn. It’s a big adjustment and it means you can’t set up fully co-ordinated attacks nearly as easily.

The other big factor in the combat is the Strength/Armor system. Each fighter has two bars above their head. One is strength, and the other is armor. Strength is incredibly important because it acts as both your health and attack power. This adds a nice realism to the combat. A wounded fighter will deal a great deal less damage than a fully healthy one. Obviously it’s very important to get the enemy’s strength down as early as possible, unfortunately there’s also armor to consider. The fighter’s armor affects how much your attacks on them are mitigated. Even if you have a high strength fighter, if he attacks a high armor fighter he might only deal one point of damage, or none.


Strength adds damage and armor protects against it. Ground-breaking stuff, right?

Every time you attack you have the option to attack either the enemy’s strength or armor, and each has major advantages and drawbacks. If you attack their strength you’re weakening them and bringing them closer to death, but you’re not hitting them very hard. If you attack their armor you’re softening them up for future attacks, but you’re not taking off any health at all and they’ll still hit like a truck. It’s brutal. I ended up having characters that specialized in breaking armor and others that were great at killing low armor characters. The problem with this strategy is the enemy gets another turn every time you do anything, so thinking more than one move ahead is often perilous. I also often had my armor-breaker taken out early in the fight by the enemy, and without him the rest of my team might as well have been hitting the bad guys with pool noodles.

On top of all those challenges is the way the meta-game affects the battles. The number of enemies you face and their layout, as well as the amount of Willpower (special attack points) your characters have is all determined by how well the overworld action is going. Let me tell you, it’s usually going poorly. At different times you play from the perspective of different characters, always leading caravans of survivors struggling through harsh winter conditions away from an endless sea of enemies. You need to keep enough supplies in your caravan to ensure survival, and walking the caravan nonstop without rest greatly decreases their morale and combat capabilities. The problem is that towns where you can resupply are few and far between, and when you do find one you need to buy those supplies with the same scarce currency you use to upgrade your troops.


“Gunnfulf wants a new sword, so nobody gets to eat this week.”

To make things even more brutal, the town you get to might only have enough supplies to sell you to last a couple more days, or it might have been burned to the ground entirely and have nothing at all. Whenever you set off from a town you have absolutely no idea how far it is to the next town. Is it two days? Twelve? Well I’m setting off with two days’ supplies, so if it’s twelve days to the next town there are definitely going to be some people dying of starvation. The only way to improve morale is to rest for a few days, but each day of rest costs one day of supplies, so by the end of the game I had a caravan full of constantly furious people who were pretty rapidly being killed off by starvation.

As crappy as that sounds, it added perfectly to the mood and story of the game. The Banner Saga is not a feel good story about happy times. It is made painfully clear pretty much immediately that things are pretty bleak in this world, and scraping for survival is just the way it is. This is reflected in everything, from the survival elements of the caravan to the way the plot deals with the death of a character. I had a few key characters die along the way, and for the most part the reaction was “Well, Joe’s dead. That’s a bummer but if we stop to mourn him we’ll all die, so leave his body here and let’s keep moving”. the luxury of proper mourning is not afforded to these people, which led to me adapting to the situation myself.


This is Rook and his daughter Alette. Things get pretty rough for them.

You spend a good chunk of time playing from the perspective of Rook, who is thrust into the role of caravan leader after the Chieftain dies. His daughter Alette is with him as well. Early on, and then again in several parts of the game you will be asked by Alette if she can join in the combat. She’s a trained archer so she’s capable, but she’s young and she’s your daughter. I don’t know how others played, but I ALWAYS let her join in the fighting. Here’s the thing, this world is a messed up place. There is death everywhere. The way I see it Rook wouldn’t be protecting her from anything by keeping her away from combat. Attacks come from everywhere and Rook could die at any moment, then who will protect Alette if not for herself?


Admittedly I’m projecting some regret here from how I handled the ending of The Walking Dead Season One.

Things just felt rough the entire way through for everyone involved in this world. The word despair might never have been more appropriate than it is with The Banner Saga. I felt that despair when I was playing, too, and to me that is the sign of an engaging gameplay experience. Any time I can feel true empathy for the characters portrayed in a game I will be thoroughly impressed, and The Banner Saga achieved this easily.

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HeatherBoylan

Review HeatherBoylan 4/5 · Feb 10, 2014

this one is good. The graphic style is great, and the battle system is thoughtful, you actually need to employ some strategy to get through battles