X-COM: UFO Defense (1994)

Mythos Games

Amiga · Amiga CD32 · DOS · PC (Microsoft Windows) · PlayStation

4.12 from 259 ratings

2354 members have it in their collection · 8 playing now · 1571 backlogged · 64 wish listed

How long? Main story 225h · with extras 60h · 100% 16h (from 9 logged playthroughs)

X-COM: UFO Defense is a strategy game that combines tactical combat with base management and global defense. Players lead an international organization tasked with defending Earth from an alien invasion. The game unfolds on two levels: a global view where players manage resources, research alien technology, and intercept UFOs, and a tactical combat mode where squad-based battles occur. Players recruit … Read more
X-COM: UFO Defense is a strategy game that combines tactical combat with base management and global defense. Players lead an international organization tasked with defending Earth from an alien invasion. The game unfolds on two levels: a global view where players manage resources, research alien technology, and intercept UFOs, and a tactical combat mode where squad-based battles occur. Players recruit and train soldiers, build bases, and develop new weapons and equipment based on recovered alien technology. Missions involve turn-based combat against aliens in various environments, with permadeath adding tension to each engagement. As the alien threat escalates, players must balance research, defense, and offensive operations to protect Earth's nations from panic and alien infiltration. X-COM: UFO Defense's blend of strategic depth, tactical combat, and atmospheric tension creates a compelling gameplay experience in the face of a global alien threat. Read less

Release dates

  • Mar 1994 (Full Release) (Europe) DOS
  • Q2 1994 (Full Release) (Europe) Amiga
  • 1994 (Full Release) (Europe) Amiga CD32
  • 1994 (Full Release) (North_America) DOS
  • Oct 25, 1995 (Full Release) (North_America) PlayStation
  • Nov 1995 (Full Release) (Europe) PlayStation
  • Jul 31, 1997 (Full Release) (Japan) PlayStation
  • 1998 (Full Release) (North_America) PC (Microsoft Windows)
  • Sep 04, 2008 (Full Release) (Worldwide) PC (Microsoft Windows)

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Bundled in

Remakes

Rating distribution

5 stars
127
4 stars
65
3 stars
43
2 stars
19
1 star
5

Community All Reviews Statuses

GigaDeathNullGolem

Status GigaDeathNullGolem May 28, 2025

Since my last update on PirateZ, i did a looksy and came across the new heavy weight Mod everyone is playing in OpenXCom 40K Mod Highly recomend adding to it the submod ROSIGMA to include... If not everything far more stuff than i even knew to exist for true chaos

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Mixplit

Status Mixplit Apr 7, 2022

Disc version is from PC Gamer Classic Games Collection disk volume 1 July 2,000. Full games not just demos. Full disc contents: X-COM: UFO Defense , Wing Commander, Alone in the Dark, Terminal Velocity, Duke Nukem 2, King's Quest, Descent, Road & Track Presents: The Need for Speed, Ultima Underworld, Links, The Secret of Money Island.

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plasmasnake

Status plasmasnake Dec 30, 2021

Played through this with openxcom and the gog game files.

Very brutal at the beginning even with lots of mid-battlescape reloading (I did that a ton, luckily my x-com invented limited time travel first before taking on aliens).

A little repetitive later on, tedious to completely clear out larger sized UFOs over and over again, and to adequately train everyone …

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Played through this with openxcom and the gog game files.

Very brutal at the beginning even with lots of mid-battlescape reloading (I did that a ton, luckily my x-com invented limited time travel first before taking on aliens).

A little repetitive later on, tedious to completely clear out larger sized UFOs over and over again, and to adequately train everyone (how about dedicated training facility mods? Probably already a mod for that). Eventually once I had what I needed to get to the end I stopped doing ground missions and fast forwarded to having done the research, maybe finished the game within 11 months in-game.

I think I was slow to get psionics, also slow in other early research options before I consulted the ufopeadia. Had the in-mission psionic training mod turned on, eventually had a fun squad so powerful that they could relay mind control every sectoid in a single turn- that was useful for the the final missions, I used a mind controlled Ethereal to finish the game.

It would be interesting (and either already done or possible to do with openxcom mods) if some types of aliens had coordination AI to attack you on multiple sides in the same turn.

Tons of fun to shoot out half the walls on a farmhouse to get through to targets hiding inside from half the map away- leveling it with a rocket is a little too easy and too destructive on the other hand.

Near misses ought to increase likelihood of panic on both sides (or is that already true?).

A graphical scenario/battlescape-save editor for openxcom would be nice, I'd like to set up a base entrance defense level with my squad in an armored bunker and tons of sectoids and others on all sides- but they would need the AI to want to converge on the base rather than wandering.

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