F.E.A.R. Extraction Point (2006)

TimeGate Studios

Standalone Expansion/DLC of F.E.A.R.

PC (Microsoft Windows) · Xbox 360

3.59 from 318 ratings

2955 members have it in their collection · 10 playing now · 2005 backlogged · 34 wish listed

How long? Main story 5h · with extras 12h · 100% 8h (from 14 logged playthroughs)

F.E.A.R. Extraction Point is the first standalone expansion pack for the video game F.E.A.R. A prominent gameplay element new to this game is reflex time, an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player character's superhuman reflexes, and is represented by … Read more
F.E.A.R. Extraction Point is the first standalone expansion pack for the video game F.E.A.R. A prominent gameplay element new to this game is reflex time, an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player character's superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle system. Other new features include the ability to bash open doors by using the melee function, as well as blast them open with explosives, and the ability to smash crates, some of which contain supplies. Read less
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Details

Developers
TimeGate Studios
Publishers
Vivendi Universal Games
Genres
Shooter
Themes
Action, Horror
Series
F.E.A.R.
Steam
View on Steam

Release dates

  • Oct 24, 2006 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Nov 06, 2007 (Full Release) (North_America) Xbox 360
  • Nov 15, 2007 (Full Release) (Australia) Xbox 360
  • Nov 16, 2007 (Full Release) (Europe) Xbox 360

Related

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Rating distribution

5 stars
51
4 stars
116
3 stars
123
2 stars
25
1 star
3
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Community All Reviews Statuses

frontman12

Review frontman12 3/5 · Jan 12, 2026

20th Anniversary Replay

My Experience

From time to time, I try to go back and play some of my favorites again to see how they age and perhaps how my taste has changed. I loved the original FEAR and consider it an all-timer, and was delighted when an expansion emerged the year following its release.

Although I still had a wonderful time with …

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My Experience

From time to time, I try to go back and play some of my favorites again to see how they age and perhaps how my taste has changed. I loved the original FEAR and consider it an all-timer, and was delighted when an expansion emerged the year following its release.

Although I still had a wonderful time with Extraction Point, I will say that its flaws are now slightly more apparent to me. First off, there is the complaint that FEAR has a lot of "samey" environments. This is true, and although it was true in the main game as well, it seems even more so in the expansion. There are lots of warehouses, and there are fewer audio logs (answering machines) than the main game that the player finds while working their way through. The similarity of the environments combined with the lack of new plot points can make the expansion seem a bit more of a slog that the original. It is cool, however, that Alma seems to obviously be on the Point Man's side this time around. Mommy dearest.

Slo-mo still looks awesome, but this is the first playthrough I've made of a FEAR game where I noticed the age of the engine (Jupiter EX). I also didn't remember how quickly the Point Man gets put down when not using slo-mo. I found that I never wanted to fight an enemy without slo-mo active, and would only be successful in an encounter if I attempted to take on at most one enemy without it.

Of specific note are the Replica Assassin enemies that cloak themselves, hide on walls and ceilings, and use hit & run tactics. I found these to be challenging to deal with even on the normal difficulty, and I had unpleasant flashbacks to previous playthroughs of this expansion on hard.

I like both of the game's new weapons, the minigun and laser carbine, although I still rely on the G2A2 assault rifle as a result of its accuracy and the amount of reserve ammo you can carry. I also enjoyed using the new deployable turret during a few defense sections.

I still dig FEAR, and replaying Extraction Point makes it even clearer what a tremendous loss it was when Monolith Productions closed in February of 2025.

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Krauzer

Review Krauzer 3/5 · Oct 9, 2025

This title is a strong expansion that successfully captures the tense, oppressive atmosphere that made the original game stand out. The game continues to blend psychological horror with intense first-person shooter action, creating moments of genuine suspense. Dark, claustrophobic corridors, unsettling sound effects, and sudden supernatural occurrences keep players constantly on edge, while the signature “reflex time” mechanic allows for …

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This title is a strong expansion that successfully captures the tense, oppressive atmosphere that made the original game stand out. The game continues to blend psychological horror with intense first-person shooter action, creating moments of genuine suspense. Dark, claustrophobic corridors, unsettling sound effects, and sudden supernatural occurrences keep players constantly on edge, while the signature “reflex time” mechanic allows for cinematic gunplay that rewards skill and timing.

The expansion adds a variety of new weapons and enemy types, keeping combat engaging throughout its run. Levels are carefully designed to maintain a sense of dread while introducing new environments, such as abandoned hospitals, underground tunnels, and eerie industrial areas. The enemy AI remains intelligent and adaptive, often flanking or taking cover, which adds a layer of challenge that complements the horror-driven pacing.

Despite these strengths, the story of Extraction Point is minimal and largely feels like an extension of the original game rather than a meaningful continuation. The plot doesn’t introduce significant twists or expand the FEAR lore in any notable way, which may disappoint players seeking a deeper narrative experience. Additionally, the campaign is relatively short, generally lasting around 4~6 hours, and some people may feel that the expansion offers little in terms of innovation beyond new levels and weapons.

Visually and mechanically, the game remains consistent with the original entry, which is both a strength and a limitation. Fans of the base game will appreciate the familiar style and polished combat, but those looking for significant changes or improvements might find it lacking. Nevertheless, it succeeds in delivering more of the suspenseful, adrenaline-fueled action that defined the original, making it a worthwhile experience for dedicated fans.

Overall, this game is a competent and atmospheric expansion that extends the horror and action of the original game. While it may not break new ground in terms of story or innovation, it provides enough intense combat, tense moments, and eerie environments to satisfy fans looking for a continuation of the base game experience.

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whiterabbit

Review whiterabbit 5/5 · Oct 31, 2024

Wow, it's better than the OG. Not many expansion packs can claim that. It's everything good about FEAR 1 but with more varied environments. The game was actually way scarier as a result. Interval 05 was terrifying.

deepdoop

Review deepdoop 4/5 · Jul 8, 2024

Rating: 9.5/10

F.E.A.R. is both my favourite horror game and one of my favourite shooters of all time, but I had never played the expansions so I'm doing so now.

I'll keep this brief: it's not as scary as F.E.A.R., and you kinda know the tricks if you've played the base game, but hell, I'm not complaining. I was away …

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Rating: 9.5/10

F.E.A.R. is both my favourite horror game and one of my favourite shooters of all time, but I had never played the expansions so I'm doing so now.

I'll keep this brief: it's not as scary as F.E.A.R., and you kinda know the tricks if you've played the base game, but hell, I'm not complaining. I was away from F.E.A.R. for so long, and saw it go to shit, that I just want to return to what I loved about the first. This succeeds admirably at that.

The gunplay is extremely satisfying and it still has perhaps the greatest shotgun in gaming. I never get tired of dudes just exploding if I get a good shot. I actually think the fact that it's largely a corridor shooter just makes the shotgun even better because there's almost always a good time to use it.

I know that part of what I'm about to say is a limitation of the time, but I dig the bland rooms/corridors because it contrasts well with the supernatural/psychological shit. Boring hallway? Yeah, Alma (or something else) is coming. Just an excellent visual atmosphere with great music/sound design, though getting scared because I KICKED A CAN or something makes me laugh.

But the scariest thing about Extraction Point is how hard it is to get to run. I had to download .dll files, use some 4gb patch, mess around with shit.

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Luitenant_Gruber

Review Luitenant_Gruber 5/5 · Dec 10, 2022

Another masterpiece DLC for the F.E.A.R. series

F.E.A.R. is an exceptionally good game in every possible way. It got a great story line, horror elements, a perfect AI, intense action and beautiful graphics and sound, even to this day. The same goes for this DLC: Extraction Point.

Back in 2008, when I first bought the first game, I did not know what to expect. I thought it …

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F.E.A.R. is an exceptionally good game in every possible way. It got a great story line, horror elements, a perfect AI, intense action and beautiful graphics and sound, even to this day. The same goes for this DLC: Extraction Point.

Back in 2008, when I first bought the first game, I did not know what to expect. I thought it would be a horror game in which you need to run constantly from some girl. I was half right. When I first played it, I immediately got a sense of dread and discomfort and when the first horror elements came to play, I pooped my pants. I could not play this game without someone sitting next to me. It was just to damn scary, and for that it will always have my deepest respect.

The story is powerful and interesting, I am not going to spoil it, this is something you need to experience for yourself. It has kept me on the edge of my seat throughout the whole game and made an impression on me that lasts forever. The story of F.E.A.R.: Extraction Point goes further where the original F.E.A.R. game left off and it fits perfectly. In my opinion, I think this sequel is even better.

The graphics in F.E.A.R.: Extraction point are the same as the original game and still beautiful. The same goes for the sound, and like I said in my F.E.A.R. review, it is still perfect.

F.E.A.R. has some of the best AI I have ever seen in a video game, even to this day. The AI is simply perfect. Enemies communicate with each other; they react to your every move and adapt their strategy on it. Also, when you encounter a squad of four enemies and obliterate three of their buddies, the fourth one panics and his accuracy and will to fight drops instantly. Comments like “We can’t stop him” gives you a feeling of power, you are in control of this fight. Enemies can lose sight of you in a battle, giving you back your edge. They are definitely are not the bullet sponges in games today.

The slow-motion feature in F.E.A.R. was also unique for its time and really helps you in your fights. If you are flanked by the smart AI Replica soldiers you use your slow motion to take back control of the situation. The only downside of this, is that the game is quite easy because of it. If you are having trouble with a certain part, just use your slow motion and everything will be fine. Especially when you upgraded its bar to the max. The same principle goes for this expansion.

Extraction point added some new weapons and enemies that enhanced the experience even more.

F.E.A.R.: Extraction point is even scarier and more f*cked up than the original game. In the whole F.E.A.R. series today, I still think this one is the most brutal and nightmarish installments. The fear factor for this one is out of control.

Extraction point also has a special place in my black heart and will always be one of the games that I can play anytime, anywhere. The replay value is high for me. In my opinion, it is a masterpiece.

I recommend F.E.A.R. and this expansion in every way. You must have played it at least once before you grow old and senile.

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yields

Status yields May 17, 2020

More varied environments that the original F.E.A.R., interesting new guns, a solid extension. Highly recommended if you liked the original.

abautumn

Review abautumn 2/5 · Jun 29, 2018

I feel like small tweaks improved this expansion and I'm getting pulled into the plot a little more but the entire time my brain was going where the hell is my support. Like seriously I get that they only had a limited number of units on deck and ready to go but but considering how things are going all "Blackhawk …

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I feel like small tweaks improved this expansion and I'm getting pulled into the plot a little more but the entire time my brain was going where the hell is my support. Like seriously I get that they only had a limited number of units on deck and ready to go but but considering how things are going all "Blackhawk Down" you'd think they'd at least give us some air cover.

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