Kingdom Hearts 3D: Dream Drop Distance (2012)

Square Enix 1st Production Department

Nintendo 3DS

3.50 from 996 ratings

2300 members have it in their collection · 89 playing now · 630 backlogged · 413 wish listed

How long? Main story 26h · with extras 27h · 100% 82h (from 16 logged playthroughs)

Kingdom Hearts 3D: Dream Drop Distance is the seventh game in the Kingdom Hearts series. It was originally developed for the Nintendo 3DS hand-held system. It is a direct sequel to Kingdom Hearts II, Kingdom Hearts coded, and the epilogue of Kingdom Hearts Birth by Sleep. Utilizing the 3DS's high-spec graphics processing, the game's graphics are near on-par with those … Read more
Kingdom Hearts 3D: Dream Drop Distance is the seventh game in the Kingdom Hearts series. It was originally developed for the Nintendo 3DS hand-held system. It is a direct sequel to Kingdom Hearts II, Kingdom Hearts coded, and the epilogue of Kingdom Hearts Birth by Sleep. Utilizing the 3DS's high-spec graphics processing, the game's graphics are near on-par with those of the PS2 titles, and make use of the system's 3D technology to add immersion when falling from high places and flying far distances. The 3D effect is used more for "going into the screen" rather than things popping out. Read less
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Release dates

  • Mar 29, 2012 (Full Release) (Japan) Nintendo 3DS
  • Jul 20, 2012 (Full Release) (Europe) Nintendo 3DS
  • Jul 26, 2012 (Full Release) (Australia) Nintendo 3DS
  • Jul 31, 2012 (Full Release) (North_America) Nintendo 3DS

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Rating distribution

5 stars
161
4 stars
357
3 stars
329
2 stars
116
1 star
33
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Community All Reviews Statuses

Gamer_at_Law

Status Gamer_at_Law Jun 7, 2024

Torn on this. This is the sixth KH game I've played and its presentation and gameplay are basically unchanged from the first outing. It's impossible to not feel fatigued after all the hours sunk hopping into the same Disney worlds and locking some new version of a keyhole without meaningful changes. I'm a fiend for story lore but my eyes …

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Torn on this. This is the sixth KH game I've played and its presentation and gameplay are basically unchanged from the first outing. It's impossible to not feel fatigued after all the hours sunk hopping into the same Disney worlds and locking some new version of a keyhole without meaningful changes. I'm a fiend for story lore but my eyes keep glazing over every time a cutscene starts and the characters blabber on about hearts and darkness and blah blah blah.

BUT man is KH's combat incredible. Deceptively straightforward while providing multiple approaches to any encounter, especially with all the new features in DDD. Predicting I'll be addicted to this until the end and then give it 3/5.

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Gamer_at_Law

Status Gamer_at_Law Apr 23, 2024

Taking a break from the Resident Evil games to finally finish up the Kingdom Hearts series. Realizing these games are like comfort food for me. That Traverse Town theme starts playing and I'm back in middle school without a care in the world.

DDD is one of those portable console entries where the selling point was "basically replay Kingdom Hearts …

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Taking a break from the Resident Evil games to finally finish up the Kingdom Hearts series. Realizing these games are like comfort food for me. That Traverse Town theme starts playing and I'm back in middle school without a care in the world.

DDD is one of those portable console entries where the selling point was "basically replay Kingdom Hearts but on the go." There isn't a ton here that's revolutionary in terms of storytelling or gameplay, so much of its unique charm is lost once it's ported up to a non-portable system. Still, having fun playing through a standard KH adventure, and am glad it's trying hard to clarify all of the series' overly complicated lore. We'll see if DDD ends up doing enough to make itself a strong standalone entry in the series or just an appetizer to KH3.

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Lij

Review Lij 3/5 · Jan 9, 2024

Mid but gay

Kingdom Hearts HD: Dream Drop Distance is boring. It really is. Which is such a shame because of all the words you could use to describe Kingdom Hearts, boring is usually not one of them. And yet, here I am, saying boring…yeah.

This game initially confronts you with its selling point: pokemon-esque cute animals called ‘Dream Eaters’ who help you …

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Kingdom Hearts HD: Dream Drop Distance is boring. It really is. Which is such a shame because of all the words you could use to describe Kingdom Hearts, boring is usually not one of them. And yet, here I am, saying boring…yeah.

This game initially confronts you with its selling point: pokemon-esque cute animals called ‘Dream Eaters’ who help you in battle and honestly are just so freaking adorable. And I admit, I’m hooked. And then the game even adds in new interesting gameplay called Flowmotion. Allowing you to jump off walls quickly and attack enemies using your incredible acrobatics. I’m overwhelmed by all these new additions - oh wow this game is gonna be amazing. It only takes me 3 hours in to realise this is not so. Flowmotion is boring. At first it’s amazing, figuring out how to jump around buildings effortlessly and maximise the speed of a flowmotion dash by zigzagging around walls and buildings. But it becomes incredibly repetitive after a while. You use the same attacks on enemies and it all just looks pretty with Sora and Riku’s glowing outline. This would be forgivable except that once these animations start - you cannot stop them. Now while this is nice as your attacks do not get interrupted by enemies’ attacks, it still doesn’t stop them from hitting you. Meaning that if you decide to use a flowmotion attack and it misses…well f***.

The worlds in this game are also boring too, although this is more a personal greivance than anything else. I hadn’t watched any of the films that these worlds were based on, so I suffered from not being engaged in their world. I just wanted to keep it moving and go on to the next one.

The plot also doesn’t make any sense until the very end of the game, and even then, it felt completely off. But the narrative wasn’t even interesting enough for me to figure it out by myself - I was just very underwhelmed by the whole experience.

The saving grace of this game was that it felt like a Riku and Sora dating sim and honestly that was great. Just two boyfriends on different sides of worlds, fighting to help each other out. Hooray.

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Lij

Status Lij Jan 4, 2024

My reflexes are so bad 😭 I can’t hit the right timing for the reality shifting in the fantasia land 😭😭😭

windupcrows

Review windupcrows 1/5 · Jan 6, 2022

What people who hate Kingdom Hearts think Kingdom Hearts is. An assault of awful plotting, dire gameplay and half-Xenahorts.

Witt997

Review Witt997 4/5 · May 11, 2021

Sogni, Cadute, Esami

Capitolo uscito in origine su 3DS, da cui deriva il nome, questo Kingdom Hearts è molto particolare perché funge da prologo per il terzo. Trama molto convoluta, con sogni e viaggi nel tempo che rendono la progressione della trama molto convulsa e ridondante. Carinissimi i divorasogni: troppo adorabili!!!. Belli i mondi Disney (finalmente hanno lasciato Agrabah e Peter Pan). Ottima …

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Capitolo uscito in origine su 3DS, da cui deriva il nome, questo Kingdom Hearts è molto particolare perché funge da prologo per il terzo. Trama molto convoluta, con sogni e viaggi nel tempo che rendono la progressione della trama molto convulsa e ridondante. Carinissimi i divorasogni: troppo adorabili!!!. Belli i mondi Disney (finalmente hanno lasciato Agrabah e Peter Pan). Ottima la scelta di riutilizzare il sistema di combattimento da Birth by Sleep. Molto corto: concluso in 10 ore. Voto: 8.5/10

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internpepper

Status internpepper Nov 12, 2020

I was happy to have a side game that actually had new worlds and characters along with actually expanding the story of the series. The Dream Eater mechanic wasn't anything great, and the plot continues to be absolutely insane and contrived. Despite that, it is a fun action RPG and switching between Sora and Riku was a lot of fun.

hyrumsutton

Status hyrumsutton Jan 12, 2019

I decided to stop playing this one. On the surface, the game is fine. You've got Sora. You've got Disney worlds. You've even got Riku. But the story didn't capture me at all, and the Drop system was really annoying. You'd be in the middle of a world and suddenly got thrown into a different one because your time ran …

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I decided to stop playing this one. On the surface, the game is fine. You've got Sora. You've got Disney worlds. You've even got Riku. But the story didn't capture me at all, and the Drop system was really annoying. You'd be in the middle of a world and suddenly got thrown into a different one because your time ran out, or worse, you'd be in the middle of a boss fight and get Dropped to the other character and have to start the boss fight over again later. In terms of story, I felt like the story was just happening around you, rather than you actually becoming part of the Disney stories. The combat was, again, fine, but uninspiring, and I actually found it weak when it came to boss fights. I couldn't beat Riku's Cite des Cloches boss, and I felt like it was less a reflection of my skill and more a limitation of the combat. I put in 5 hours and realized I wasn't having that much fun and I wouldn't be bothered if I stopped playing, so I sold it.

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mattress_muzza

Review mattress_muzza 2/5 · Jun 18, 2018

Formula’s getting stale...

Okay, so Dream Drop Distance is fine. The gameplay is pretty much in line with the other games in the franchise. Hell, it even has some inspired new mechanics like flowmotion and the dream eaters (which is a weird but oddly cute Pokemon rip-off); and I commend the developers for trying some new stuff.

But god is the storytelling more …

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Okay, so Dream Drop Distance is fine. The gameplay is pretty much in line with the other games in the franchise. Hell, it even has some inspired new mechanics like flowmotion and the dream eaters (which is a weird but oddly cute Pokemon rip-off); and I commend the developers for trying some new stuff.

But god is the storytelling more convoluted, self-righteous and lazily vague than ever. I’ve perpetually been on the cusp of giving up with the lore of these games, but the new elements introduced here (badly written time travel and the vaguely explained concept of entering dreams)...well this pushed me over the edge. I’m super excited for Kingdom Hearts III but I’m not at all invested in Sora’s story anymore. I’m just giving up on understanding how this universe works.

I also feel I have to comment on the annoying difficulty spikes with the bosses. This is another usual complaint for the franchise (intuitave and enjoyably challenging boss design is beyond comprehension for the developers of these games), but boy are the final few battles of this one an offensively big difficulty spike.

I feel this is a step down from Birth By Sleep (which I really enjoyed). As such, I’ve rated it less favourably. It is a moderately fun little game; but at this point, I’m done with forgiving all the bullshit these games make me put up with.

Can’t wait for the next one!

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TerryBopsBrightSideGaming

Review TerryBopsBrightSideGaming 4/5 · Jun 7, 2016

A three-star game with a five-star ending.

Kingdom Hearts 3D is a game that attempts to cater to two distinct fan-bases. The series is now more than ten years old, and most of its original fans are in their twenties, so it makes sense that this time around, the game is a bit lighter in tone. It's more colorful, whimsical, and heavy-handed with it's morals of friendship …

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Kingdom Hearts 3D is a game that attempts to cater to two distinct fan-bases. The series is now more than ten years old, and most of its original fans are in their twenties, so it makes sense that this time around, the game is a bit lighter in tone. It's more colorful, whimsical, and heavy-handed with it's morals of friendship and optimism. You know, stuff that appeals to younger players. The enemies this time a round are rainbow-colored animals with a Pokemon aesthetic, no heartless or empty husks of humanity here. The game is also decidedly easier, even on proud mode, than many other KH titles. It's odd, but I feel like Nintendo really got their fingers in the pie this time, despite this being the third Nintendo exclusive* Kingdom Hearts game. For many longtime fans, I think this will be a mostly unsatisfying experience, especially in contrast to the moody storytelling of recent KH spin-offs like "358/2 Days" and "Birth by Sleep." However, if you stick it out to the end, you'll find a lot to love here; it's just that most of the KH charm is crammed into the last two hours.

As far as gameplay goes, Dream Drop Distance mixes it up a little, though not always in the best way. The phenomenal Birth By Sleep ability system is back, which has you loading a strategic set of special attacks or magic to be activated one-by-one or in a flurry, depending on the situation. Also like Birth by Sleep, you'll never be accompanied by Donald, Goofy, or the denizens of whichever Disney world you're in. Instead, you can craft "Dream Eaters," or rather, more colorful versions of the game's enemies, which fight and level-up alongside you. It's very reminiscent of Pokemon, though I'd argue the enemy design is a bit more fun. By the end of this game, Sora or Riku could be rolling with dinosaurs, leopards, lions, and/or dragons, all in eye-bleeding technicolor rainbow format.

The biggest addition to the KH formula comes in the form of the "flowmotion" system, which is a fancy term that means you can now basically fly and glide all over the map by jamming into a wall and pressing "X." Unfortunately, while it is cool and fun to be able to do anime-esque feats of wallrunning and whatnot, it largely negates the need for scenery at all; you'll just be blowing past it at mach-speed anyway. This new traversal system also allows you to hop upward infinitely, meaning treasure chest are now hidden in an oddly vertical manner. And because the environments are now much larger to accommodate your crazy new ability to rocket 100 yards in a second, environments tend to be blander, and pay less homage to Disney than ever before.

That's a shame, because graphically, this game is beautiful, especially for the 3DS. Kingdom Hearts is all about simple textures with complex geometry, which provides it's unique cartoon+Final Fantasy aesthetic. Dream Drop Distance looks sharper than anything else in the series, at least until the HD packages were released on PS3. As stated before, the environments can be big and bland, but when the characters and combat visuals are this top-notch, it's not really much of an issue.

While we're on the topic of artistry, holy fuck does Yoko Shimomura hit it out of the park on this one. I've always found her scores to be among the best that game composers can offer, but damn, each and every song in this game feels tonally and rhythmically perfect for the situation at hand. If you asked me to give one single fuck about a Pinocchio world after the repeating Hell that was Monstro, I would've laughed. But her score for "Prankster's Paradise" is rich with whimsy and emotion, it quickly became my favorite world in the game. The soundtrack only gets better as the game goes on, culminating in probably the best compositions in the series thus far: L'Eminenza Oscura I and II. If you have the time, definitely go to Youtube and check those songs out. Series veteran's might notice the decidedly KH1 elements in those songs. That's because...

This game's story deals directly with KH1 in many ways. That's the thing that drive's me crazy about the oppressively beginner-friendly nature of this title: it's not going to make any sense at all to a newcomer. Basically, the game is 15 hours of boring Disney-romp, and then two hours of revelatory madness that expounds upon the complicated insanity that already is the overarching KH storyline. And it's not just KH1 that's referenced; Birth By Sleep, Chain Of Memories, 358/2 Days, and even Re:Coded all play a role in the lengthy finale.

Without spoiling anything here, the ending involves a lot of connecting seemingly disparate elements from across the series, as if they were part of a grand design all-along. It's immensely rewarding to long-time fans, as it ties a lot of loose ends and sets the stage for an epic conclusion, which I'm sure Kingdom Hearts 3 will be. At the same time the high-stakes final encounters at the end of this game are no slouches either. The bosses are challenging and fun, and the story concludes fantastically. However, I really can't imagine what indecipherable nonsense this must seem like to newcomers. At least the first 15 hours are fairly straightforward.

In the end, Dream, Drop, Distance feels like a game with two audiences in mind. But instead of gradually bringing newcomers into the fold, it just cordoned off the end and hung a sign that said "Superfans only." And as a fan, it's a bummer I had to slog through 15 mediocre hours to see the amazing conclusion. Upon finishing, a friend and avid fan told me that it's like the development team was developing the game completely unaware of what the story would be, and then Tetsuya Nomura showed up on the last week and they made the ending. I tend to agree.

Hope this Helps!

-Terry B.

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TehDoct0r65

Status TehDoct0r65 Sep 15, 2015

I just heard about the Kingdom Hearts 2.8 Collection, so I'm putting this one on the shelf for awhile to wait for the Final Mix of this game included there.

TehDoct0r65

Status TehDoct0r65 Jul 17, 2015

I'm not far along yet, but I do love Yen Sid finally taking a more central role in the narrative, as he's one of the more interesting characters in the saga. Petting your dream eaters can get super annoying, but is completely worth it as it levels your team up in a jiffy. I'm having a tad bit of trouble …

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I'm not far along yet, but I do love Yen Sid finally taking a more central role in the narrative, as he's one of the more interesting characters in the saga. Petting your dream eaters can get super annoying, but is completely worth it as it levels your team up in a jiffy. I'm having a tad bit of trouble with the camera during battle, but I'm sure I'll get used to it.

I have no idea what the hell is going on with this Joshua guy yet. I guess all these games are kind of like that until the end, but this one is reallly out of left field after we've sort of establiished the world over the first 8 games.

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Yarp

Status Yarp May 19, 2015

I had this game for a tiny bit the first time I had a 3DS but I never got to finish it and, it was, so good ;0;

Pale

Status Pale Aug 12, 2013

Played quite a bit of Kingdom Hearts: DDD over the weekend and really getting into it. I love the way it summarizes previous games in the series. :)

Pale

Status Pale Jul 22, 2013

Why does every RPG I've played lately have a pet mechanic? /sigh. Only just getting started in KH:DDD. Character switching is an interesting mechanic.

Pale

Status Pale Jul 19, 2013

Started Kingdom Hearts: DDD last night. I kind of hate that I love this series so much. :)