Tails of Iron II: Whiskers of Winter box art

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Tails of Iron II: Whiskers of Winter

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Tails of Iron II: Whiskers of Winter

Jan 28, 2025

Main game

3.89 average rating based on 9 ratings

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Embark upon a vast, snow-ravaged kingdom in Tails of Iron 2, sequel to the critically acclaimed action-RPG. As Arlo, heir to the Warden of the Wastes, adventure through harsh northern lands, home to giant beasts and ragtag bandits, in an epic quest to overcome an ancient, blood-starved evil.
Release Dates
Jan 28, 2025 Full Release (Worldwide)
Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
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User Stats
37
In Collection
18
Wish Listed
1
Playing
21
Backlogged
How Long Is Tails of Iron II: Whiskers of Winter?
No playthrough data yet
ElizabethTheWicked
ElizabethTheWicked gave Apr 18, 2026
ElizabethTheWicked gave Apr 18, 2026
The flute noises are less awful now
This review is for the PlayStation 5 version

ToI 1 feels more like a proof of concept. In that it is the same game but less ambitious, less complex, more of an early testing out of ideas and gameplay mechanics. But where ToI1 shined was that it was a simple and straight forward game that did what it intended very efficiently. Sure, there was some filler but in such a short game, it wasn't unwelcome if you were enjoying the game anyway.

Here in ToI2, there is an expansion of the mechanics, adding more variables to the equipment, more moves to the combat, and so so many more side quests. to the extent that now the story rather than getting distracted, gets entirely sidelined for other things. The bulk of the game is now running errands and eventually wandering back into the story. The side quests still have stories and dialogue and they are cute in their way even if they repeat the same themes over and over. Boss fights now in an attempt to be more complex, take place across the map as bosses flee and have to be hunted down in a bad imitation of monster hunter.

The complexities bring issues. where the first game was …

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ToI 1 feels more like a proof of concept. In that it is the same game but less ambitious, less complex, more of an early testing out of ideas and gameplay mechanics. But where ToI1 shined was that it was a simple and straight forward game that did what it intended very efficiently. Sure, there was some filler but in such a short game, it wasn't unwelcome if you were enjoying the game anyway.

Here in ToI2, there is an expansion of the mechanics, adding more variables to the equipment, more moves to the combat, and so so many more side quests. to the extent that now the story rather than getting distracted, gets entirely sidelined for other things. The bulk of the game is now running errands and eventually wandering back into the story. The side quests still have stories and dialogue and they are cute in their way even if they repeat the same themes over and over. Boss fights now in an attempt to be more complex, take place across the map as bosses flee and have to be hunted down in a bad imitation of monster hunter.

The complexities bring issues. where the first game was a polished and well running machine, this game is occasionally a mess. With the janky hit boxes and awkward prompts to interact being out of synch. occasionally the spoken narration and the text do not match and it is obvious it was recorded with mistakes and an earlier draft. All of this seems fixable, but instead it has been left like this. There is a bloat of equipment items, much much more than serves any purpose. where the first game rewarded them for exploration or boss fight wins, this game does that but also peppers them throughout merchants and crafting tables. You can, with no indication, purchase or craft multiples of the same equipment for no reason and to no purpose with no warning as to if you already have an item. This too seems like it could easily have been fixed. This game was made in haste and left alone like this.

For all my issues, it's fun. It's the same kind of fun as the first game. some parts are very lovingly crafted. the backgrounds and animations are spectacular. If you enjoyed the first game and wanted more of it, this is more of it. it's only somewhat different. it feels more like a second bite of the same fruit. in some ways better in some ways worse. I do sincerely hope for a third game in this series (that is well play tested and fixed)

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ElizabethTheWicked
ElizabethTheWicked updated their status Apr 25, 2026
ElizabethTheWicked updated their status Apr 25, 2026

A lot of the passion that went into the first game seems gone. Where new equipment was once found in secret places or won from boss battles, in this game all of it is just crafted or purchased. Quests that involve items just require you to go purchase them. They're spread across different merchants but that feels more like busy work and padding instead of the actual gameplay that hiding them on the map would make. Choices like these make the game feel like the devs just didn't care. it still looks and sounds like it was made with love, but I can see the lack of excitement. This wasn't the game anyone really wanted to bring to life, it was a chore. It was another game because there needed to be another game to sell. It's still fun, but I strained against the feeling of why should I care about this, when the devs obviously did not care?