The game starts with you as Neo-I mean Sor--I mean Roxas, and you are in the matri- I mean Twilight Tow-- Wait, is that a skateboard? Oh hell yes, this game just got upgraded to a full on letter grade, it's even got it's own fancy menu, matter of fact it seems as if everything got it's own fancy menu, those sprite menu creators must of been well paid because it is KH2's best feature. The rest? A general improvement, but still it's like a game meant for children who really like Disney.
Let me tell you something: From the get go though unlike the first entry of series, and not just the fact that every small room has it's own menu which is an EXCESSIVE amount of effort, this game appealed to me a lot more and I found it a lot more endearing. Kingdoms Hearts 2 is still very interesting as a concept I cannot help but unload my passion onto such a thing (whenever it be this inexplicable feeling of disgust and curiosity), it’s like they learned what they had in their hands was a proper cash cow and went “Ok, now make it complicated, it's gonna get weird, we’re gonna make it weird”
The combat is still pretty stiff but allows for more input which is good, for example, now combat has more abilities to pick and choose, it isn't just SPAM KEYBLADE and jump, now it's: Attack twice and then REVERSAL (at least first), the game even gives you the option to pick EXTRA SPICY HARD MODE which begins you with unlocked movesets and abilities (which is really nice for players who wanna get into the good stuff right away), the combat being more detailed is pretty much the first thing you'll learn when jumping into this sequel, the other being that the ANIMATION IS TOO SMOOTH for it's rigid combat and also: We GOT QUICK TIME EVENTS NOW! Oh and! We actually have good looking locations that feel somewhat alive rather than limited cube shaped boxes for levels!
Well um, the gummi ships levels are certainly more engaging than holding the shoot button and a lot flashier too, in the last game you only had to hold the button, well now moving all around the place is fun and you get a constant surge of new ships as you go, no need to buy ship parts (which was in the last entry the most useless thing to do considering you don't even spend that much time with gummi ships or need to), but yes everything about Gummi ship stages has improved and actually feels like a game.
But the general idea of KH2 is that they took something too simple and dumb and made it even dumber (and paradoxially complex, you ever saw something dumb be complex rather than simple? Well it's this) and more complicated by introducing a thousand plot devices and new characters like the idea of nobodies or organisations that wanna meddle in the simple affairs of good and evil and making the overly simplified idea of black and white into layers of gray, which TEENAGERS love, teenagers love that gray morality EDGINESS.
That edginess introduced in this entry is what made Kingdom Hearts 2 famous and inspired a thousand cosplayers to fight in the parking lot while doing anime grunts and saying cheesy dialog that was written as if it belongs in a 90s PSA's idea of what a grunge teenager sounds like. Now, can a black and white morality story be well written? Yeah, sure, there's a lot of things you can do with the typical classic pre-modern aproach to stories, but of course, going into more post-modern topics usually makes a bland stupid thing into a more interesting bland stupid thing, and considering the last entry had almost nothing and this has a little more to offer even though it's argued that "IT'S THE MATRIX!! CLONES!!" is just a poor gimmick to make people project their own philosophical ponders, thus making an "artistic" experience more worthwhile... But HEY! The gimmick works for what it's worth. I'm sure there is at least one teenager out there who had an existentialist crisis because of Kingdom Hearts and thought to themselves: AM I CLONE? ARE MY MEMORIES REAL?
Kingdom Hearts 2 must of been The Matrix for kids who had only experienced Disney until this point.
It's all an extra layer of crust and grass on top of something that was just mud. A lot of fertilising is going on here from the Style over Substance butts at Square Enix. I mean they’re working with what they have and adding more to the pile so it’s commendable but it’s obvious they didn’t plan this out at all from the start and went on with whatever stimulates a kid's mind (which is hard to do as the time goes and each youth generation is edgier than the last one) Kingdom Hearts 2 is TRULY a product of it's time with phrases like "WE TOTTALLY OWNED YOU LAMERS" and the early 2000 emo Skater fashion. It serves as more of a time capsule in trying to attract kids to show it's cool than KH1 did.
Square Enix looked at a fertile ground and said: LISTEN, WE GOTTA ATTRACT PEOPLE WHO ARE ATTRACTED TO THIS: Photo of a google image search of emo boys
And really, you can skip Kingdom Hearts 1 entirely as it has aged terribly and just go straight to KH2, you won't lose anything, and the small amounts of plot introduced by Chain of Memories you can read a synopsis as well, KH2 literally feels like a reboot as Pete (yes Mickey's villain) un-does everything Sora did to KH1... And it seems as if all of the worlds from KH1 return to KH2, it's like they wanted to RE-DO the WHOLE game really, which means you don't get to miss out on the best song: Halloween Town Battle Theme which was remastered and made even better. Love mario and luigi sounding music.
Remember when I said Sora is a dumb poorly written character? Well now he’s a morbid interesting character because this child was literally taken away from a normal life to fight for the Disney Kingdom, frozen in the matrix, cloned and spit out only to fight again, it kinda gives you the same feeling you get when you think too much of BIG. Probably an allegory for disneyland hiring teenagers to play characters for 10 an hour.
I'm not sure if I like him a little more because every chance he gets he is beaten by Disney characters which result in very funny cutscenes, KH2 also does an extra attempt in world building with little touches, not only with Pete but like by canonically saying yen sid is mickey’s magic teacher, which is cute, I consider that to be actual world building, darkness is more of a virus now, Mushu recognises Sora... Which is kinda weird to think abut, are all summons friends with JRPG protagonists, or is Kingdom Hearts the ONLY JRPG out there that makes a connection between summons and their users? Now guaranteed that is a lot more world building than usual but I have a question: Are all worlds in Kingdom Hearts aware of the universe and this is why they do not freak out when obviously talking to alien forces (like darkness or Sora and the Disney animals)?? Plot hole! Anyways there's actual plot expositions because there is an actual plot now. They really just had mundane random shit happen in KH1 and in KH2 just went: Oh yeah remember that? That's LORE Now on the basis of what is going on.
A lot has been introduced to make the experience better but there are still moments that are plagued by "I wish this was over already", for example: the entire Valor system should be a godsend but instead, it is often used to limit the amount of fun you get at a lot of points in the game, it's like "We introduced the Valor system to make the repetitiveness of the game more tolerable, you know like a charged up power bar most beat ‘em ups had in the 90s! Which should be expected in almost every game of this genre" and you're like: ok cool but then Kingdom Hearts 2 is like: "BUT... This mechanic which should be available at all times cannot be used when you don’t have Donald and Goofy in your party." And it's like: Ok... I really hope that doesn't happen often- "And thats almost all the time so fuck you"
The hardest mode is both a benefit and a detriment to this game because a lot of enemies can kill you in one hit (like the round ball shaped guys) and a lot of combat is more engaging this way HOWEVER the parrying system kinda sucks, they work like this: Ok so... stay in this exact spot and if you’re lucky the prompt will show up for you to counter this very hitbox specific 1 hit kill. If you haven’t jumped in the precise hitbox spot then you'll have a mini heart attack and in most cases it is better to jump out of the way. Parrying shouldn't be panicking inducing all of the time, especially with the weird animations that don't quite indicate when to do so (it is parrying built on prompts and not let's say something as good as a Platinum game) and the fact that the camera isn't always able to follow these parrying prompts. Due to these prompts you'll end up spamming the primarily attack button and the prompt bottom constantly. It's better than nothing and is a great addition to KH1 having, as i said, bare bones combat but there is still much to be wanted that is introduced way too late in this entry for some odd reason.
As the plot progresses you feel as if the Organisation 13 stuff is kinda overshadowing how lame the Disney stuff is. I realized that after they introduced the other aspects the Disney shit is now even more ham fistedly inserted, it feels even more out of nowhere, especially when they start resorting to subplots from VHS sequels (like return of Jafar) just to go back to visited Disney worlds.
There's a constant surge of "What the fuck" that happens every 30 minutes to jolt your interest in a repetitive game, whenever it be nice animations, a random final fantasy character being your party member out of nowhere, actual human looking pirates talking to cartoon animals, one of the valors being Sora in shadow form, Organization 13th being one of the few characters you're interested in listening to dialog (No really, despite the voice acting being better than the last entry and sounding a little more human, during all non-Organization XII cutscenes I was still looking at my phone due to how boring a lot of them were, also what is up with Jasmine's voice acting?)
The acting for better or worse: Is laughably entertaining, a thing KH2 does is it that it doesn’t have a natural flow of characters emotions, they just... Are. They’re tropes more than 3dimensional characters. For example: Roxas is known for only 3 hours and he is over reacting after 1 simple phrase, but the thing is, you don't have any reason to get mad at this person, you don't even KNOW THEM? Emotions aren't developed, they just happen instantaneously and it's cheesy. KH2 is more active with character interaction but not more natural. It has that low-budget saturday morning cartoon feel to it.
Even with all improvements I still feel as if there is a lil ounce of mediocricity throughout, and not just the constant disregard to artistic integrity that makes this game feel like a a disgusting conglomerate of a soulless monopoly, or the fact that NOTHING in this universe has any consequences (almost as if it's the Marvel Cinematic universe) and shit just keeps being un-done and re-done over and over, thus the whole simple darkness plot DESPITE introducing nobodies still sadly has no weight, at least more to keep you wanting to play more than KH1 which I feel played it too safe, while KH2 tries to do more interesting things.
Also i have to say despite KH1's flaws, whenever KH2 gives you a horde of enemies (and I'd say that this is arguebly KH2's best aspect: the fact that it can render many enemies on the screen and you are just hacking and slashing away, it is one of the few moments this game shines) and it gets fun they interrupt it with a cutscene, which HONESTLY, every time this happens I should remove 1 star from this game if I was being fair and not giving a solid 4/5 out of pity for the dumb effort put in. Some stage gimmicks just aren't that fun either but nothing comes as close as annoying as KH1 at least.
There are many games out there that from the start you can tell if you're gonna get a 4/5 or a 5/5, Kingdom Hearts had that odd pacing that made it extremely painful at the start and later on has some enjoyable moments. Kingdom Hearts 2 on the other hand starts on a 4/5, and you get your hopes up that maybe later on it'll introduce more and more things to grow up to be a 5/5, but due to the rigid pacing, it goes on a steady 4/5 to the very end, and that's not the WORST, certainty there are many 4/5 games out there that I'd even want to replay. But despite being said to be the best in the series it is certainty more to be wished for.
After marathoning the primary series with my Xbox One Game Pass, I think it is safe to say that the Kingdom hearts as a series is a series of 6.5/10 to 8/10 games. You won't get that GOTY experience by no means, and chances are this is the hack n slash game you play when you don't know any better or you don't got any better, with that said KH2 does have the best combat of the entire series and I've heard it only gets worse and floatier from on here. Maybe I will put more time into the spin offs to review them later.
This is probably not the best game to be embracing death as COVID cases rise, no really, I just saw this on my game pass and thought "well might as well get over Kingdom Hearts before I die", but it wasn't the worst idea either as KH2 is ok.
...Also why does it take so fucking long to unlock DODGE ROLLING?