I make no secret that I really enjoyed Far Cry 5. The ending of that game however wasn't as great because it came outta left field. If UbiSoft had this standalone expansion planned while they were making FC 5, then it does make that ending less heinous.

So, Far Cry: New Dawn is a sorta big DLC. It's not a full sequel as noted by the reduced price tag, but it's a little more than an extra mission pack. If FC 5 was a Bethesda game then New Dawn would just be a story DLC like Honest Hearts or Far Harbor.

You're back in Hope County, a condensed map of Hope County 17 years after Montana got nuked to high heaven. And this post-apocalyptic world takes more after the Horizon Zero Dawn school of thought over Fallout or Mad Max. Outside of some buildings & roads being buried into the sand, you'd be forgiven for not thinking a nuclear armageddon happened. There's a lot of plant life, but it's not overly foreign looking and the animals are unchanged, save for a new paint job. The only area that looks like a fallout zone is the small area of the Whitetail Mountains in the north. As someone who enjoyed exploring the map in FC 5, it was neat to go visit these old locations and see how they've changed.

The story centers around the Rye family leading a small community of Hope County locals in carving out a living. The base is set up at the Seed Ranch, renamed Prosperity. The Rye's daughter, now grown up, goes out to bring in the help of you and your crew of American Rangers trying to make America great again. On your way to Hope County everything goes wrong courtesy of this game's new villains, the Highwaymen. They're a group of Motocross raiders led by two twin sisters. It's up to you as the Captain to help Prosperity rebuild. In between the gameplay, you'll have some story encounters with the Sisters & you revisit the Joseph Seed and his new cult to see how he's fared since the blast. Being this isn't a true sequel, but an expansion, the story is short and leaves me wishing this was a fleshed out full game.

The new characters are okay, the Twins aren't the most imposing of villains, but I think they're a victim of the short story length. The new Gun for Hires are a treat though. Carmina Rye is just like her parents, Nana is the funniest character, up there with Hurk, and Gina can bring some good firepower in a pinch. You get a new dog buddy, Timber, who admittedly looks adorable riding in your motorbike sidecar.

There's plenty of returning characters as well; many of the old Gun for Hires now serve as base specialists to help improve Prosperity, Hurk still follows you around though. And a lot of the notes spread across the county mention what happened to other characters, except Jess Black, my favorite sidekick. This game also endeared me further to the Rye family, especially Nick. They're written like a real family who try to make the best of a bad situation and Nick seems like the kind of person I've probably met sometime in my life. Joseph Seed returns as a changed man from FC 5, he's a lot more mellow and pacifistic. He's more New Testament, less Old Testament. I kinda like the evolution of his character and he's much more interesting as an uneasy ally. Eden's Gate, now New Eden, is a group of nomad farmers. Joseph also has a magic God tree, which I don't know if the game wants us to think it's a nuclear mutation or an actual gift from God.

With all the returning characters I was hoping to have the plot be more focused on Joseph and New Eden, instead of these Highwaymen. You see a little about how the Bliss has changed from the bombs, but I wanted to know more of how Joseph and the Cult changed. I also wished they brought back the great Cult music, maybe a warped version to account for the apocalypse. It was that music, the regular people of Hope County, and the small town locations that gave Far Cry 5 it's unique atmosphere. Now we have the Highwaymen blasting white noise hip-hop music.

The gameplay in New Dawn is a bit changed from FC 5. You can only have one sidekick at a time, instead of two, and there's a smaller selection of mostly land based vehicles. Everything this time around is set up in tiers as well; enemies, guns, cars, your base. I was worried this would translate into a lot of bullet sponge enemies and grinding, but it wasn't too bad. Most the enemies level up with you, and you do have to complete outposts several times to get the upgrades, but it's not a slog to get through. I think UbiSoft handled it well. The premium currency returns, but again is largely unnecessary.

All in all, I think this game had a lot of good promise in it, especially with the story. I just wish they took a little longer to make it a full spinoff sequel like Primal, instead of this truncated effort.