Kingdom Hearts Birth by Sleep (2010)

Square Enix Product Development Division 5

PlayStation Portable

4.01 from 1497 ratings

3147 members have it in their collection · 107 playing now · 703 backlogged · 396 wish listed

How long? Main story 25h · with extras 35h · 100% 105h (from 23 logged playthroughs)

Birth by Sleep is an action roleplaying game that introduces a gameplay aspect called the Command System, which allows players to customize a Command Deck with techniques and abilities that they can perform at will, called Deck Commands. Performing ordinary attacks and Commands fills a gauge displayed above the command deck that, when certain requirements are fulfilled, activates a Command … Read more
Birth by Sleep is an action roleplaying game that introduces a gameplay aspect called the Command System, which allows players to customize a Command Deck with techniques and abilities that they can perform at will, called Deck Commands. Performing ordinary attacks and Commands fills a gauge displayed above the command deck that, when certain requirements are fulfilled, activates a Command Style that changes the player's basic attack command with the "Surge" command, which racks up powerful combos depending on what Command Style is activated. Filling the gauge with certain requirements a second time causes the character to change into an even higher level Command Style, which replaces the "Surge" command with the more powerful "Storm" command. Read less
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Release dates

  • Jan 09, 2010 (Japan) PlayStation Portable
  • Sep 07, 2010 (North_America) PlayStation Portable
  • Sep 09, 2010 (Australia) PlayStation Portable
  • Sep 10, 2010 (Europe) PlayStation Portable

Also available on

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Featured in lists

/myFAV.GAMES/ by Enrico · 38 games · 2
çöp by Rerogshi · 298 games · 0
Platinum/100% by imklubb · 65 games · 0

Rating distribution

5 stars
507
4 stars
609
3 stars
287
2 stars
71
1 star
23
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Community All Reviews Statuses

LeRaft

Review LeRaft 4/5 · Mar 15, 2024

A fun and experimental battle system that allows for lots of customization, a complicated story with multiple POV characters that are all dumb as rocks, and SO MUCH EXPOSITION. It's Kingdom Hearts, doing what Kingdom Hearts does.

The worst aspect of this game is that it's too short for you to actually get into the meat of what the combat …

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A fun and experimental battle system that allows for lots of customization, a complicated story with multiple POV characters that are all dumb as rocks, and SO MUCH EXPOSITION. It's Kingdom Hearts, doing what Kingdom Hearts does.

The worst aspect of this game is that it's too short for you to actually get into the meat of what the combat system has to offer. There are some incredible moves in this game that you'll probably never know about because they'll be locked behind a Mario Party mode that you forgot about and each character's story is only like 5 hours long. The world design is the issue, I think. They are very small and empty. Often, a cutscene will end and you'll walk to the end of a hall and another cutscene will begin. It feels like you have to keep taking detours to pad the game out if you want to upgrade your character. That said, those cutscenes are good and I enjoy watching them.

KH excels when it's feeding you raw anime emotions and some of the most extra action set-pieces in gaming. When a KH boss fight has you on your toes and the Yoko Shimomura music is providing you with the drive to save your friends, you feel like you can do anything.

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Spiderfair

Review Spiderfair 4/5 · Feb 9, 2022

this KH has my favorite command system. I remember melding commands for hours upon hours upon hours (I didn't have access to the internet, so I couldn't really google the combos, I had to do it old school).

Unfortunately, it does feel pretty repetitive and KH 3 includes similar mechanics and feels so much better,

windupcrows

Review windupcrows 3/5 · Jan 6, 2022

Strong characterisation and more emotional depth than most Kingdom Hearts games, but stymied by poorly tuned combat and claustrophobic level design.

kiyohie

Review kiyohie 3/5 · Nov 2, 2021

I completed Aqua's story, halfway on Ventus but I don't think I will finish it. It's okay, I didn't like the combat system or D-Links and I felt like Aqua was so weak. Saw some familiar faces and some new worlds, but I felt like a lot of detail was left out.

huskey

Review huskey 4/5 · Jun 26, 2021

A pivotal moment for Kingdom Hearts

I was a lapsed Kingdom Hearts player who embarked on a long journey of catching up on the series prior to the launch of Kingdom Hearts III. I replayed the first game and the second game, shipping Chain of Memories. (I played the original Game Boy Advance version when it came out, and I found the reused elements from Kingdom …

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I was a lapsed Kingdom Hearts player who embarked on a long journey of catching up on the series prior to the launch of Kingdom Hearts III. I replayed the first game and the second game, shipping Chain of Memories. (I played the original Game Boy Advance version when it came out, and I found the reused elements from Kingdom Hearts and the combat system too tedious to play again. I watched all the cutscenes, though.)

Birth By Sleep, fans will tell you, is critical to understanding Kingdom Hearts. As an outsider, I was always skeptical, since (from my perspective) BbS is a spin-off. But much like fellow PSPrequel Metal Gear Solid: Peace Walker, Birth By Sleep is indeed crucial, and really quite fun.

I was at first demoralized by the sluggishness of Terra's gameplay, then somewhat intrigued but Ventus's more Sora-like handling. By the third campaign (I saved Aqua for last), I had a really good understanding of the command meld system that allowed me to build a stacked magic deck that made playing through each level's battles pretty fun. I really appreciate the portable-sized worlds, which were easy to blast through in bite-sized chunks. The interconnected stories between the three campaigns do over significantly different environments and elements to explore.

The command system offers a superior take on CoM's card system, with distinct leveling and ability stacking. I did not engage much with other novel elements such as the Mirage Arena, the Command Board or even "Shotlock" attacks (the first person attacks you can unleash using the triggers) save for the final boss of one campaign, which more or less requires it.

On the whole the game feels like a more balanced package than any of its predecessors. I went from being reluctant at first to being hooked by the end, and more absorbed in the storytelling than before.

Played physical version (via Kingdom Hearts 1.5 + II.5 ReMIX) on PS4.

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Witt997

Review Witt997 4/5 · May 11, 2021

Nato nel Sonno

Ottimo prequel della saga di Kingdom Hearts, consigliato solo se si ha già giocato i capitoli precedenti, in quanto molte cose vengono date per scontato (ad esempio l'incontro con Kairi...). Buona evoluzione del sistema di combattimento, che lo rende più variegato. Trama interessante anche se la ripetizione con i tre protagonisti rende certi eventi ridondanti e altri poco chiariti. Ottima …

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Ottimo prequel della saga di Kingdom Hearts, consigliato solo se si ha già giocato i capitoli precedenti, in quanto molte cose vengono date per scontato (ad esempio l'incontro con Kairi...). Buona evoluzione del sistema di combattimento, che lo rende più variegato. Trama interessante anche se la ripetizione con i tre protagonisti rende certi eventi ridondanti e altri poco chiariti. Ottima come sempre la musica. Voto: 8/10

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internpepper

Status internpepper Nov 19, 2020

This is a pretty solid prequel to the Kingdom Hearts games and I like the command systems. It got a bit repetitive playing the same segments with three different characters, but the game mixes it up enough for it to be a pretty fun ride.

StefyG

Review StefyG 2/5 · Sep 3, 2020

Repetition Drags Down This Otherwise Epic Prequel

Review of the PS3 2.5 HD Collection Version

It’s been a while since I have completed a Kingdom Hearts game.

Kingdom Hearts and Kingdom Hearts II are both on my list of all-time favourite games and my reviews for both, along with Kingdom Hearts Re: Chain of Memories we’re among some of my first reviews on Grouvee.

Kingdom Hearts Birth …

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Review of the PS3 2.5 HD Collection Version

It’s been a while since I have completed a Kingdom Hearts game.

Kingdom Hearts and Kingdom Hearts II are both on my list of all-time favourite games and my reviews for both, along with Kingdom Hearts Re: Chain of Memories we’re among some of my first reviews on Grouvee.

Kingdom Hearts Birth by Sleep is chronologically the first game in the KH franchise, disregarding the mobile games, and was originally released on the PlayStation Portable. The secret movie unlocked in KH2 foreshadowed BBS’s release by showing armoured figures fighting a mysterious man who controlled the darkness and it looked insanely epic, taking place in a huge Keyblade graveyard.

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At the time of release, the movie hyped people up for the next game, sparking rumours and theories about a Kingdom Hearts III but this game ended up becoming another subtitled game, disappointing the fanbase at the time but nowadays is looked upon more favourably. So the question is does BBS fulfill those expectations of being equal to a mainline game or does it fall short?

I actually started playing BBS immediately after finishing KH2, excited to find out what has happened in the story’s past. I played through Ventus’s story first but only got to the Cinderella world before putting the game on hold for three years.

I just wasn’t feeling it back then but, this summer I was ready to take on the game and see what it had in store for me.

The first thing I want to talk about in BBS is the game’s structure.

The game has an unprecedented three different playable characters to choose from each with their own separate story campaign to play through and the game encourages you to finish them all in order to understand the game’s deeper truths.

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This on paper is an exciting concept and each character has their own unique play-style and personality and I really enjoyed playing as all of them. But the way that the separate stories play out after playing them one after another really drained me. You end up going through the same Disney worlds three times and end up fighting the same enemies three times and see mostly the same cut scenes three times and even fight some of the same bosses three times. It was exhausting. I felt like I was playing Chain of Memories again with all the repetition. Granted each campaign comes with mostly different content in terms of how their stories are told and the characters that the player comes across will be different or will meet the same characters under different circumstances and each of the stories connect in a neat way but it doesn’t excuse the fact that the game is repeating itself to the point of exhaustion.

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The core gameplay is essentially the same as the previous kingdom hearts games. You still use a Keyblade to attack enemies while mixing in spells and special moves and the game does a great job of making you feel overpowered even on harder difficulties. I actually played on critical mode for my first two Playthroughs as Ventus and Terra and that’s where I noticed some balancing issues.

Critical mode makes it so that every enemy encounter is either so trivial and easy that you might as well be playing on easy or you get one-shotted and must grind and it’s pretty frustrating. So on my last playthrough I switched to proud mode and it was a lot more manageable so I recommend playing on proud. Little did I know playing on proud actually screwed me over but we will get to that later.

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What makes BBS incredibly unique when compared to the previous games is its command deck system. Gone are the days of the magic metre and spamming elixirs to make sure that you have enough MP to use a spell. In concept I much prefer this system because special attacks and spells are now both on cooldown instead of requiring MP to activate and you can switch between them quite easily by shuffling through your command deck. Being able to customize your deck to your own play-style is really rewarding and adds a lot of variety to the gameplay but there is a lot more complexity to the system that bogs it down especially for new players.

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The player can actually combine two different commands to create a new more powerful one but you never really know what you’re going to get unless you look up a guide and to make things more complicated the player’s abilities are tied to levelling up each command by melding commands with a crystal and different crystals can grant you different abilities and the only way to make these abilities permanent is by levelling up a command with the ability to the max. It’s hard to understand so let me give you an example. Leafbracer is an ability that has existed since the beginning and is important because it lets you use healing spells without getting interrupted so that you don’t die while trying to heal and in previous games you would unlock it by levelling up but now the only way to unlock that ability is by melding two specific commands together with a specific crystal and then levelling up the resulting command to max level and none of this is explained by any tutorial. This could’ve all been forgiven if the game explained it better to the player but it didn’t and so most of my first Playthrough I was underpowered because I had no abilities because I didn’t know that they were tied to the command melding system. Now that I learned the system it’s a bit easier to manage but it makes the game a matter of constantly switching out your commands to make sure that you’re levelling them all up so that you gain abilities so that you aren’t underpowered later in the Game. It also doesn’t help that you never really know what spell or command you’re going to make through the melding system or ability you’re going to receive. I can see a lot of players actually enjoying this system as it encourages experimentation with different melding combinations but even with the knowledge have an entire melding chart it makes unlocking abilities and upgrading spells more of a chore and grindfest in my opinion.

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Another thing that is new to BBS is the shot lock command which I actually enjoy simply because it’s another way to make the player overpowered. By holding both bumpers you go into a first person view and aim your reticle on an enemy until your focus metre is consumed enough to unleash a powerful spell that just wrecks everything and the best part is that you’re invincible throughout the entire animation so it ends up being invaluable during Bossfights. You can also level up the shotlock and meld them to create new ones so it adds more customization options.

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In KH2 there were two systems in combat other than spells and your Keyblade that made Sora feel like a complete boss and that was the Drive forms and summons. Both of these have been replaced by different and in my opinion, inferior systems in BBS.

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Drive forms are gone which means duel wielding Keyblades are gone which kind of sucks but in their place are these Command Styles that the player can enter and some of these are unique to the character that you’re playing. These work strangely because the style you enter all depends on the commands that you use building up this metre and once that fills your attacks change and are more powerful. They all look pretty awesome and come with a powerful finisher and the best part is is that they can stack so you can switch styles on the fly but the downside to the system is that you can’t really control when you go into these styles and the animation kind of interrupts the flow of battle and there’s no convenient way to really strategize which style you activate because that requires knowledge of what commands you have to combine to enter each style and that’s just a lot of thinking that the player isn’t going to do so I just ended up going with the flow and using whatever style pops up in that moment but most of them are cool so I’m kind of OK with it.

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Summons are gone and are now replaced with the D link system which kind of really doesn’t resemble summons all that much. Throughout the game you’ll forge D links with different Disney characters and when you go into D link it actually restores your health to full and you’re given a brand new command deck and they’re unique to each Disney character that you meet you can also have D links with the other main characters. I ended up not really using these because while the healing is useful early on, I would always just end up using Curaga instead and the command decks that you’re given are usually limited compared to what you have in your standard form anyway so really they’re kind of a downgrade. Never mind Zack’s D link looks awesome WHAT!?

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Another thing about BBS that really grinds my gears especially when compared to the first KH is the lack of exploration and the way that the game kind of puts itself into a formula. Each world is tiny to make up for the fact that you have to visit it three times in three different Playthroughs and so there’s not really a lot to find. You can find items and new commands in chests that are kind of out-of-the-way but not really hard to find. The main collectable in the game comes in the form of stickers which you can arrange in a sticker album for bonus items but really it’s kind of just window dressing.

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The mini games took a big hit too. Most of them are in Disneytown which has the most abysmal song for any world I’ve ever been to in a KH game, it makes my ears bleed. The mini games are also horrendous and not really engaging. The only optional challenge in BBS that could even be considered slightly worthwhile is the hidden unversed challenges, which I only did one but it wasn’t bad. I don’t know what you get in return for completing them all with a perfect score but I wasn’t really interested.

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It seems like most of the mini games that made KH special are kind of gone in BBS. Instead we have the Mirage arena which I did not visit until my three playthroughs were already finished and I found out that I needed to play the Mirage arena to get the secret movie. The Mirage arena seems like a leftover from the portable version of the game. It even makes you create a custom avatar for some reason, so I imagine that you would do these Mirage arena missions with other players but I couldn’t really do that so it ended up feeling like a replacement for the Colosseum except the rewards didn’t seem all that enticing.

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Another thing that really bothers me and was a obvious leftover from the PlayStation portable version of the game are the command boards. I played them once and it seemed like a half-baked Mario party-esque board game where you get commands I guess and it seems like the point was that you played with other people but I don’t know why you would because it was really boring.

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The worst part about the command boards is that you can’t even visit the 100 acre woods because it’s reduced to just a command board. No interacting with Winnie the Pooh or piglet or Tigger or rabbit or kang or Roo or Eeyore, no emotional dialogue between any of those characters, no fun and interesting mini games to play, so I already knew by this fact alone, disregarding any of the gameplay changes or even the story that BBS was an inferior game to both kingdom hearts one and two.

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I only half-jest. (I just REALLY like Winnie the Pooh 🥺)

While I wasn’t the biggest fan of the gummi ship missions in kingdom hearts one and two, they would’ve been a welcome surprise in BBS but were absent completely.

Another thing about BBS that bothers me to no end is the complete lack of secrets to find. I love KHI because there were so many different hidden bosses to find and fight and most of them are pretty cool and while I was a little let down that there was only two secret bosses in KH2, I still really liked them. BBS has only one hidden boss so that is sad, and it doesn’t help that the rest of the main bosses are almost completely forgettable outside of the Xehanort/Vanitas encounters.

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The main thing about BBS that made the experience worthwhile was the story and characters. The game felt like the Star Wars episode III revenge of the Sith for kingdom hearts. A lot of the time during cut scenes and when story events would happen I felt like I was watching Star Wars because it all seemed very dramatic with character moments involving tragedy and anguish and betrayal and it was just all very interesting.

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You really felt for the characters when shit didn’t go their way and Xehanort is portrayed as an absolutely diabolical villain who actually becomes fleshed out with a personality and backstory that’s also incredibly intriguing, kind of like what they did with Thanos in infinity war. When reading the Xehanort reports you really understand what he’s trying to do and why he’s doing it but you also see the pain he has inflicted on others so that you know that what he’s doing at a basic level is wrong but can still understand why he feels his means justify his ends. He really is the perfect kingdom hearts antagonist.

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It really sucks though that I found out that even after collecting all the Xehanort reports and finishing two of the campaigns on critical mode and the other on proud mode that I still needed to complete the sticker albums for the final mix version of BBS, I wasn’t able to view the secret movie so I looked it up on YouTube and I can say that I’m pretty hyped for dream drop distance and kingdom hearts three.

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Overall, though I feel that BBS is a little over hyped.

The game itself suffers mostly from repetition. I found myself bored outside of cutscenes, running through the same environments over and over again, watching some of the same cut scenes over and over again and fighting the same enemies over and over again. BBS just became mind numbing to the point where I was comparing it in my mind to Re: Chain of Memories which is not a good thing. Thankfully, the core gameplay does elevate it above chain of memories and it’s not like it’s repeating a game that I’ve already played (seriously come on, Re: Coded also rehashes KH1 and I think Nomura has more nostalgia for that game than the fanbase does) it’s just repeating itself and the story overall is interesting enough to really make the game worthwhile but none of its side content is compelling enough to make me want to complete the game like Kingdom Hearts 1 and 2 did.

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In conclusion Kingdom Hearts Birth by Sleep is a good game but disappointing when compared to the heights achieved by Kingdom Hearts 1 and 2. While the story is an amazing setup for what is to come, I really don’t see myself playing it again anytime soon.

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StJimmy501

Review StJimmy501 4/5 · Jun 2, 2018

Still Good

This is my first foray into the greater universe of Kingdom Hearts games outside 1 and 2. I wasn't disappointed.

The premise is that you play as one of three playable characters Aqua, Terra or Ventus. You are tasked with traveling and saving the worlds from the Unversed, as well as uncovering the secrets of Xehanort's origins.

The game really …

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This is my first foray into the greater universe of Kingdom Hearts games outside 1 and 2. I wasn't disappointed.

The premise is that you play as one of three playable characters Aqua, Terra or Ventus. You are tasked with traveling and saving the worlds from the Unversed, as well as uncovering the secrets of Xehanort's origins.

The game really surprised me with how solid it is with being first released on psp. It's not quite in depth as the first two with the locations not quite as expansive and the story not being at quite the same level as the others but still really close. I really liked the voice acting as well with the performances of Xehanort and Aqua being the standouts for me. I liked the overaching plot for each character's story, and how after you complete a new character's playthrough you can see all the sides of each situation more clearly. The combat was also incredibly well crafted, maybe even better than KH 1 and 2, and thats really saying something. Theres so many different attacks you can use and different forms you have access to that it really keeps the gameplay fresh throughout. I liked that they kept the same theme of friendship with Aqua, Terra and Ven having a great bond that feels genuine. One thing that I thought was not really a downside just something I thought was pointless was the optional board game you can play to get new attacks or improve them. I just completely skipped that whole part and never had to mess with it again so its not really a downside. The game can however become somewhat of a grind on the the second and third character playthroughs, you do get new stories and cutscenes but in visiting a lot of the same locations you can get the feeling your doing the same thing repeatedly. I have always liked the visuals of KH games, they always have this blend of cartoons mixed with anime charm that is very appealing and that continues in this one. On top of that the music is top notch even if its borrowed from the previous entries for the most part.

Cons: -levels not that expansive -can become a grind on different character playthroughs

Pros: -beautifully colorful visuals -great music -really fun multilayered combat -likable characters -compelling story that explores KH lore

Overall worth playing if you love Kingdom Hearts like I do and want moooore.

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mattress_muzza

Review mattress_muzza 3/5 · May 29, 2018

Almost a course correction...but not quite!

The first time I tried Birth by Sleep was immediately after playing 1 and 2 in the first PS4 compilation. I was so burned out from the wild bullshit I found frustrating in the earlier entries that I just couldn’t get into it.

Cut to six months later and I try again. This time I think it might be my …

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The first time I tried Birth by Sleep was immediately after playing 1 and 2 in the first PS4 compilation. I was so burned out from the wild bullshit I found frustrating in the earlier entries that I just couldn’t get into it.

Cut to six months later and I try again. This time I think it might be my favourite of the franchise. The combat is just as fun and addictive as the previous entries but the levelling up and implementation of magic/special commands is much easier to grasp and, as such, the gameplay feels way less repetitive.

Even so, some of my gripes from the other games remain. Ordinary enemies are very easy to wipe out while many of the boss battles have attacks that can easily one-hit you (unless you cheese the game by wasting an hour on tedious grinding). The result of this is random difficulty spikes that quickly induced me into rage quitting (though these were much more intuitive to overcome than other entries).

The big comment I want to make is that the story is a huge improvement. It is actually reasonably comprehensible! And I quite like the new characters introduced. It’s just a shame that they try so hard to bend it around the established lore of the franchise. The baggage of the earlier games only dilutes what works here.

Generally I enjoyed Birth By Sleep. I just wish it didn’t suffer so much from the many annoying elements that have remained from the begining of the series. It’s almost a great course correction. But still just messy enough to make me feel this franchise is wasting potential...

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hyrumsutton

Review hyrumsutton 4/5 · Feb 13, 2018

Very Good, But Annoying

I'm writing this after having spent the past two hours trying to beat the final boss in the Ventus story, and finally having success. Like Kingdom Hearts 2, the very last step to beating the game requires the player to learn a completely new battle system, disregarding everything you've learned previously. I hate that.

Anyway, this is a really cool …

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I'm writing this after having spent the past two hours trying to beat the final boss in the Ventus story, and finally having success. Like Kingdom Hearts 2, the very last step to beating the game requires the player to learn a completely new battle system, disregarding everything you've learned previously. I hate that.

Anyway, this is a really cool concept for a game. The story is split up into three parts for the three characters, and you basically play through the whole game three times with each character, going through their different journeys. One timeline, three paths. You visit the same worlds, but at different times. Then once you beat all three of them, you unlock the final chapter. I played through Terra and Aqua on the PSP like 5 years ago, but I did Ventus on the PS3. Thus, I did not unlock the final chapter and have not actually beaten the game. But I don't feel like going through Terra and Aqua again right now, so I probably won't get to that for a long time. Also, I don't think I actually beat the final bosses for Terra and Aqua...

The gamplay is much like the two original Kingdom Hearts games, except for a new command menu, which is weird at first but actually kinda cool. As usual, it does have some useless bits like the shotlock command and D-Links. Never liked that kinda stuff. Anyway, the worlds are pretty fun; you get to go to ones that haven't been visited yet in the KH universe. They're shorter, obviously, but I think they're all a nice size.

Storywise, it's pretty cool. But why on earth would you introduce a new, special keyblade... and give it the exact same pronunciation (χ-blade, pronounced keyblade)? Classic stupid KH move.

The annoying part is the final freaking bosses that are so freaking difficult. Other than that, solid game.

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hinatafan

Status hinatafan May 9, 2016

I thought it was going to be harder to beat Zack with Aqua. It was easier with her magic to beat him. Now I have to fight Hades.

hinatafan

Status hinatafan May 7, 2016

Aqua's Story (mode: Regular)

Proud mode is much harder to level her and most of the time she got defeated easier than Terra and Ventus.

The Land of Departure - Treasure: 100%

Castle of Dreams- Treasure: 100% c

Dwarf Woodlands- Treasure: 100% c

Enchanted Dominion- Treasure: 100% c

Radiant Garden- Treasure: 87% c

Disney Town- Treasure: 82% c

Next World …

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Aqua's Story (mode: Regular)

Proud mode is much harder to level her and most of the time she got defeated easier than Terra and Ventus.

The Land of Departure - Treasure: 100%

Castle of Dreams- Treasure: 100% c

Dwarf Woodlands- Treasure: 100% c

Enchanted Dominion- Treasure: 100% c

Radiant Garden- Treasure: 87% c

Disney Town- Treasure: 82% c

Next World

Olympus Coliseum- Treasure:

Deep Space - Treasure:

Currently leveling up before heading to next world

Ventus' Story (mode: Proud)

Dwarf Woodlands- Treasure: 100% c

Castle of Dreams- Treasure: 100% c

Enchanted Dominion- Treasure: 100% c

The Badlands- Treasure:

Radiant Garden- Treasure: 68%

Currently leveling up before facing boss

Terra's Story (mode: Proud)

The Land of Departure - Treasure: 100%

Enchanted Dominion- Treasure: 100% c

Castle of Dreams- Treasure: 100% c

Dwarf Woodlands- Treasure: 100% c

The Mysterious Tower- Treasure:100%c

Radiant Garden- Treasure: 100% c

Disney Town- Treasure: 100% c

Olympus Coliseum- Treasure: 100%

Leveling up before facing Hercules

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pokemonmasterofawesome

Review pokemonmasterofawesome 5/5 · Apr 7, 2016

A Step in a Different Direction

BbS changed the Kingdom Hearts formula to be more than just a button masher. It added different commands that could be used that really changed the way that combat worked such as, different spells or physical attacks. As well, BbS' story is from the point of view of three different characters who all handle differently. Terra focuses of physical attacks …

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BbS changed the Kingdom Hearts formula to be more than just a button masher. It added different commands that could be used that really changed the way that combat worked such as, different spells or physical attacks. As well, BbS' story is from the point of view of three different characters who all handle differently. Terra focuses of physical attacks but is rather slow while Aqua focuses on magic but while her attacks and defense are weaker than Terra's. Ventus is the most balanced out of all three with decent attack, magic and speed. This game is a must play in the series.

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