Main game
4.28 average rating based on 88 ratings
For years, battle in space was a silly side-scroller (LifeForce), or some other action-based take like StarFox. Despite all the Sci-Fi wonders of a futuristic world, most of it always boiled down to a ship shooting at other ships. Nothing had the kind of Civilization bent, where you would explore and trade and conquer and build.
Master of Orion 2 was my first taste of owning such an experience. I actually was introduced to MOO 1, maybe when I was 13 or so, but I couldn't afford a computer back then. My friend Rob was playing this PC game where he was customizing a ship's guns, armor, and missles. I was floored. what the heck lets you do that? Is that your only ship - no?! It's one design in a FLEET?? This was like PTO in space instead of WW2!
At 15 or 16, I had a crappy PC I had put together, and it could play MOO2. Oh lordy.
Master of Orion is a nerd's paradise in terms of space exploration. Pick one of many races. Customize your race - better at science or spying, or maybe more warlike. Even cybernetic. All have plusses and minuses. Make your …
For years, battle in space was a silly side-scroller (LifeForce), or some other action-based take like StarFox. Despite all the Sci-Fi wonders of a futuristic world, most of it always boiled down to a ship shooting at other ships. Nothing had the kind of Civilization bent, where you would explore and trade and conquer and build.
Master of Orion 2 was my first taste of owning such an experience. I actually was introduced to MOO 1, maybe when I was 13 or so, but I couldn't afford a computer back then. My friend Rob was playing this PC game where he was customizing a ship's guns, armor, and missles. I was floored. what the heck lets you do that? Is that your only ship - no?! It's one design in a FLEET?? This was like PTO in space instead of WW2!
At 15 or 16, I had a crappy PC I had put together, and it could play MOO2. Oh lordy.
Master of Orion is a nerd's paradise in terms of space exploration. Pick one of many races. Customize your race - better at science or spying, or maybe more warlike. Even cybernetic. All have plusses and minuses. Make your home world perfect, or make your species aquatic. Whatever! You can even customize the universe - how many star systems, how close, the relative age, and beginning tech levels. Jeez! Haven't even started playing yet and I have tons of options!
This is a 4X game - explore, exterminate, yadda yadda. But it's so much more. You must increase your technology to be able to have your ships get further out. You must keep your home planet happy, thriving, growing, and build ships, defenses, and other buildings there. You have to research into 8 directions - from weapons to scanners to biological to armor and propulsion. You have to defend against space monsters and Antaran attacks - and other species! So much awesome.
But the game goes into super-nitty-gritty. You don't just have planets - you have several planets in a star system, several of which can be colonized. Some are just stars with no habitable planets. And some planets can be terraformed into liveable spots. Heck, even gas giants or bunches of asteroids can be swept into a large planet formation when your tech is high enough.
Diplomacy! Negotiate with other races. Defend them or conquer them. Create alliances, trade and research treaties to benefit both civilizations. Spy on them - just make sure you have spies to defend internally or your secrets will all be stolen. Oh, and your planet is in revolt and needs food - hope you have frieghters for that - doesn't matter because you're being attacked by Antarans again AHHH!
Why don't your planets have a leader, you ask? Well, one just volunteered! MOO2 puts in this awesome free-agent concept of wandering superstars, from governers to religious leaders. Pay their asking price, and reap benefits on your star system. Some improve morale, some reduce emissions, some assassinate assassins.
You don't just get planetary leaders - ship captains and admirals join up too. From guys that just provide some piloting bonuses, to grizzled veterans that improve your entire fleet. Ships have morale and experience levels for the crew. There's some depth...and it's not even the beginning.
Ship combat is awesome in this game. From orbitting space stations to planetary defenses. But the real awesome-ness is in the weapon choices you make. It isn't just about the biggest or best guns, and it isn't a simple rock-payer-scissors approach like some 4X space sims (I'm looking at you, GalCiv. Harumph). You can load up your ship with whatever will fit - because there are space restraints. Like real life!
Maybe you want to focus on armor, absorbing damage. Maybe you want shields to avoid the damage completely. Maybe you want to build carriers that shoot out fleets of fighters - or maybe you want marines to take over enemy ships and use their tech against them. Whatever you want. It's all there, for at least 5 classes of ship, from tiny fighters to the huge death-star! And you can choose the graphic representation for each. Sweet!
Master of Orion 2 holds my all-time #1 space sim position. Star Trek: Birth of the Federation is a good one too, but no matter how many newer space games I try - from DarkStar One to Freelancer to Space Rangers to Galactic Civilizations 2 - they all seem to pale in comparison to the depth and playability of MOO2. These attempt to do the custom ship design, but limit you more severely, or the AI is more useless, and there's no space monsters or Antarans or anything.
After about a decade of fans crying, MOO3 came out - and attempted to out-do its predecessor on every level. The result was an unplayable, unlearnable mess.
The Final Score:
Best 4X sim ever made, with the depth to hire/fire individual governers and captains, custom design your own ships, and balance trade/diplomacy/spying with military/defense/research and exploration/conquer/planetary morale.
You just can't get this level of depth today. Games have flashier graphics and can do nebulae dust like nobodies business, but they can't come close to the depth and strategy of 1996.
So many games have tried to imitate MOO2, and just fall flat. GalCiv especially bothers me, because while you can customize ships, you really can't do as much. And there's no staff or mercenaries.
Where I simply thought Master of Orion 1 was an interesting and decent enough game with some polish and guidance to actually on-board new players, I still felt like it wasn't quite where I wanted it to be. It was still dense, confusing, and really really slow. Hearing that this game is better, I switched off immediately and just got right into the thick of it and was delighted to see that even with less tutorial guidance, it's a lot more intuitive to pick up and understand than the first game. Not only that, it absolutely delivers on all of the extra content and options, streamlining much of the experience of the game while leaving options for highly technical play. It has an amazingly high skill ceiling. I, stumbling around on the skill floor like a child can see this, but I can finally say I've been properly introduced to 4X games and it was not Civ V, not Stellaris, but Master of Orion 2 which gave me all of the tools to actually enjoy playing and learning.
So, I want to get out of the way that I did play extremely easy mode on a small galaxy, with the …
Where I simply thought Master of Orion 1 was an interesting and decent enough game with some polish and guidance to actually on-board new players, I still felt like it wasn't quite where I wanted it to be. It was still dense, confusing, and really really slow. Hearing that this game is better, I switched off immediately and just got right into the thick of it and was delighted to see that even with less tutorial guidance, it's a lot more intuitive to pick up and understand than the first game. Not only that, it absolutely delivers on all of the extra content and options, streamlining much of the experience of the game while leaving options for highly technical play. It has an amazingly high skill ceiling. I, stumbling around on the skill floor like a child can see this, but I can finally say I've been properly introduced to 4X games and it was not Civ V, not Stellaris, but Master of Orion 2 which gave me all of the tools to actually enjoy playing and learning.
So, I want to get out of the way that I did play extremely easy mode on a small galaxy, with the use of some cheating just to make the experience less stressful at first because I was really just trying to learn. Let the record show, I am not pretending I'm anywhere near good at this game, I am just competent enough to understand what everything does now. I'm going to keep playing this without the training wheels and maybe with a custom race, since the game gives you a lot of options to run your civilization however you want. Though, for my first I picked one of the premades and with a lot of the settings configured to make things just run as smooth as possible and not be so granular.
I picked the Elerians, a race of omniscience psionic women who live in a matriarchal, feudal society, in which I was their empress. I felt really happy being able to guide so much of the development of this civilization and shape it into my own. Because of the lessons I learned from MOO1, I decided to spend a lot of my early time building up research on defense tech, and of course building wide instead of tall. It's a lot harder this time around to cap the populations and reach the 'max' so to speak of a planets development, so I don't know how necessary it actually was. But it allowed me to expand and fast track so much, that the threat of conflict became trivial. So I was in a constant state of planning for a horrific war while getting a leg up on every other empire with tech.
As things started to relax, I would focus more inward in trying to make my people better. More eco-tech in order to terraform, clean up the waste of my planets, make all of my people way more intelligent and with supreme psionic benefits. All kinds of automated and green industrialization, expanding further and further, taking more and more land. Turning scraps and barren planets into paradises. Eventually, I had the chance to make a "pleasure dome" on every planet. So my empress gave some serious thought, is it simply not enough to live in lush ecologically sustainable abundance? To have a vastly expanded women only military with considerably lax rules on relationships? Well. Fine. If it's for the people, they can have their hi-tech goon rigs. I don't care, I'd say, as I would move a fleet of destroyers with antimatter beams dangerously close to an empire I had a non-aggression pact with, just to make sure the non-aggression was still non.
The game pushes you to eventually go to war and strong arm your way into the position of being the Master of Orion, but because I was a filthy casual baby about the game, I managed to get a pretty bloodless ending. The worst battles I truly had were with the ancient guardian ship guarding Orion, an ancient civilization holding many secret technologies. This won me a lot of cred with the other nations, as did installing a bunch of spies into each other civilizations so I could stay far above them. My expansion, my ability to make dead planets more hospitable, and the fact I didn't wage war with anyone led to a pretty happy ending for me. I know next time I'll have to be even more violent, aggressive, paranoid, for my empire. For Grub Supremacy. But the evolution of society and navigating all of the random events, fantastic experience.
One problem with the game that's still there is it's quite long. You have to pass a lot of turns upgrading and upgrading and balancing between trade goods and building housing, worrying about the upkeep which is broadly more simplified. Nothing was so hard to follow, and I'm really thankful for that. But it still is an experience that requires patience, and some forethought about what's going to matter 50 turns from now. I could see everything going completely wrong just by you investing into the wrong things. No characters or advisors were really there to tell you to do something else. You are the sole decision maker, a true empress in this game. And like a proper empress, it's highly likely you'll be crushed under the weight of your ambitions or poor decisions. There are a lot of invisible soft rules that players of these games have developed after decades of playing them, and to a new player you very likely will end up helpless
The only other problems I really have with the game is that it's missing an elegant system to do planned economies and construction jobs across whole star systems or multiple at the same time. Other simple little automation and quality of life things are just not there, but I can hardly blame the game for this since it came out in 1996. And for 1996, they cracked the code. This game is better than Stellaris, full stop. It gives you a vast expanded and rich game with interesting events and mechanics, for one single payment. No permanent stream of DLC racking up hundreds of dollars. FUCK you Stellaris. MOO2 is my new 4X space darling.
The last thing I can say about this game is the art and music. Everything is so visually cohesive, interesting and full of personality. Funny dated pre-rendered graphics and particle effects, solid pixel art of the various units, and a perfectly navigable UI/UX. It's got this fantastic synth music going the whole time, and I never really get sick of it. Every race you can play as is really strong in its visual identity, and the thought put into their culture is really fun. If you're considering a huge ass strategy game and have a love retro games, please don't sleep on this one. For something so acclaimed as a classic, not a lot of people on BL (or here on Grouvee) seem to have played it. I'd like to help fix that. This is one of the most interesting DOS games out there, and I'm saying this as someone who is genuinely terrible at 4X games and never clicked with them.
Reviewed on Jan 26, 2026
I finally finished my first playthrough of Masters of Orion 2 (was a special one because you can congratulate me to my 200 playthrough!). There is much i want to say about that game but i make it short, it is a great space-sim game in any way, exspecially recording to the time it cames out. Is see no reason to give it not 5 stars because the way you develope your empire feels very authentic, every decision you make has big impacts of the hole development, tech-tree is great and the free agent system works very well, to create races is also fun. What i missed in Masters of Orion 2 was the economic and political depth, i loved in Alpha Centauri and Call to Power 2. You have the choice between dictatorship, feudalsystem, democracy and unification, thats all, you cant chance the system through the game and in the end it didnt makes a big difference. The economic system is nearly to non-existent, you only have the choice of tax rates, so in the end you are stucked with some sort of chinese state capitalism, you dont like it? Fuck you. For me master of Orion feelt very …
I finally finished my first playthrough of Masters of Orion 2 (was a special one because you can congratulate me to my 200 playthrough!). There is much i want to say about that game but i make it short, it is a great space-sim game in any way, exspecially recording to the time it cames out. Is see no reason to give it not 5 stars because the way you develope your empire feels very authentic, every decision you make has big impacts of the hole development, tech-tree is great and the free agent system works very well, to create races is also fun. What i missed in Masters of Orion 2 was the economic and political depth, i loved in Alpha Centauri and Call to Power 2. You have the choice between dictatorship, feudalsystem, democracy and unification, thats all, you cant chance the system through the game and in the end it didnt makes a big difference. The economic system is nearly to non-existent, you only have the choice of tax rates, so in the end you are stucked with some sort of chinese state capitalism, you dont like it? Fuck you. For me master of Orion feelt very militaristic, there is no way to compete without a strong force but to be fair thats a problem of all 4xgames of this time. If you lack military might you dead kiddo. Thats why it tooked me some while to succesfully complete a hole game, the AI is always on kokain, even on normal difficulty. On the one hand that is a point for good made AI, on the other hand, Master of Orion 2 is a very hard game, it tooks a long time to get used to its mechanics. Nevertheless the game is a challenging experience with much love for details made for hardcore-strategiest but dont reach the excellence of Sid Meiers Alpha Centauri.
