Review frontman12 3/5 · Jan 12, 2026
20th Anniversary Replay
My Experience
From time to time, I try to go back and play some of my favorites again to see how they age and perhaps how my taste has changed. I loved the original FEAR and consider it an all-timer, and was delighted when an expansion emerged the year following its release.
Although I still had a wonderful time with …
My Experience
From time to time, I try to go back and play some of my favorites again to see how they age and perhaps how my taste has changed. I loved the original FEAR and consider it an all-timer, and was delighted when an expansion emerged the year following its release.
Although I still had a wonderful time with Extraction Point, I will say that its flaws are now slightly more apparent to me. First off, there is the complaint that FEAR has a lot of "samey" environments. This is true, and although it was true in the main game as well, it seems even more so in the expansion. There are lots of warehouses, and there are fewer audio logs (answering machines) than the main game that the player finds while working their way through. The similarity of the environments combined with the lack of new plot points can make the expansion seem a bit more of a slog that the original. It is cool, however, that Alma seems to obviously be on the Point Man's side this time around. Mommy dearest.
Slo-mo still looks awesome, but this is the first playthrough I've made of a FEAR game where I noticed the age of the engine (Jupiter EX). I also didn't remember how quickly the Point Man gets put down when not using slo-mo. I found that I never wanted to fight an enemy without slo-mo active, and would only be successful in an encounter if I attempted to take on at most one enemy without it.
Of specific note are the Replica Assassin enemies that cloak themselves, hide on walls and ceilings, and use hit & run tactics. I found these to be challenging to deal with even on the normal difficulty, and I had unpleasant flashbacks to previous playthroughs of this expansion on hard.
I like both of the game's new weapons, the minigun and laser carbine, although I still rely on the G2A2 assault rifle as a result of its accuracy and the amount of reserve ammo you can carry. I also enjoyed using the new deployable turret during a few defense sections.
I still dig FEAR, and replaying Extraction Point makes it even clearer what a tremendous loss it was when Monolith Productions closed in February of 2025.