Status BMO Aug 19, 2022
I wish I had found Boom Boom before Oluso. Boom Boom is a solid choice for stealth missions but I had pretty much taken over every military compound before I rescued him. And even if I had a few left to take down, Oluso is usually the best choice.
Some other late game observations:
- Once the most useful or essential …
I wish I had found Boom Boom before Oluso. Boom Boom is a solid choice for stealth missions but I had pretty much taken over every military compound before I rescued him. And even if I had a few left to take down, Oluso is usually the best choice.
Some other late game observations:
- Once the most useful or essential collectables and busywork is behind you, the game opens up mechanically and is quite fun.
- The AI is still as dumb as it was at the start. Saw a soldier driving a truck drive clean over a soldier on horseback. The truck driver jumped out of the truck fully alerted, acting like they were looking everywhere for the killer.
- I do like Dani. She’s an enjoyable protagonist who feels a lot more compelling than previous Far Cry protagonists.
- There’s still a lot of bloat and side-missions that I feel safe in my decision to ignore without real consequence. Upgrades to my ride are contingent on racing side content, but there doesn’t really seem to be any tangible point to working toward those upgrades as a goal. With so many better ways to get around I barely remember to call for my ride. I’ve basically completely ignored hunting and fishing, as all of the resources obtained from both can be found elsewhere. Where every previous Far Cry relied on a direct relationship between hunting and upgrades, Far Cry 6 makes it redundant save for meals that provide temporary buffs. It’s a nice change because I don’t have to hunt, but it does contribute to the overall feeling the game is packed to the gills full or pointless content.
- It’s a pretty buggy game, even after more than a year out in the wild. Everything from not being able to call or command amigos at random intervals, to glitchy NPC behaviour and wonky spawn bugs, it screams typical broken Ubisoft game.
- One time I blew up brewing kettle and instantly became drunk from swallowing a bunch of beer. I love how game devs think drugs work in their worlds.
- Special Ops missions are really fun, once. The first time you complete one it’s interesting and a little tense. Any subsequent runs are just tedious and repetitive. I suppose it might be fun in co-op, but since I’m playing alone I don’t see the point of repeating them.


